Nyoldarria

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Nyoldarria

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Game expansion mod, intended on adding a lot of new content and a somewhat separate and unique gameplay experience.

World Gen Improvements
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NeoForge
Minecraft

Community voices

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Type
Mod
Latest Version
0.0.249
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About

Description

Do note that this is in very early access, a lot of things are subject to change and this is only a small slice of what this mod aims to be, which is basically, a whole new different game! (Very ambitious I know, but I’ll try my best!) Any feedback and sharing is extremely appreciated! Help me make a goofy fun mod for you all to enjoy :D

Hello and welcome to Nyoldarria! This is a survival centric “sandboxed” experience meant to give you a more difficult and immersive experience.

This mod is a spiritual successor to Endertech Infinity, with many returning features, but in a completely new context with a different implementation(A better one I like to think!), and a new canon.

Introduction

Consuming a bottle containing an odd substance will allow the player to travel to the “Pre-Singularity”, a different past timeline of what “The End” could have looked like.

This place is cold, dangerously so at times. Storms often envelop the area, forcing survivors to seek shelter.

Gameplay

Using a scanner, the player is able to see their temperature and other vitals. The player must eat the correct foods as to sustain themselves in a semi-realistic way, not only being able to rely on one source of sustenance.

Going in an area where the temperature drops under 10 degrees will cause the player to start freezing, and eventually to faint and perish. The player is able to prevent this by doing a few things:

  • Staying near the world centre, where it’s warmer.
  • Staying near a Heat Furnace.
  • Wearing armour that provides Insulation.

The Heat Furnace provides passive heat, and also can be improved by using Insulation blocks around your shelter. It may also be powered by coal. You can increase the heat output of a Heat Furnace, but doing so also increases the fuel consumption of it.

Going further away from spawn makes it colder, stronger enemies spawn but also more powerful loot can be obtained from crates.

Storms cause more enemies to spawn, while also making it drastically colder and harder to see.

Some items are classified as physics objects, and may be moved around similar to moving physics objects in games created in the popular Source Engine.

The World

The Dreadnought Confederation (DNCF) makes a return, with their huge facility, VOXEL, in the centre of the world. These enemies are well armed and dangerous, it’s recommended they are avoided for the most part.

I’ve put a lot of love and care into the level and specifically the audio design of each area, while also trying my best to create an unique skybox and other visual effects. Using external shaders may ruin these, so sorry about that!

If you have any feedback, questions or want to report something, please contact me on my Discord server, or feel free to reach out directly to my account “nwago”.

I really do hope you enjoy this!

Screenshots

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  • DNCF
    DNCF One of the patrolling security units around VOXEL.
  • VOXEL 01
    VOXEL 01 Somewhere inside VOXEL.
  • Crystal Mushroom
    Crystal Mushroom A look at one of the biomes.
  • VOXEL MAIN
    VOXEL MAIN Somewhere inside VOXEL.
  • VOXEL 02
    VOXEL 02 Somewhere inside VOXEL.
  • VOXEL Breakroom
    VOXEL Breakroom Somewhere inside VOXEL.
  • White Crystals
    White Crystals A look at one of the biomes.
  • Forest
    Forest A look at one of the biomes.
  • Satellite Dish
    Satellite Dish But where are the stars?
  • Street
    Street VOXEL in the distance.

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