Old Continents Slider
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Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Introduces new dimensions with unique biomes, resources, and challenges.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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🌊 Old Continents
Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes. One of the oldest debates in the community — and this mod doesn't pick a side: you get a slider.
✨ What it does

Adds the Continents world type with a Continentalness slider (0–100):
- 🏞 0 — Modern generation, identical to vanilla.
- 🏝 100 — Classic continents: ragged-coast archipelagos in a dominant ocean (~84% water), 1.6.4 style.
- 🌗 Anything in between — hybrid worlds: the higher the value, the bigger the seas.
Every vanilla biome, structure and mechanic works normally. Terrain is built from 100% vanilla density functions — no custom chunk generator — so worlds are stable across mod updates and even safe to open without the mod installed.
🕹 How to use
- Create New World → World Type: Continents
- Click Customize and move the slider
- Create — the value is saved in your world forever

🗺 Bonus: instant world maps
/continents map <value> [radius]
Renders a 1024×1024 biome map of your seed at ANY slider value in ~1 second, without generating a single chunk. Compare generations side by side on the same seed.
❓ FAQ
- Multiplayer? Yes — works on dedicated servers (
level-type=continents:continentsgenerates at 100). - Existing worlds? The slider applies at world creation only; existing worlds keep their generation.
- Performance? Same as vanilla — it's the vanilla noise generator with different parameters.
- Requires: Fabric Loader ≥ 0.19.3 + Fabric API.
ES — ¿Te acordás de cuando Minecraft tenía océanos de verdad? Un tipo de mundo con slider de Continentalidad 0–100: 0 = generación moderna idéntica a vanilla, 100 = continentes clásicos estilo 1.6.4 flotando en un océano enorme, intermedios = mundos híbridos. Todos los biomas y estructuras vanilla funcionan normal. Incluye /continents map para renderizar mapas de tu seed en cualquier valor del slider, en un segundo y sin generar chunks.
💙 Credits
This mod was inspired by Minecraft's Continent Problem by MISTYBUNGLER — a great video on the history of one of the community's oldest debates, which imagined exactly this slider. Go watch it!

Remember when Minecraft had real oceans? Until 1.6.4, the world was big continents floating in a huge ocean. Since 1.7.2, it's an infinite landmass with elongated lakes. One of the oldest debates in the community — and this mod doesn't pick a side: you get a slider.
✨ What it does

Adds the Continents world type with a Continentalness slider (0–100):
- 🏞 0 — Modern generation, identical to vanilla.
- 🏝 100 — Classic continents: ragged-coast archipelagos in a dominant ocean (~84% water), 1.6.4 style.
- 🌗 Anything in between — hybrid worlds: the higher the value, the bigger the seas.
Every vanilla biome, structure and mechanic works normally. Terrain is built from 100% vanilla density functions — no custom chunk generator — so worlds are stable across mod updates and even safe to open without the mod installed.
🕹 How to use
- Create New World → World Type: Continents
- Click Customize and move the slider
- Create — the value is saved in your world forever
🗺 Bonus: instant world maps
/continents map <value> [radius]
Renders a 1024×1024 biome map of your seed at ANY slider value in ~1 second, without generating a single chunk. Compare generations side by side on the same seed.
❓ FAQ
- Multiplayer? Yes — works on dedicated servers
(
level-type=continents:continentsgenerates at 100). - Existing worlds? The slider applies at world creation only; existing worlds keep their generation.
- Performance? Same as vanilla — it's the vanilla noise generator with different parameters.
- Requires: Fabric Loader ≥ 0.19.3 + Fabric API.
ES — ¿Te acordás de cuando Minecraft tenía océanos de verdad? Un tipo de mundo con
slider de Continentalidad 0–100: 0 = generación moderna idéntica a vanilla, 100 =
continentes clásicos estilo 1.6.4 flotando en un océano enorme, intermedios = mundos
híbridos. Todos los biomas y estructuras vanilla funcionan normal. Incluye
/continents map para renderizar mapas de tu seed en cualquier valor del slider, en
un segundo y sin generar chunks.
💙 Credits
This mod was inspired by Minecraft's Continent Problem by MISTYBUNGLER — a great video on the history of one of the community's oldest debates, which imagined exactly this slider. Go watch it!
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