Oaks Frontier

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Oaks Frontier

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a complete overhaul of Minecraft and its progression system

Adventure/Exploration
MCreator
Food & Culinary
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NeoForge
Minecraft

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Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Oaks Frontier v1.0.3 [End Update]
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Description


Oaks Frontier is a Minecraft Java Neo-Forge mod for 1.21.1 designed to make the process of surviving extremely difficult without ruining the survival game experience, completely overhauling the combat system, new hunting mechanics, and overhauling a few mob's AI.

 Survival mode in Minecraft is almost too easy and hasn’t changed since the days of alpha and beta. Oaks Frontier not only aims to completely overhaul how the early days are spent but also makes progress feel rewarding and like you’re improving your skill.

 Hostile mobs have always felt lacklustre and easy to deal with after you get iron and just become core to deal with, like a mild inconvenience at best. Now all Hostile mobs (including most modded hostile mobs too) have a new attribute associated with them called “Difficulty” and when the creator first spawns they are assigned a random difficulty based on the game’s difficulty.


Progression

Flint —> Flint shard —> Flint Knife —> Fiber —> Fiber String —> Flint Axe —> Wood Tools —> Stone Tools —> Raw Iron —> Iron Nuggets —> Iron Ingot —> Iron Tools —> Ruby Upgrade —> Diamond/Golden Upgrade —> Netherrite Upgrade


Tweaks and Changes

below is a short list of changed systems and features with a indepth information document currently in the works.

  • Zombies now alert each other in a radius of 64 blocks from the alerting zombie, acting as a hive mind now.
  • Skeletons will now flee from the player from a radius to keep their distance.
  • Some friendly mobs will run away from the player (can be added to with data packs).
  • No more tree punching, players must get flint shards to craft a knife.
  • Armour and tools now require a smithing table and upgrade templates in order to upgrade armour.
  • Villagers, Iron Golems and cats now all come with a randomised name from a list using a JSON (also data pack driven so can be edited with data packs).
  • Evokers no longer drop totems; instead, they use it, totems can only be found inside loot chests inside the mansion or traded from wandering traders.
  • Wandering traders can now also buy items instead of just selling.
  • Removed loads of vanilla recipes to favour in-game actions like planks from sneak right-click logs/stripped logs
  • Any meat now makes the player sick.
  • Meat can no longer be cooked in a furnace and requires a campfire or a smoker to cook meat with smokers being faster than a campfire.
  • Campfire times increased to match realistic times.
  • Fletching tables are now used to craft more arrows.
  • Archeology overhauled and more detailed.
  • Plus 250+ more features!

!! Reminder !!

WHEN CREATING A NEW WORLD, PLEASE CHECK THE GAME RULES AND CUSTOMISE IT TO HOW YOU LIKE AS IT DOES CHANGE A BIT ABOUT HOW MINECRAFT IS PLAYED !!

Description

Oaks Frontier is a Minecraft Java Neo-Forge mod for 1.21.1 designed to make the process of surviving extremely difficult without ruining the survival game experience, completely overhauling the combat system, new hunting mechanics, and overhauling a few mob's AI.

Survival mode in Minecraft is almost too easy and hasn’t changed since the days of alpha and beta. Oaks Frontier not only aims to completely overhaul how the early days are spent but also makes progress feel rewarding and like you’ve improving your skill.

Hostile mobs have always felt lacklustre and easy to deal with after you get iron and just become core to deal with, like a mild inconvenience at best. Now all Hostile mobs (including most modded hostile mobs too) have a new attribute associated with them called “Difficulty” and when the creator first spawns they are assigned a random difficulty based on the game’s difficulty.

Progression

Flint —> Flint shard —> Flint Knife —> Fiber —> Fiber String —> Flint Axe —> Wood Tools —> Stone Tools —> Raw Iron —> Iron Nuggets —> Iron Ingot —> Iron Tools —> Ruby Upgrade —> Diamond/Golden Upgrade —> Netherrite Upgrade

Tweaks and Changes

below is a short list of changed systems and features with an in-depth information document currently in the works.

  • Zombies now alert each other in a radius of 64 blocks from the alerting zombie, acting as a hive mind now.
  • Skeletons will now flee from the player from a radius to keep their distance.
  • Some friendly mobs will run away from the player (can be added to with data packs).
  • No more tree punching, players must get flint shards to craft a knife.
  • Armour and tools now require a smithing table and upgrade templates in order to upgrade armour.
  • Villagers, Iron Golems and cats now all come with a randomised name from a list using a JSON (also data pack driven so can be edited with data packs).
  • Evokers no longer drop totems; instead, they use it, totems can only be found inside loot chests inside the mansion or traded from wandering traders.
  • Wandering traders can now also buy items instead of just selling.
  • Removed loads of vanilla recipes to favour in-game actions like planks from sneak right-click logs/stripped logs
  • Any meat now makes the player sick.
  • Meat can no longer be cooked in a furnace and requires a campfire or a smoker to cook meat with smokers being faster than a campfire.
  • Campfire times increased to match realistic times.
  • Fletching tables are now used to craft more arrows.
  • Archeology overhauled and more detailed.
  • Plus 250+ more features!

