Numen MCP

Quick rating

Numen MCP

No reviews yet

Expose your Minecraft Numen companions over MCP — an external agent like Claude takes control and drives them directly. Requires Numen. Fabric + NeoForge.

QoL & Tweaks
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
numen_mcp-0.1.0-release-neoforge-1.21.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Numen MCP

Turn your Numen companions into tools an external AI can drive. Numen MCP runs a small Model Context Protocol server inside your game client, so an agent like Claude can list your companions, take control of one, and call its tools directly — Claude becomes the brain, the companion is its hands and eyes.

Multi-loader (Fabric + NeoForge), Minecraft 1.21.1.

⚠️ This mod does nothing on its own. It requires Numen (the companion engine) and an external MCP client (e.g. Claude Code / Claude Desktop) to connect to it. See Requirements below.

How it differs from a normal Numen companion

A Numen companion normally thinks with its own built-in LLM. Numen MCP lets an outside brain skip that LLM entirely:

  • Claude is the player. It reads the world through perception tools (get_self_status, scan_blocks, …) and decides every action itself.
  • No Numen API key needed for this mode — Claude does the reasoning; the companion just executes tools.
  • Parallel fleets. Every call is addressed to one companion, so one agent can drive several companions at once.
  • Survival-legitimate. The exposed tools are the same ones the built-in brain uses — mine, move, place, craft. Nothing conjures items from nothing.

Requirements

  • Numen 0.0.4+ — the companion engine (bundles the numen-api runtime this mod drives).
  • Client-side. Companions and their tools live in the owner's game client, so install it there.
  • An MCP client — Claude Code (native HTTP) or Claude Desktop (via mcp-remote).

Setup

  1. Install Numen + Numen MCP in your client. Launch once; it writes config/numen/mcp_server.json and prints MCP server up on http://127.0.0.1:8765/mcp when listening.
  2. Point your MCP client at it:
  3. Summon a companion in-game, then in your agent: list_companionsacquire_companion → drive it. The server only listens while the game is running.

Tools

Tool What it does
list_companions List your live companions (name + id)
acquire_companion Take control — pauses the built-in brain, frees the body
release_companion Hand the companion back to its built-in brain
(engine tools) Every Numen body/perception tool (get_self_status, scan_blocks, auto_mine, move_to, place_block, …), each taking a companion argument

On connect, the server hands the agent a short briefing (MCP's instructions) — what Numen is and the acquire → perceive → act → release loop — so any MCP client works out of the box.

Multiplayer

Works on remote servers. Numen MCP is client-only and drives through Numen's existing client→server protocol — the same packets the built-in brain uses. The server needs Numen installed (as it already does for companions to exist); it does not need Numen MCP. The server owner-checks every action, so you can only drive companions you own.

Networking & privacy

Numen MCP opens a local, loopback-only HTTP endpoint (127.0.0.1:8765 by default) for your MCP client to connect to. Nothing is exposed to the internet, and no data leaves your machine. It's fully configurable in config/numen/mcp_server.json:

  • enabled — master switch.
  • host / port — bind address (loopback by default).
  • token — optional bearer token required on every request.
  • call_timeout_seconds — how long a tool call waits before timing out.
  • hidden_tools — engine tools not exposed to the external agent.

Links

MIT licensed.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works