Old Continents Slider

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Old Continents Slider

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Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes.

Adventure/Exploration
Custom Dimensions
World Gen Improvements
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NeoForge
Fabric
Minecraft
26.2

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Type
Mod
License
MIT License
Latest Version
Old Continents 0.1.0 (MC 26.2, NeoForge)
Authors
CurseForge
Modrinth

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Description

image

🌊 Old Continents

Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes. One of the oldest debates in the community — and this mod doesn't pick a side: you get a slider.

✨ What it does

image

Adds the Continents world type with a Continentalness slider (0–100):

  • 🏞 0 — Modern generation, identical to vanilla.
  • 🏝 100 — Classic continents: ragged-coast archipelagos in a dominant ocean (~84% water), 1.6.4 style.
  • 🌗 Anything in between — hybrid worlds: the higher the value, the bigger the seas.

Every vanilla biome, structure and mechanic works normally. Terrain is built from 100% vanilla density functions — no custom chunk generator — so worlds are stable across mod updates and even safe to open without the mod installed.

🕹 How to use

  1. Create New World → World Type: Continents
  2. Click Customize and move the slider
  3. Create — the value is saved in your world forever

image

🗺 Bonus: instant world maps

/continents map <value> [radius]

Renders a 1024×1024 biome map of your seed at ANY slider value in ~1 second, without generating a single chunk. Compare generations side by side on the same seed.

❓ FAQ

  • Multiplayer? Yes — works on dedicated servers (level-type=continents:continents generates at 100).
  • Existing worlds? The slider applies at world creation only; existing worlds keep their generation.
  • Performance? Same as vanilla — it's the vanilla noise generator with different parameters.
  • Requires: Fabric Loader ≥ 0.19.3 + Fabric API.

ES — ¿Te acordás de cuando Minecraft tenía océanos de verdad? Un tipo de mundo con slider de Continentalidad 0–100: 0 = generación moderna idéntica a vanilla, 100 = continentes clásicos estilo 1.6.4 flotando en un océano enorme, intermedios = mundos híbridos. Todos los biomas y estructuras vanilla funcionan normal. Incluye /continents map para renderizar mapas de tu seed en cualquier valor del slider, en un segundo y sin generar chunks.


💙 Credits

This mod was inspired by Minecraft's Continent Problem by MISTYBUNGLER — a great video on the history of one of the community's oldest debates, which imagined exactly this slider. Go watch it!

Replace this with a description

Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes. One of the oldest debates in the community — and this mod doesn't pick a side: you get a slider.

✨ What it does

Replace this with a description

Adds the Continents world type with a Continentalness slider (0–100):

  • 🏞 0 — Modern generation, identical to vanilla.
  • 🏝 100 — Classic continents: ragged-coast archipelagos in a dominant ocean (~84% water), 1.6.4 style.
  • 🌗 Anything in between — hybrid worlds: the higher the value, the bigger the seas.

Every vanilla biome, structure and mechanic works normally. Terrain is built from 100% vanilla density functions — no custom chunk generator — so worlds are stable across mod updates and even safe to open without the mod installed.

🕹 How to use

  1. Create New World → World Type: Continents
  2. Click Customize and move the slider
  3. Create — the value is saved in your world forever

🗺 Bonus: instant world maps

/continents map <value> [radius]

Renders a 1024×1024 biome map of your seed at ANY slider value in ~1 second, without generating a single chunk. Compare generations side by side on the same seed.

❓ FAQ

  • Multiplayer? Yes — works on dedicated servers (level-type=continents:continents generates at 100).
  • Existing worlds? The slider applies at world creation only; existing worlds keep their generation.
  • Performance? Same as vanilla — it's the vanilla noise generator with different parameters.
  • Requires: Fabric Loader ≥ 0.19.3 + Fabric API.

ES — ¿Te acordás de cuando Minecraft tenía océanos de verdad? Un tipo de mundo con slider de Continentalidad 0–100: 0 = generación moderna idéntica a vanilla, 100 = continentes clásicos estilo 1.6.4 flotando en un océano enorme, intermedios = mundos híbridos. Todos los biomas y estructuras vanilla funcionan normal. Incluye /continents map para renderizar mapas de tu seed en cualquier valor del slider, en un segundo y sin generar chunks.


💙 Credits

This mod was inspired by Minecraft's Continent Problem by MISTYBUNGLER — a great video on the history of one of the community's oldest debates, which imagined exactly this slider. Go watch it!

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