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NX Trinket
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A Curios-based trinket mod: a speed belt, warrior charm, dragon guardian ring, and an endlessly upgradable Core of Myriad.
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NX Trinkets
A small, focused trinket mod for Minecraft 1.20.1 (Forge), built on the Curios API.
No new dimensions, no bloated tech trees — just a handful of accessories that make your character meaningfully stronger, and one trinket you will keep upgrading for the whole playthrough.
Requires Curios API 5.9.1+1.20.1 or newer.
Items
Speed Belt — belt slot
- +0.02 movement speed (roughly +20% walking speed)
- +15% damage
- Crafted from 5 leather + 1 emerald, and can also be found in village chests, dungeons, end cities and nether fortresses (5% each).
Warrior Charm — charm slot
- +3 attack damage
- +25% damage
- Found in dungeon, end city and nether fortress chests (5% each).
The Speed Belt and Warrior Charm damage bonuses stack additively (up to +40%).
Dragon Guardian Ring — ring slot
- On fatal damage, cancels death and revives you on the spot at 50% health.
- After each save, there is a 25% chance the ring shatters.
- The Totem of Undying takes priority — if a totem saves you, the ring is not consumed.
- Guaranteed drop from the Ender Dragon (the drop glows so you can spot it in the explosion).
Core of Myriad — core slot (new slot added by this mod)
- Granted automatically the first time you join a world (can be disabled in config).
- Grants 14 upgradeable stat lines — from max health and attack damage to knockback resistance and damage caps.
- Starts completely empty: you grow it by inscribing Origin Fragments onto it.
- Soulbound: it never drops on death, cannot be destroyed when dropped (immune to fire, lava, explosions, cactus, void — it teleports back to you if it falls out of the world), and never despawns.
- Can be removed and re-equipped at any time; it is not bound to you.
Awakened Core of Myriad — core slot
Once your inscription progress reaches 60% (configurable), inscribe it once more on an anvil to awaken it. The name stays the same; the icon, tooltip and effects change.
In addition to everything the base Core does, the awakened form gains:
- Inscription Power: bonus damage equal to inscription progress × 15%.
- +2 block and entity interaction range.
- Gravity-free arrows: your arrows fly perfectly straight, get a flat speed bonus, and expire after 15 seconds.
- Zombies, skeletons and creepers will not target you (all variants included).
Origin Fragment — inscription material
- Common / Rare / Legendary tiers, stackable to 64.
- Each fragment randomly rolls one stat line plus a value when it is created — stronger rolls are exponentially rarer.
- Obtained from mob kills and from any structure chest (30%):
- Common: any monster killed by a player (5%)
- Rare: max health ≥ 250 or attack ≥ 75
- Legendary: max health ≥ 750 or attack ≥ 75
- Warden / Wither / Ender Dragon always drop a Legendary fragment
The inscription loop (how to grow your Core)
- Put the Core in the left anvil slot, an Origin Fragment in the right.
- Take the result: costs 1 fragment + 10 XP levels (configurable).
- Only the better value is kept — identical or worse rolls produce no result and consume nothing (no accidental waste).
- Inscribe until the average progress across all 14 stat lines hits the awakening threshold, then inscribe once more to awaken it.
- The awakened Core keeps growing — it can still be inscribed afterwards.
Stats you can roll
| Stat line | Unit | Common | Rare | Legendary |
|---|---|---|---|---|
| Max health | +N | 1–12 | 16–30 | 24–50 |
| Max health | +N% | 1–10 | 10–24 | 20–50 |
| Attack damage | +N | 1–6 | 6–10 | 10–15 |
| Attack damage | +N% | 1–10 | 10–24 | 20–50 |
| Armor | +N | 1–6 | 6–14 | 12–24 |
| Armor | +N% | 1–10 | 10–24 | 16–40 |
| Attack speed | +N | 1–3 | 3–5 | 4–6 |
| Attack speed | +N% | 1–16 | 16–40 | 30–80 |
| Luck | +N | 1–8 | 8–20 | 16–48 |
| Luck | +N% | 1–10 | 10–24 | 20–50 |
| Knockback resistance | +N (0.1 steps) | 0.1–1.0 | — | — |
| Damage bonus | +N% | — | 20–50 | 50–100 |
| Max damage per hit | N | — | 150–300 | 45–130 |
| Max damage per hit | N% | — | 60–90 | 35–75 |
Damage caps are applied after armor and enchantment reduction, but before health
is lost. The lower of the two caps wins. Void damage and /kill are deliberately
exempt, so a capped player can never get stuck unkillable.
Configuration
config/nx_trinkets-core.toml
general— first-join grant on/off, anvil XP cost, Core tooltip flavour textawakening— enable/disable awakening, required progress (default 0.6), inscription power bonus (default 0.15)drops— player-kill requirement, all drop chances, HP/attack thresholds for Rare and Legendary, fixed Legendary mob list, blocklist
Notes
- Balance is intentionally high — this mod is meant for modpacks. You can still play it in vanilla, but expect the mid-game to get very easy.
- Stat tables live in the code (
CoreStat.java) and are not config-driven; the mod intentionally ships two tables — a "survival" table (default) and a stronger "design" table used when the companion modnx_trinkets_myriad_ringis present. - Client and server must both have the mod and Curios installed.
Credits & License
- Author: NX
- Built on the Curios API by TheIllusiveC4 — huge thanks.
- Licensed under MIT. You are free to include this mod in modpacks, modify it and redistribute it as long as the copyright notice is kept.
Changelog
1.0.0
- Initial release.
- Added Speed Belt, Warrior Charm, Dragon Guardian Ring.
- Added the Core of Myriad with 14 rollable stat lines, anvil inscription, soulbound protection and the Awakening system.
- Added Origin Fragments (Common / Rare / Legendary) with weighted rolls and mob/structure-chest drop integration.
- Added full config file
nx_trinkets-core.toml.
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