Community listing page, reviews may not be monitored by the author.
Nudge
No reviews yet
Nudge is a server-side performance mod that reduces collision and entity-query overhead for all entities, through a spatial grid and tick throttling.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Overview
Nudge is a server-side performance mod that cuts vanilla entity collision overhead for all entities, vanilla and modded alike, by registering them into a position-keyed spatial grid so collision and area queries read straight from it, and by running push handling and idle-entity physics on a staggered interval — behaviour stays vanilla, and the gain grows with entity count and crowding.
Benchmark
Environment: Intel Xeon E3-1270 v5, NeoForge 1.21.1, maxEntityCramming disabled, 2,000 pigs, server tick time (MSPT).
- 2,000 pigs spread across one chunk — Vanilla: 320 ms/tick (150 µs per entity); Nudge: 65 ms/tick (25 µs per entity); about 4.9× faster.
- 2,000 pigs stacked in a single block — Vanilla: 2,000 ms/tick (800 µs per entity); Nudge: 180 ms/tick (90 µs per entity); about 11× faster.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources