NoobGuard
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A minimal, server-side NeoForge mod to prevent mobs from targeting certain players.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Description
NoobGuard
NoobGuard is a server-side only Minecraft NeoForge mod (1.21.x) designed to provide a "peace mode" for specific players, allowing them to explore and interact with the world without facing hostile mobs when they are alone or in the presence of other "guarded" players. This is especially useful for players who prefer a less challenging experience or for younger players.
Features
- Guarded Players: Prevents hostile mobs from targeting or damaging specific players when they are alone or only in the company of other guarded players.
- Hostile Entity Management:
- Prevents hostile mobs from targeting or damaging guarded players.
- Prevents hostile mobs from spawning near guarded players if configured.
- Allows the option to drop loot from hostile mobs killed by the plugin, or simply removes them without loot.
- Configurable Alone Distance: Set a configurable distance in blocks around a player, defining how far they need to be from other non-guarded players to trigger peace mode.
Installation
- Install Minecraft NeoForge.
- Download the NoobGuard mod file.
- Place the NoobGuard mod file into the
modsfolder of your Minecraft directory. - You will find the configuration file
noobguard-common.tomlin theconfigfolder of your Minecraft Server directory.
Usage
- After installation, launch the game.
- Add the UUIDs of guarded players in the
noobguard-common.tomlconfig file, or edit via the config screen in-game if supported.
Configuration Options
NoobGuard offers the following customizable options:
- preventSpawning: Boolean (
falseby default). Set totrueto prevent hostile entities from spawning near guarded players. - dropLoot: Boolean (
falseby default). Set totrueto enable loot drops from hostile mobs removed by the mod. - aloneDistance: Integer (default is
32blocks). Defines the distance around a guarded player to check for other players. - guarded-users: A list of UUIDs for players who should be protected. Only these players will be shielded from hostile entities.
Example Configuration
In noobguard.toml:
preventSpawning = true
dropLoot = true
aloneDistance = 40
guarded-users = ["uuid1", "uuid2", "uuid3"]
Replace uuid1, uuid2, and uuid3 with the actual UUIDs of the players you wish to guard.
Events
NoobGuard leverages the following events:
- LivingChangeTargetEvent: Prevents hostile mobs from targeting guarded players when peace mode is active.
- EnderManAngerEvent: Stops Enderman from targeting guarded players.
- FinalizeSpawnEvent: Prevents hostile mob spawning near guarded players.
- LivingIncomingDamageEvent: Cancels incoming damage to guarded players from hostile entities.
Logging
NoobGuard logs actions and events such as target prevention, entity removal, and spawn prevention for debugging and monitoring purposes under the DEBUG level.
License
This project is licensed under the MIT License. See LICENSE for details.
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