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A retro-style horror mod that adds an unsettling entity to the caves.

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Type
Mod
License
MIT License
Latest Version
1.2.4
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About

Description

Overview:

This is a lightweight, configurable horror mod that adds an unsettling entity to the caves.

This entity never seeks you out, nor can it directly kill you. Rather, it lurks in the caves, usually just out of sight, waiting for you to find it.

Behaviors:

(Everything here is configurable!)

Spoiler

Light Sensitivity:
The entity will vanish if the light level is too high. While vanished, it cannot harm you in any way. If the light is removed, the entity will reappear.

Torch Destruction:
As of version 1.1.2, the entity will now occasionally break torches near it while it is invisible.

Aggression:
If a player approaches the entity in low light, it will lunge at them, making a startling noise. After lunging, the entity has a low chance (15% by default) to reduce its target's health to 1.

Scopophobia:
As of version 1.2.3, the entity will become agitated if you look directly at it for too long.

Spawn Conditions:
The entity cannot spawn near another of its kind, so encounters are few and far between. Additionally, it cannot spawn aboveground by default, nor can it spawn in any excessive light level.

Notes:

Encounters with the entity are deliberately rare. If you’d like to see it more often, reduce minimumDistance in the config.

I recommend playing this mod with lower brightness settings or shaders that darken caves; even in the lowest possible light level, high gamma settings can dampen the suspense. To be clear, your personal brightness settings will not alter the entity's behavior.

This mod was inspired by the opening segment of a video by Stereotypical.
Take a look: https://www.youtube.com/watch?v=zawEIEoTONs

That's all. Enjoy!

A wide view of a cave with a single torch as the focal point; a figure is faintly visible just past the torchlight.

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  • A recording of the entity disappearing in certain light levels. The shader used is "MCSX PSX."
    A recording of the entity disappearing in certain light levels. The shader used is "MCSX PSX."

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