Null Field Emitters

Quick rating

Null Field Emitters

No reviews yet

Adds configurable anti-magnet field emitters that stop Sophisticated Backpacks magnets within large, visible areas.

Energy & Resource Systems
QoL & Tweaks
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
nullfield-1.2.0-forge-1.20.1.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Null Field Emitters

Null Field Emitters adds three placeable field generators that prevent Sophisticated Backpacks magnet upgrades from collecting dropped items and experience within a configurable area.

The mod is designed for workshops, storage rooms, farms, Create factories, public server areas, and any other location where player magnets interfere with item transport or automation.

Features

  • Three progressively larger field emitters
  • Block-aligned cubical protection areas
  • Configurable range for every tier
  • In-world range visualization
  • Full Sophisticated Backpacks magnet compatibility
  • Normal item pickup remains functional
  • Hoppers, belts, funnels, chutes, importers, and other automation remain functional
  • Recipes appear in the vanilla recipe book
  • Recipes are automatically visible in JEI when JEI is installed
  • All emitters appear in the Functional Blocks creative tab
  • Works in single-player and on dedicated servers

Emitters

Emitter Default Range Total Protected Area
Null Field Emitter 16 blocks in each direction 33 × 33 × 33
Resonant Null Field Emitter 64 blocks in each direction 129 × 129 × 129
Quantum Null Field Emitter 256 blocks in each direction 513 × 513 × 513

The emitter itself occupies the center block. A range of 16 therefore protects the emitter block plus 16 blocks in every direction along the X, Y, and Z axes.

The complete cubical area is protected, including its corners.

Range Display

Right-click an emitter to display the boundary of its active field.

The display includes:

  • The outer edges of the protected cube
  • Center guide lines
  • Boundary markers aligned with blocks
  • A distinct color for each emitter tier

Sneak-right-click the emitter to hide the range display.

The preview is client-side and does not change the field itself.

Configuration

The default ranges can be changed independently through the Forge server configuration.

Configuration file:

<world folder>/serverconfig/nullfield-server.toml

Default settings:

[ranges]
nullFieldEmitter = 16
resonantNullFieldEmitter = 64
quantumNullFieldEmitter = 256

Each range can be set from 1 to 4096 blocks.

Existing placed emitters use the current configured value, so they do not need to be broken and replaced after changing the configuration.

Forge-compatible configuration menu mods may also expose these settings in-game.

Recipes

The recipes use only vanilla Minecraft and Sophisticated Backpacks components.

Null Field Emitter

Requires:

  • 4 Magnet Upgrades
  • 2 Eyes of Ender
  • 1 Upgrade Base
  • 1 Obsidian
  • 1 Redstone Block

Resonant Null Field Emitter

Requires:

  • 4 Advanced Magnet Upgrades
  • 2 Amethyst Blocks
  • 2 Diamonds
  • 1 Null Field Emitter

Quantum Null Field Emitter

Requires:

  • 4 Resonant Null Field Emitters
  • 4 Eyes of Ender
  • 1 Diamond

Install JEI to view the exact shaped recipes in-game, or unlock them through the vanilla recipe book.

What the Field Blocks

Null Field Emitters stop remote magnet collection performed through Sophisticated Core.

They do not disable:

  • Normal player pickup when walking over an item
  • Hoppers
  • Create belts
  • Funnels
  • Chutes
  • Mechanical arms
  • Refined Storage importers
  • Other ordinary item transportation systems

This allows automation to continue working while preventing a nearby player's backpack magnet from stealing items.

Requirements

  • Minecraft 1.20.1
  • Minecraft Forge
  • Sophisticated Core
  • Sophisticated Backpacks

Both the client and server must have the mod and its required dependencies installed.

Optional Compatibility

  • Just Enough Items displays all crafting recipes automatically.
  • Forge config-screen mods can expose the server configuration through an in-game interface.

Neither is required.

Installation

  1. Install Forge for Minecraft 1.20.1.
  2. Install Sophisticated Core.
  3. Install Sophisticated Backpacks.
  4. Place Null Field Emitters in the mods folder.
  5. Install the same mod version on the server and all connecting clients.

Modpack Use

You may include Null Field Emitters in public or private modpacks, provided the mod is distributed through its official CurseForge project or another officially approved distribution page.

Default ranges may be changed to fit the progression and scale of your modpack.

Issues and Feedback

When reporting a problem, include:

  • Minecraft version
  • Forge version
  • Null Field Emitters version
  • Sophisticated Core version
  • Sophisticated Backpacks version
  • The latest log or crash report
  • Steps needed to reproduce the issue

Null Field Emitters was created to solve a specific automation problem: magnets are useful almost everywhere, but sometimes dropped items need to stay exactly where they are.

Screenshots

Gallery

  • Screenshot 2026-07-17 at 23.00.51.png
    Screenshot 2026-07-17 at 23.00.51.png Screenshot 2026-07-17 at 23.00.51.png
  • Screenshot 2026-07-17 at 23.01.26.png
    Screenshot 2026-07-17 at 23.01.26.png Screenshot 2026-07-17 at 23.01.26.png
  • Screenshot 2026-07-17 at 23.01.45.png
    Screenshot 2026-07-17 at 23.01.45.png Screenshot 2026-07-17 at 23.01.45.png
  • Screenshot 2026-07-17 at 23.00.11.png
    Screenshot 2026-07-17 at 23.00.11.png Screenshot 2026-07-17 at 23.00.11.png

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works