NutritionZ
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NutritionZ adds a nutrition system to enhance the gameplay.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or modifies hunger and stamina systems for more complex survival mechanics.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Focuses on cooking, recipes, and food-related mechanics.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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About
Description

NutritionZ adds a nutrition system to enhance the gameplay.
Installation
NutritionZ is a mod built for the Fabric Loader. It requires Fabric API and Cloth Config API to be installed separately; all other dependencies are installed with the mod.
Adjustments
Default Datapacks & Mod Compat
NutritionZ provides some default datapacks for other mods. You can disable/enable them via config. You can add other mod compats via datapack. Just follow the structure data/somemod/nutrition/somename.json.
Here's an example from the default vanilla datapack:
{
"minecraft:cooked_cod": { // The default datapacks provide 5 points for half saturation
"carbohydrates": 0,
"protein": 16,
"fat": 3,
"vitamins": 0,
"minerals": 6
}
}
Nutrition Manager
You can tweak the default manager via datapack as well. data/somemod/nutrition_manager/somename.json
With this you can replace the positive effects & attributes from all 5 nutrients, as well as the negatives.
Example:
{
"minerals": {
"replace": true,
"positive": {
"generic.armor_toughness": { // attribute
"operation": "ADD_VALUE", // ADD_VALUE, ADD_MULTIPLIED_BASE , ADD_MULTIPLIED_TOTAL
"value": 1.0 // gives +1 Armor Toughness per level -> e.g. +20 max level
},
"minecraft:haste": { // effect
"duration": 319, // wouldn`t recommend to lower this on effects
"amplifier": 0 // equals Haste I
}
},
"negative": {
"generic.armor_toughness": {
"operation": "ADD_VALUE",
"value": 1.0 // needs to be positive value -> will be negative automatically
},
"minecraft:mining_fatigue": {
"duration": 319,
"amplifier": 0
}
}
}
}
Max Nutrition & thresholds can be set in the nutritionz.json5 config.
{
"maxNutrition": 100, // Max nutrition for one nutrient
"negativeNutrition": 10, // 0 - 10 = negative effects / attributes (negative threshold)
"positiveNutrition": 90, // 90 - 100 = positive effects / attributes (positive threshold)
}
Credits

NutritionZ adds a nutrition system to enhance the gameplay.
Installation
NutritionZ is a mod built for the Fabric Loader. It requires Fabric API and Cloth Config API to be installed separately; all other dependencies are installed with the mod.
Incompatible
Adjustments
Default Datapacks & Mod Compat
NutritionZ provides some default datapacks for other mods. You can disable/enable them via config.
You can add other mod compats via datapack. Just follow the structure data/somemod/nutrition/somename.json.
Here's an example from the default vanilla datapack:
{
"minecraft:cooked_cod": { // The default datapacks provide 5 points for half saturation
"carbohydrates": 0,
"protein": 16,
"fat": 3,
"vitamins": 0,
"minerals": 6
}
}
Nutrition Manager
You can tweak the default manager via datapack as well. data/somemod/nutrition_manager/somename.json
With this you can replace the positive effects & attributes from all 5 nutrients, as well as the negatives.
Example:
{
"minerals": {
"replace": true,
"positive": {
"generic.armor_toughness": { // attribute
"operation": "ADD_VALUE", // ADD_VALUE, ADD_MULTIPLIED_BASE , ADD_MULTIPLIED_TOTAL
"value": 1.0 // gives +1 Armor Toughness per level -> e.g. +20 max level
},
"minecraft:haste": { // effect
"duration": 319, // wouldn`t recommend to lower this on effects
"amplifier": 0 // equals Haste I
}
},
"negative": {
"generic.armor_toughness": {
"operation": "ADD_VALUE",
"value": 1.0 // needs to be positive value -> will be negative automatically
},
"minecraft:mining_fatigue": {
"duration": 319,
"amplifier": 0
}
}
}
}
Max Nutrition & thresholds can be set in the nutritionz.json5 config.
{
"maxNutrition": 100, // Max nutrition for one nutrient
"negativeNutrition": 10, // 0 - 10 = negative effects / attributes (negative threshold)
"positiveNutrition": 90, // 90 - 100 = positive effects / attributes (positive threshold)
}
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