OC-Minecarts
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Addon for Open Computers
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Features machines that produce and store energy or resources.
Adds extra features or content to an existing mod.
A project that is no longer receiving updates.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This mod adds computer carts to OpenComputers.
Update / Info:
Most of you probably notices that this mod is still stuck in 1.7.10. While I've made attempts to get this mod updated in the past, it would require a full rewrite. Since I'm currently not really active in Minecraft especially Modded Minecraft, I don't have much interest updating it. I'm sorry for everyone who enjoyed the mod.
Version 1.3 is a update to OC 1.6. Versions above 1.3 are available for OC 1.6 & OC 1.5
Files for OC 1.6 are beta because OC 1.6 is beta.
The mod also adds a network rail which can connect to the cart and charge it's battery. It can also relay network messages.
For more information about Items and Blocks look into the OC-Manual or in the wiki(github).
The Computer Carts works just like a normal Robot from OpenComputers.
You can find a list of all computer cart functions in the wiki.

Build in components:
- Break: Just stops the cart.
- Engine: Uses energy to move the cart.
- Light: Like the light from Drones and Robots you can change the color. (not a real light source)
Interaction with Railcraft:
- Computer carts can take energy from electric rails.
- Carts are linkable.
- Signal for cart lockdown (holding tracks).
I allow distribution of my mod in modpacks. Would be nice if you give credits
Required Mods:
- Minecraft Forge 10.13.4.1558 or later
- OpenComputers 1.5.14 or later
Packs using this mod:
- GATES (by Ionaru)
Please report any issues.
Will this mod get updated to 1.9 / 1.10 .... ?
Yes. But I have to change a lot of code.
- Rendering changed. So I have to remake the model for the cart and also change the rendering for the cart item.
- Bad Code. That mod is one of my first mods and you will probably see that in the code. I will try to clean up the mess.
- Remote Modules won't work the way they do in 1.7. I have to rewrite them and also try to make them better.
- Railcraft is not for 1.9 / 1.10 ... yet. My plan is to require Railcraft in the future since most features need Railcraft.
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