Mod
NoiseThreader
No reviews yet
Improves world generation performance by multi-threading noise generators
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Contains enhancements to cave generation, including ambience, decorative blocks, or changes to the noise generator itself.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Enhances game performance and optimizes resource usage.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
NoiseThreader improves world generation performance by selectively multi-threading world generators such as the noise generators.
Currently adds multi-threading to noise generators for Vanilla dimensions (Overworld/End/Nether) as well as OpenTerrainGenerator's Overworld generator.
Additionally adds multi-threading to YUNG's BetterCave's cave carver/noise generator.
Standard noise generators perform costly calculations on only the main server thread when chunks are generated, NoiseThreader improves performance by splitting up these calculations and spreading the load out across multiple threads.
Performance improvement will vary across different systems however in testing even 4 cores can see performance gains through multi-threading the noise generators.
Currently by default the minimum amount of cores required before NoiseThreader will attempt multi-threading is set to 4 for safety, however you can change this number in the config and may still see improvements if you are on a potato.
Profiling the time taken for Height-Map (Noise) generation on my system (Your mileage may vary) resulted in ~50% performance improvement for the Vanilla Overworld.
For OTG's Overworld, the results were around ~60% improvement, being more significant due to OTG's heavier generation cost as this resulted in Height-Map generation going from ~2.5ms/chunk down to ~1ms/chunk.
(For comparison, the existing Multithreaded Noise mod tested at around ~25% - ~30% improvement, and also only applies to the Vanilla Overworld.)
The Vanilla Nether and End also saw some improvements, however less significant due to them using smaller noise generations, of roughly ~10% - ~30%.
YUNG's BetterCave's cave carving also has a performance improvement of ~60% which is significant given that cave carving accounts for a large portion of performance loss during world generation.
As is the point of multi-threading, you will likely see more significant performance improvements when the primary server thread is being utilized heavier such as in the case of OTG generation.
Please report any issues/bugs/suggestions to the issue tracker linked at the top of the page or to my Discord server linked below.
This mod is not required client-side.
Need to get in contact with me, or want to support me? Click the badges below:
Need a server? Click the banner below and use code "fonny" for 25% off your first month with Bisect Hosting:
NoiseThreader improves world generation performance by selectively multi-threading world generators such as the noise generators.
Currently adds multi-threading to noise generators for Vanilla dimensions (Overworld/End/Nether) as well as OpenTerrainGenerator's Overworld generator.
Additionally adds multi-threading to YUNG's BetterCave's cave carver/noise generator.
Standard noise generators perform costly calculations on only the main server thread when chunks are generated, NoiseThreader improves performance by splitting up these calculations and spreading the load out across multiple threads.
Performance improvement will vary across different systems however in testing even 4 cores can see performance gains through multi-threading the noise generators.
Currently by default the minimum amount of cores required before NoiseThreader will attempt multi-threading is set to 4 for safety, however you can change this number in the config and may still see improvements if you are on a potato.
Profiling the time taken for Height-Map (Noise) generation on my system (Your mileage may vary) resulted in ~50% performance improvement for the Vanilla Overworld.
For OTG's Overworld, the results were around ~60% improvement, being more significant due to OTG's heavier generation cost as this resulted in Height-Map generation going from ~2.5ms/chunk down to ~1ms/chunk.
(For comparison, the existing Multithreaded Noise mod tested at around ~25% - ~30% improvement, and also only applies to the Vanilla Overworld.)
The Vanilla Nether and End also saw some improvements, however less significant due to them using smaller noise generations, of roughly ~10% - ~30%.
YUNG's BetterCave's cave carving also has a performance improvement of ~60% which is significant given that cave carving accounts for a large portion of performance loss during world generation.
As is the point of multi-threading, you will likely see more significant performance improvements when the primary server thread is being utilized heavier such as in the case of OTG generation.
Please report any issues/bugs/suggestions to the issue tracker linked at the top of the page or to my Discord server linked below.
This mod is not required client-side.
Need to get in contact with me, or want to support me? Click the badges below:
Need a server? Click the banner below and use code "fonny" for 25% off your first month with Bisect Hosting:

Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers