Not Enough Wands

Quick rating

Not Enough Wands

No reviews yet

Adds various very configurable utility wands to Minecraft

Fantasy
Magic
Spells & Wands
Building Improvements
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
NotEnoughWands - 1.21-7.0.3
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This is a mod that adds various utility wands to Minecraft. The main strength of this mod is the configurability. For every wand you can configure the following settings: 

  • Availability (not available, only creative, easy recipe, hard recipe)
  • If it should use durability
  • If it should use XP
  • If it should use RF
  • If (and how often) it can be generated in chests

In addition some wands have specific configuration options. This makes this mod ideal for modpacks where you want to specifically control which wands are available and how.

The wands that are currently available are: 

  • Swapping wand: select a block and make sure you have enough of that block in your inventory. Then you can replace other blocks with that block. Has a single mode, 3x3 mode, 5x5 mode and a 7x7 mode (a bit like the Wand of Equal Trade). In future this wand will also have an undo functionality.
  • Teleportation wand: right click forward to teleport (by default) 30 blocks. If you right click on a block then the player will be teleported on that block if there is room. If not the player will be teleported next to the block.
  • Capturing wand: capture any living mob (hostile or not) with a left click. Release it again with a right click.
  • Building Wand: extend your builds easily with this wand. Has several modes and also features undo for the last two building operations! No more accidental doubling of your floor.
  • Illumination Wand: light up dark places easily with this wand.
  • Moving Wand: pick up a block (normal blocks as well as tile entities such as chests, furnaces, spawners, aura nodes, ...) and place it down elsewhere. Configurable to make it more expensive to move some blocks and it is also possible to blacklist blocks from being moved.
  • Displacement Wand: push or pull blocks or a rectangle of blocks. Works on tile entities as well.
  • Protection Wand: protect blocks against explosions or harvesting attempts. Every wand can only unprotect blocks protected by the same wand. You can make backups of your wands.
  • Master Protection Wand: this wand can unprotect blocks protected by any other wand.
  • Acceleration Wand: this wand accelerates block ticks (like crops, saplings, ...) as well as tile entity ticks (spawners, furnaces, ...). It has three modes related to how fast it should accelerate.

Many more wands are planned. This is just the beginning.

Some wands in this mod have different modes. You can change the mode of a wand with the '=' key (default, you can change this in the key bindings).

Modpack policy: no restrictions on modpack inclusion. Feel free to use this in any modpack you want.

Issue Trackergithub issue tracker

Mod spotlight by DireWolf20:

Not Enough Wands

This is a mod that adds various utility wands to Minecraft. The main strength of this mod is the configurability. For every wand you can configure the following settings:

  • Availability (not available, only creative, easy recipe, hard recipe)
  • If it should use durability
  • If it should use XP
  • If it should use RF
  • If (and how often) it can be generated in chests

In addition some wands have specific configuration options. This makes this mod ideal for modpacks where you want to specifically control which wands are available and how.

The wands that are currently available are:

  • Swapping wand: select a block and make sure you have enough of that block in your inventory. Then you can replace other blocks with that block. Has a single mode, 3x3 mode, 5x5 mode and a 7x7 mode (a bit like the Wand of Equal Trade). In future this wand will also have an undo functionality.
  • Teleportation wand: right click forward to teleport (by default) 30 blocks. If you right click on a block then the player will be teleported on that block if there is room. If not the player will be teleported next to the block.
  • Capturing wand: capture any living mob (hostile or not) with a left click. Release it again with a right click.
  • Building Wand: extend your builds easily with this wand. Has several modes and also features undo for the last two building operations! No more accidental doubling of your floor.
  • Illumination Wand: light up dark places easily with this wand.
  • Moving Wand: pick up a block (normal blocks as well as tile entities such as chests, furnaces, spawners, aura nodes, ...) and place it down elsewhere. Configurable to make it more expensive to move some blocks and it is also possible to blacklist blocks from being moved.
  • Displacement Wand: push or pull blocks or a rectangle of blocks. Works on tile entities as well.
  • Protection Wand: protect blocks against explosions or harvesting attempts. Every wand can only unprotect blocks protected by the same wand. You can make backups of your wands.
  • Master Protection Wand: this wand can unprotect blocks protected by any other wand.
  • Acceleration Wand: this wand accelerates block ticks (like crops, saplings, ...) as well as tile entity ticks (spawners, furnaces, ...). It has three modes related to how fast it should accelerate.

Many more wands are planned. This is just the beginning.

Some wands in this mod have different modes. You can change the mode of a wand with the '=' key (default, you can change this in the key bindings).

Modpacks

No restrictions on modpack inclusion. Feel free to use this in any modpack you want.

Spotlight by Direwolf20

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

34.9m
Total Downloads
CurseForge
34.9m
Modrinth
~62,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works