Obscura's Eye AFK Watchdog

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Obscura's Eye AFK Watchdog

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AFK Watchdog that blocks AFK farms, uses smart detection for fake movement, and challenges idle players with a quick captcha. Server-side enforcement with optional client UI, configurable timeouts, and minimal performance impact.

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obscuraseye-1.0.0
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Description

Obscura’s Eye – AFK Watchdog

Keep your server alive and fair with a lightweight AFK protection layer. Obscura’s Eye watches for real player activity, blocks AFK farms, and gently challenges idle players with a short captcha before they hog your slots.

What it does

  • Tracks player activity server-side; no client mod required for enforcement.
  • Smart AFK detection: small-area camping, repetitive movement/rotation, and “fake activity” patterns are           ignored.
  • AFK countdown & caching: players can pause/resume their AFK timer; cached time survives cancellation.
  • Admin tooling: /afk manage shows remaining, used, and cached time; ops can cancel or trigger captcha.
  • Captcha flow: quick numeric captcha when AFK timeout hits; configurable duration and digits.
  • Configurable everything: timeouts, thresholds, cooldowns, kick messages, smart detection toggle.
  • Performance friendly: runs once per second; negligible load even on large modpacks.

Ideal for

  • Survival and SMP servers that want fair play without punishing legit short breaks.
  • Heavy modpacks where performance overhead must stay near-zero.

Getting started

  1. Drop the mod on the server (client optional unless you want the manage/captcha UI visuals).
  2. Edit obscuraseye-server.toml to match your policy (timeouts, smart detection, messages).
  3. Restart the server. Use /afk to start an AFK session; use /afk manage (ops) to oversee players.

Defaults (sane, not annoying)

  • AFK timeout: 10 minutes (configurable)
  • Captcha: 20 seconds to solve, 6 digits
  • /afk duration: 2 hours, 24h cooldown
  • Smart detection: on by default; can be disabled on low-end hosts

Notes

  • Client UI is optional; core enforcement is server-side.
  • Designed to stay invisible in normal play and only intervene when players truly go idle.

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