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One Eyed: Tokyo Ghoul
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A mod based on the anime/manga "Tokyo Ghoul" made by FoiX!
Inspired by anime series and other cultural phenomena, often featuring recognizable characters and settings.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Features structures of no particular theme, or meant as background decoration.
Adds new ores or other raw resources.
Introduces player leveling systems with skills and abilities.
Adds skill trees or abilities for character progression.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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One Eyed
[](https://ko-fi.com/Q5Q61LLVUK) [](https://discord.gg/XdjGxz7jVG)
I wont be working on this with frequency, so dont expect a ton of updates or big updates. I also would love to read your ideas and opinions in the comments. Thanks to all of you. And if you liked the mod please share it with your friends.
Requirements:
(For Above 3.00) playerAnimator & Kleiders Custom Rederer
(For Above 2.00) Kleiders Custom Rederer
(For under 1.38) CuriosAPI
Keybinds are:
Special Attack - V
2nd Special Attack (2.2+) - Shift + V
Equip Kagune/(Arata(2.1+)) - G
See RC (2.00+) - I
See RC (1.38-) - C
Content:
Rc Over-Screction disease(ROS)
The player can be born with or enabled by using the comand /ros [true/false]. this disease is applied to both factions, it grows RC and the RC gain it provides also increases overtime. Can be stopped temporarily by using one of the two RC Supressors. The highest quality one will reset the RC gain.
Counts with 3 stages of growth and debuffs. The ROS stages are based on your RC count.
Stats
To enable the stats u must first enable the gamerule "StatsOn" and then press 0, each race has its ranks.
Ghoul
Ghouls right now count with 11 kagunes each for their respective places (Koukaku, Ukaku, Rinkaku, Bikaku). The kagunes will start weak and get stronger based on the amount of RC u have, to get RC is by eating flesh. Also some have different specials.
Currently theres 11 kagunes, each with their type and stages.
Tip:
To become a Ghoul you must eat flesh to get RC, after a certain number of RC u should be able to get your Kagune by Pressing the Kagune Keybind. The kagune is atribued from the moment you are born in the world (U can reroll it by using the command /reroll).
Content:
Counts with 11 kagunes. 7 with 3 stages, 3 with 2 stages and 1 with 4 stages.
CCG
CCG has cases for each with tiers that can be crafted, the cases can give a random quinque when right clicked. The CCG progress much like normal minecraft, mine to get ores make armor.
Tip:
To become a CCG you just need to keep human. So dont eat flesh. Your weapon abillities only work if human and theres no way to revert if u became a ghoul, theres already to much RC cells inside you.
Content:
Counts with 11 quinques. 3 at the lowest class obtained by the Case, 3 at the upper class also obtained by the Upper Class Case and 5 at the special class, 3 obtained from the Special Class Case and the other 2 are obtainable by crafting.
Commands:
/reroll [kagune/arata] [playername] - only from v2.78 and above!
/rerollarata - rerolls the user arata type and color
/selfdata - tells the user important stuff from the mod.
/gamerule statsOn [true,false] - enables or disables stats, to open the menu u just press 0.
/RcSet [number] [playername] - sets the RC of a player to the value inserted.
/ros [true/false] - enables or disables the player rosa.
/rosblind [true/false] - enables or disables the overlay that appears when the player has ROS.
/oneeyed [true/false] - skips the process of eating the Unstable RC mixture to become an One Eyed ghoul. Can disable or enable the One Eyed.
/Motion <Player> <x_speed> <y_speed> <z_speed> <XZ_Looking_Direction> <Y_Looking_Direction> <Constant> <constant_time_ticks> - Applies motion to a player based on the given parameters:
- <x_speed> - Force on the X axis (can be negative or positive).
- <y_speed> - Force on the Y axis (can be negative or positive).
- <z_speed> - Force on the Z axis (can be negative or positive).
- <XZ_Looking_Direction> - Applies motion relative to the player’s horizontal look direction. Overrides <y_speed> and mirrors <x_speed>for <z_speed>.