!! Reminder !!

WHEN CREATING A NEW WORLD, PLEASE CHECK THE GAME RULES AND CUSTOMISE IT TO HOW YOU LIKE AS IT DOES CHANGE A BIT ABOUT HOW MINECRAFT IS PLAYED !!

Screenshots

Gallery

  • Main Menu
    Main Menu The main menu will randomly display any images in your screenshots folder if there is any
  • Bird Nests
    Bird Nests Bird Nests naturally spawn ontop of leaves
  • Cactus and Desert Changes
    Cactus and Desert Changes Cactus remodel and added Dry Grass
  • Advacements
    Advacements Overhauled Story Advancements to help guide you through progression
  • Cracked Redsand
    Cracked Redsand Cracked Redsand
  • Illager Changes
    Illager Changes Overhauled Woodland Mansion and Evokas only drop Totems of Undying if not in a raid
  • Fixes to Woodland Mansion
    Fixes to Woodland Mansion
  • Food Changes
    Food Changes Food Stats have completely been changed
  • New Plants
    New Plants New Plants Gloves, Bushy Bush and Tall Bushes
  • Mod Support
    Mod Support Now Supports Tough as Nails, Farmers Delight and Sophisticated Backpacks
  • Mushroom Cow
    Mushroom Cow Mushroom cows now come in Moolip and Mooshroom
  • Brushes
    Brushes Added Diamond Brush and Renamed brush to Copper Brush
  • New Chicken Texture
    New Chicken Texture Chicken textures are now dependent on biome
  • New Cow Textures
    New Cow Textures Cows textures are now dependent on biome and randomised for default texture
  • Cows in Snow
    Cows in Snow (showcasing)
  • Desert Grass
    Desert Grass Dry Grass short and tall
  • New Blocks and Food
    New Blocks and Food Enderman now drop a new food type
  • More Sheep Types
    More Sheep Types New Sheep types that can be found!
  • Snails
    Snails New Snails that can be found in jungle and swamps
  • Early Game Progression Overhauled
    Early Game Progression Overhauled No more tree punching to get wood, get flint and crack it on some stone to get started
  • Bird Nest
    Bird Nest Bird Nest naturally generate around your world allowing for a quick way to get sticks and eggs
  • Cactus Remodeled
    Cactus Remodeled Cactus has been remodelled to add some more variation to the block
  • Dragon Egg Redesign
    Dragon Egg Redesign Dragon Egg has been changed to fit more into vanilla minecraft
  • Evoker Changes
    Evoker Changes Evokers have been overhauled and changed completely no longer dropping Totem of Undying during a raid, they would rather use it instead
  • Cows Variants
    Cows Variants Cows now generate with new textures (Grass block = Regular Biomes, Snow = Snowy Biomes, sand = Desert)
  • Chicken Variant Textures
    Chicken Variant Textures Chickens have also gotten the treatment of new textures (Grass block = Regular Biomes, Snow = Snowy Biomes, sand = Desert)
  • Red Mushroom Cows also randomly generate some new textures, (Moobloom, Mooshroom, Moolip)
    Red Mushroom Cows also randomly generate some new textures, (Moobloom, Mooshroom, Moolip)
  • Pig Variant Textures
    Pig Variant Textures Pigs have also gotten the treatment of new textures (Grass block = Regular Biomes, Snow = Snowy Biomes, sand = Desert, mud = swamp)
  • Progression Overhaul
    Progression Overhaul Progression has changed, no longer can the player punch a tree to remove a log but requires an axe that is crafted using flint tools
  • Ruby Upgrade
    Ruby Upgrade Ruby adds another progression item between Iron and Diamond
  • Shield Blocking Tweaks!
    Shield Blocking Tweaks! Shields are now affected by different damage types adding cooldown to your item
  • Squids get scared!
    Squids get scared! when a squid is hurt and releases its ink, players within a 4 block radius underwater will be blinded
  • End Biome!
    End Biome! Added a new Biome to help make the end feel LESS empty
  • Mod Support
    Mod Support Added mod Support and compatibility between Farmers Delight, Tough as Nails and Sophisticated Backpacks, whilst making the mod as supported as possible by other mods!
  • Woodland Mansion Redesign
    Woodland Mansion Redesign Whilst not majorly changed, the Woodland Mansion has been redesigned to be more modern and up to date
  • Archaeology Changes
    Archaeology Changes Added a new brush tier whilst overhauling some aspects of archaeology
  • Sniffers and new Sniffer Plants
    Sniffers and new Sniffer Plants Not only has the Archaeology been tweaked but if you brush a sniffer it will have a chance to drop its fur which is used as a building block for a new wool type OR a wool carpet
  • New Rocks!
    New Rocks! Like collecting rocks...well......you better, cause you will get a lot
  • New Plants
    New Plants Added more to the vegetation (seen in image, Bushy Bush and glovers)
  • Food Changes
    Food Changes Food value itself has been changed

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