Mod
Realm RPG: Sea Dwellers
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Underwater villages and sea traders with random generation. Vanilla style.
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Themed around underwater exploration, marine life, and oceanic environments.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Contains enhancements to ocean biomes or features content that improves on underwater related gameplay.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Features structures of no particular theme, or meant as background decoration.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Introduces new non-player characters with various roles and behaviors.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Focuses on cooking, recipes, and food-related mechanics.
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Description
Welcome to RealmRPG, a mod series featuring vanilla-like medieval fantasy additions!
Sea Dwellers mod adds bizzare fish-like traders and underwater villages, but without going too far from original game style and balance.

Features
- 12 sea traders with unique goods.
- 60+ structures that diversify the empty ocean.
- 30+ new items to enhance your underwater exploration experience.
- ~10 quests from the ocean dragon, which will be difficult to complete without detailed exploration.
- New underwater culture - mussels
- 5 new types of food


Warning
- All versions above 3.0.0 (Minecraft 1.18 and above) require GeckoLib.
- Animations don't work with shaders? Disable Entity Shadows in shader settings.

Configuration & Recommendations
- This mod by default should work good alongside any other mods installed. While there is no classic config file, you still can customize many features by creating a simple datapack with tags yourself.
- The spawn of wild mermorphs is configured using placed_feature.
- Special compatibility with FarmersDelight, Aquaculture, BiomesWeHaveGone, Regions Unexplored, Terralith.
- Old info about mod here.

Permissions & FAQ
- You are allowed to use this mod in your videos and modpacks as long as credited and download link leads here.
- You are not allowed to use content of this mod (textures, models, etc) in your projects.
- You are not allowed re-upload this mod to other websites and launchers.
- Fabric or backports of new features ARE NOT PLANNED!
- Bug reports and re-balance ideas are welcome.

Credits
- Mod authors - NoCube, Black Aures
- Made with - MCreator, Blockbench, PaintNet
- Inspired by - Luca, Creature from the Black Lagoon, Lovecraftian creatures.
Curseforge - https://www.curseforge.com/minecraft/mc-mods/nocubes-sea-dwellers
Welcome to RealmRPG, a mod series featuring vanilla-like medieval fantasy additions!
Sea Dwellers mod adds bizzare fish-like traders and underwater villages, but without going too far from original game style and balance.

Features
- 12 sea traders with unique goods.
- 60+ structures that diversify the empty ocean.
- 30+ new items to enhance your underwater exploration experience.
- ~10 quests from the ocean dragon, which will be difficult to complete without detailed exploration.
- New underwater culture - mussels
- 5 new types of food


Warning
- All versions above 3.0.0 (Minecraft 1.18 and above) require GeckoLib.
- Animations don't work with shaders? Disable Entity Shadows in shader settings.

Configuration & Recommendations
- This mod by default should work good alongside any other mods installed. While there is no classic config file, you still can customize many features by creating a simple datapack with tags yourself.
- The spawn of wild mermorphs is configured using placed_feature.
- Special compatibility with FarmersDelight, Aquaculture, BiomesWeHaveGone, Regions Unexplored, Terralith.
- Old info about mod here.

Permissions & FAQ
- You are allowed to use this mod in your videos and modpacks as long as credited and download link leads here.
- You are not allowed to use content of this mod (textures, models, etc) in your projects.
- You are not allowed re-upload this mod to other websites and launchers.
- Fabric or backports of new features ARE NOT PLANNED!
- Bug reports and re-balance ideas are welcome.

Credits
- Mod authors - NoCube, Black Aures
- Made with - MCreator, Blockbench, PaintNet
- Inspired by - Luca, Creature from the Black Lagoon, Lovecraftian creatures.
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