OfflineLAN

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OfflineLAN

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A mod that adds a toggle in the "Open To Lan" / "Multiplayer" menu to disable online-mode on the integrated server

No Theme
No Genre
QoL & Tweaks
Server Utility
Mod Loaders
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
1.2.1
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About

Description

OfflineLAN: a Fabric mod that brings the online-mode server config into the client via in-game GUI

OfflineLAN is a Fabric mod that gives you the power to manage your online-mode configuration directly that is usually accessed from server.properties to your client where it was previously inaccessible.

Online-mode is a sever-side config that dictates whether players need to authenticate with Mojang's servers before joining. When online mode is enabled, players must verify their Minecraft accounts, ensuring they have logged in and can access their profile. If online mode is disabled, the authentication process is skipped entirely, useful if you want a second minecraft instance to join your world that is ran with "offline mode" in MultiMC.

This mod works with vanilla clients!, you would only need the mod if you're hosting the world.

This mod DOES NOT need any other dependencies!, its completely standalone and i will keep it updated for older versions just like SyncedAdvancements, version 1.18 and prior is coming someday.

How to use:

  • Just.. Open To Lan and it'll show you the options, and make sure you read the Caveats below!

Additional Infos/Caveats:

  • The toggle for the Online-mode DEFAULTS TO ON (just like in server.properties), So you have to deliberately turn it OFF for the mod to take effect.
  • This mod takes effect ONLY when you Open To Lan, it wouldn't make your world insecure just by having it installed.
  • This works exactly like it would work on dedicated servers (if port-forwarded, or using e4mc/e4mcbiat)
  • BE wary that Online-mode is a dangerous option to toggle, i am not responsible if your world gets griefed by malicious actors. Always have a backup of your world and have a security layer ready.
  • if Online-mode is toggled OFF, External playersdatas will be identified with a locally generated UUID, which means a player who was playing with Online-mode toggled ON, might lose their entire progress on the world if Online-mode was suddenly toggled OFF. to mitigate this, you can migrate the old playerdata to the new UUID (yes this is possible, my friend who wasn't as tech savvy could figure it out, it doesnt need rocket science). This does not affect the host, as playerdata of the host is stored in level.dat, and that playerdata is presistent regardless of UUID. Turning Online-mode back ON will make it resolve to their account UUID again, restoring their progress.

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  • The Open To Lan UI
    The Open To Lan UI Yes i know the Online Mode button is clashing with port, this mod is originally made for 1.19. the fix requires being clever and im lazy being clever right now
  • 26.2 Multiplayer Screen
    26.2 Multiplayer Screen The button is in the wrong place because this is taken during development, but i've fixed it in release!
  • Chat feedback!
    Chat feedback! New! because i decided it makes sense since minecraft also annonces that the world is open to LAN, that means the user HAS to know who they're opening their world into!
  • 26.1 Version of the "Open To Lan" UI
    26.1 Version of the "Open To Lan" UI the button is no longer badly placed in my opinion, i wont judge if you liked the intersecting one better

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