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NotEnoughOrigins
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Origins addon that adds more origins into the original mod and adds some custom items
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Focuses on cooking, recipes, and food-related mechanics.
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Must be installed on both the client and the server.
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Requires Origins mod and Pehkui mod
If you have a balance request or bug report, please post it on the Issues page or in the Discord
if you like the mod and you are feeling generous enough, you can also Buy me a coffee
Choose an Origin and begin your game with special abilities, some of which help you out, while others hinder you in your gameplay.
This mod adds game-changing stuff such as Pine trees (can be crafted to doors, sign, etc), Iridium Ore (armor and tools) and more.
The different Origins all have a different impact on the vanilla gameplay. If you don't like these at all, you can also pick the "Human" origin while playing with friends on a server.
Currently featuring 6 Origins (+ Cretacean):

Powers:
Floret:
+ Can bonemeal
+ Flowers when used on your head can be used for buffs, each flowers gives a different effect.
+ Honey gives more food point and saturation (you can get them by right clicking bees and flowers with bottle on hand)
| Can shift size with shears and bonemeals
- Insects gives you blight effect which does a lot of damage
- You can only eat honey
- Cant sleep
Cronus:
+ Falling stars, you drop fireworks on your enemy upon hit (cool down)
+ Entity glow for 30 secs (primary)
| You glow when exposed to sun
| You turn into a watcher upon death(can't interact with world but can fly around)
- Debuff when too long in sun
- Gets debuff under y -90
Cretacean (Velociraptor):
+ You can run faster if you keep running for a long time (you can check bar)
+ Entity glow and slight camouflage when toggle is on and you are shifting
+ Meat gives more food point and saturation
- Vegetables give debuffs
- You can't wear specific items like shield, spyglass, and more
- You have less hearts and you take more damage from hostile mobs (real life Velociraptor is actually small and kind of weak)
Cretacean (Brachiosaurus):
+ You can use primary to flung your enemies up and deal some damage to them.
+ You can eat leaves by right clicking them.
+ You have more reach
- You get debuffs from meat
- You can't swim but you'll always float in water
- You can't use specific items like shield, spyglass and more
Cretacean (Mosasaurs)
+ You can dash forward only when swimming and the enemy in front of you takes some damage.
+ You swim faster and have good vision underwater, aqua affinity and more.
+ Fishes gives more food point and saturation.
- Vegetables gives debuff
- Frozen ocean biomes damages you slowly and gives you slowness
Therion
+ You can dig blocks (shovelable blocks) to get special items.
+ You can toggle climb.
| You are bigger than normal entities.
- Meat gives debuff
- You can't use specific items like shield, spyglass and more
-Villager trades are more pricey.
Important things to know:
-Iridium ore can be found in y-60 until -50 (best in -60)
-Pine trees generates in Hills, Spruce biomes, Forests.
-Pine cones can be dropped from pine leaves (like apples)
-Enchanted Golden Dino Nuggets can be found in the same places like enchanted gapples.
If you would like to translate this mod, please DM me on Discord, here or add a file to the GitHub repository.

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Description
Choose an Origin and begin your game with special abilities, some of which help you out, while others hinder you in your gameplay.
This mod adds game-changing stuff such as Pine trees (can be crafted to doors, sign, etc), Iridium Ore (armor and tools) and more.
Currently featuring 6 Origins (+ Cretacean):

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