- <Y_Looking_Direction> - Applies motion relative to the player’s vertical look direction. When used with <XZ_Looking_Direction> = TRUE, <y_speed> and <z_speed> will match <x_speed>.
- <Constant> - Whether to continuously apply the motion each tick.
- <constant_time_ticks> — Duration (in ticks) for which the motion is applied if <Constant> is TRUE.
/KaguneGet <Player> and /KaguneSet <Player> <Kagune>
- KaguneGet: Displays in chat which Kagune the player has and stores it in the player's NBT tag "KaguneReturn".
- KaguneSet: Notifies both the command executor and the target player of the Kagune change.
/RcGet <Player>
- RcGet: Displays the player's RC amount in chat and stores it in the player's NBT tag "RcReturn".
/KaguneEquippedGet <Player>
- Displays in chat whether the player has their Kagune equipped [G] and stores it in the player's NBT tag "KaguneEquippedReturn".
/CCGWeaponEquippedGet <Player>
- Displays in chat whether the player has a CCG weapon equipped in their main hand and stores it in the player's NBT tag "CCGWeaponEquippedReturn".
Tip:
To anyone wondering why is there a delay, is because of perfomance. I dont want everyone pc executing code every single tick.
Recent Changelog:
Markdown
# One Eyed: Tokyo Ghoul v2.78 Changelog
### Added Hair as customization to the players.
### Added 3 Passives. The player can obtain this passives by crafting or finding the NEW structure.
- Inside the new structure will be loot.
- There will be a block called `Blood Infuser` that gives a `Blood Vial` when **[RIGHT CLICKED]**. Once full u can **[RIGHT CLICKED]** the block again to pick one of the 3 passives.
- The passives are: **Strength**,**Regen** and **Speed**
- Note: The `Blood Vial` will deal damage when used! It has a tiny chance of applying lure of ghouls!
### Flesh now contains a chance of making u obtain ROS.
- Ghoul Flesh has 0.5% chance of giving ROS when eaten.
- Kakuja Flesh has 5% chance of giving ROS when eaten.
### Complete **rework** on the stats menu.
- New GUI.
- Ranks are spaced out between levels.
- Now instead of gaining 3 Skill points per rank. You start with 3 and gain 2 for each level.
- Special abilities finally scale depending on the stats invested.
### **4** new Gamerules
- ***updateDelay*** - You now can change the delay on code that runs every tick.
- Note: This may impact performance if reduced.
- ***xpRequirementMult*** - Scales the XP required to level up in the stats. The higher the number the more exp needed to level up.
- Note: This only affects levels above the first level. The first level is always 500 xp.
- ***unlimitedLevels*** - Uncaps the levels, letting u go beyond 40 levels.
- ***rcGainDefault*** - Raises the amount of **RC** gained from human and ghoul flesh.
### Changed the keybind `[0]`.
- Instead of making u open the stats menu. It will open a GUI where the player can go to the customization app and the stats app.
- Note: the stats app is still locked behind the same ***statsOn*** gamerule!
### Changed the `/reroll` command.
- Now the command works by specifying what u want to reroll.
- Example: `/reroll arata @s` this will reroll the player arata, it can be changed to kagune instead of arata.
- Note: Theres still the `/rerollarata` still exists!
### Known issues:
- Sometimes Ghoul NPCs wont reveal their kagunes.
- Balance issues with Stats enabled.
Mod made with MCreator
One Eyed
This mod is completely made for fun and with my little knowledge of how Tokyo Ghoul is, sorry if something isnt right. I also tried to keep it as much vanilla like i could.
I wont be working on this with frequency, so dont expect a ton of updates or big updates. I also would love to read your ideas and opinions in the comments. Thanks to all of you. And if you liked the mod please share it with your friends.
Requirements:
(For Above 3.00) playerAnimator & Kleiders Custom Rederer
(For Above 2.00) Kleiders Custom Rederer
Special Attack - V
2nd Special Attack (2.2+) - Shift + V
Equip Kagune/(Arata(2.1+)) - G
See RC (2.00+) - I
See RC (1.38-) - C
Content:
Rc Over-Screction disease(ROS)
The player can be born with or enabled by using the comand /ros [true/false]. this disease is applied to both factions, it grows RC and the RC gain it provides also increases overtime. Can be stopped temporarily by using one of the two RC Supressors. The highest quality one will reset the RC gain.
