Nylon

Quick rating

Nylon

No reviews yet

Library for creating serverside content using Animated-Java for custom models and animations.

Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
0.13.6
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

Nylon

It's a library for creating serverside content using custom models and animations, without requiring client mods.\

Nylon is a bridge between models created with Animated Java and serverside content (like entities and blocks) written using Polymer, allowing you to combine fancy custom models, textures and animations made in Blockbench with completely custom block / mob logic.

Setup

repositories {
    maven { url "https://api.modrinth.com/maven" }
}

dependencies {
    modImplementation "maven.modrinth:nylon:[TAG]"
}

Features

  • Smooth and accurate animations, using mounted display entities with configurable rotation interpolation instead of armor stands to ensure smooth rotations and that all the model pieces positions are in sync.

  • Minimal impact on server performance. Nylon is highly optimized and models are updated asynchronously. Nylon also makes full use of vanilla's packet flush suspending to reduce network load and ping spikes.

  • Support for most Animated Java features:

    • Variants: Ability to instantly switch between different models and textures.
    • Locators: Can be used to listen for pose updates on a specific part of the model. These listeners can be used to add extra animated objects to the model, such as particles and other entities.
    • Animation frame effects: Certain effects that can be conditionally applied on a specific frame of an animation. For example, running a command, playing a sound or changing the variant.
    • Many others like bone blacklists, animation loop modes, start and loop delays, etc.

  • Out of the box support for many vanilla mob features:
    • Vanilla accurate hitboxes visible in F3+B, using interactions.
    • The ability to ride on top of the mob, without visually lagging behind.
    • Working invisibility, glowing, fire animation and most particles (like potion effects, crits and death).
    • Correctly rendering leashes, death animations and smooth clientside collisions with players.
    • Dynamic hitboxes and dynamic mob scale (an example use case of this is baby mobs).
    • The model won't tick if the entity wasn't ticked, reducing server and network load.
    • Uses the display entities culling boxes to reduce client lag.

Commands

  • /nylon model create id|filepath <model> - Spawns a model ingame based on mob identifier or a file path (from server root folder) to the model json file. These models are not saved and are mostly intended for testing.

  • /nylon model <targets> animation|variant|scale <args> - Modifies the model of any entity selected in <targets> that has a custom model. Allows you to temporarily change the scale of the model, update the variant and play / pause / stop animations. This is also mostly intended for testing and playing with the models.

Screenshots

Gallery

  • Example mob hurt
    Example mob hurt
  • Example mob
    Example mob Example mob included in the test mod

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works