Counts with 3 stages of growth and debuffs. The ROS stages are based on your RC count.
Stats
To enable the stats u must first enable the gamerule "StatsOn" and then press 0, each race has its ranks.
Ghoul
Ghouls right now count with 13 kagunes each for their respective places (Koukaku, Ukaku, Rinkaku, Bikaku). The kagunes will start weak and get stronger based on the amount of RC u have, to get RC is by eating flesh. Also some have different specials.
Currently theres 13 kagunes, each with their type and stages.
Tip:
To become a Ghoul you must eat flesh to get RC, after a certain number of RC u should be able to get your Kagune by Pressing the Kagune Keybind. The kagune is atribued from the moment you are born in the world (U can reroll it by using the command /reroll).
Content:
Counts with 13 kagunes. 8 with 3 stages, 4 with 2 stages and 1 with 4 stages.
CCG
CCG has cases for each with tiers that can be crafted, the cases can give a random quinque when right clicked. The CCG progress much like normal minecraft, mine to get ores make armor.
Tip:
To become a CCG you just need to keep human. So dont eat flesh. Your weapon abillities only work if human and theres no way to revert if u became a ghoul, theres already to much RC cells inside you.
Content:
Counts with 13 quinques. 4 at the lowest class obtained by the Case, 3 at the upper class also obtained by the Upper Class Case and 6 at the special class, 4 obtained from the Special Class Case and the other 2 are obtainable by crafting.
Commands:
/reroll - rerolls the user kagune
/rerollarata - rerolls the user arata type and color
/selfdata - tells the user important stuff from the mod.
/gamerule statsOn [true,false] - enables or disables stats, to open the menu u just press 0.
/RC [number] [playername] - sets the RC of a player to the value inserted.
/ros [true/false] - enables or disables the player ros.
/rosblind [true/false] - enables or disables the overlay that appears when the player has ROS.
/oneeyed [true/false] - skips the process of eating the Unstable RC mixture to become an One Eyed ghoul. Can disable or enable the One Eyed.
/Motion <Player> <x_speed> <y_speed> <z_speed> <XZ_Looking_Direction> <Y_Looking_Direction> <Constant> <constant_time_ticks> - Applies motion to a player based on the given parameters:
- <x_speed> - Force on the X axis (can be negative or positive).
- <y_speed> - Force on the Y axis (can be negative or positive).
- <z_speed> - Force on the Z axis (can be negative or positive).
- <XZ_Looking_Direction> - Applies motion relative to the player’s horizontal look direction. Overrides <y_speed> and mirrors <x_speed>for <z_speed>.
- <Y_Looking_Direction> - Applies motion relative to the player’s vertical look direction. When used with <XZ_Looking_Direction> = TRUE, <y_speed> and <z_speed> will match <x_speed>.
- <Constant> - Whether to continuously apply the motion each tick.
- <constant_time_ticks> — Duration (in ticks) for which the motion is applied if <Constant> is TRUE.
/KaguneGet <Player> and /KaguneSet <Player> <Kagune>
- KaguneGet: Displays in chat which Kagune the player has and stores it in the player's NBT tag "KaguneReturn".
- KaguneSet: Notifies both the command executor and the target player of the Kagune change.
/RcGet <Player>
- RcGet: Displays the player's RC amount in chat and stores it in the player's NBT tag "RcReturn".
/KaguneEquippedGet <Player>
- Displays in chat whether the player has their Kagune equipped [G] and stores it in the player's NBT tag "KaguneEquippedReturn".
/CCGWeaponEquippedGet <Player>
- Displays in chat whether the player has a CCG weapon equipped in their main hand and stores it in the player's NBT tag "CCGWeaponEquippedReturn".
Tip:
To anyone wondering why is there a delay, is because of perfomance. I dont want everyone pc executing code every single tick.
Mod made with MCreator
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