Open Simple Frames

Quick rating

Open Simple Frames

No reviews yet

A stateful "Carpenter's Blocks" style framed block mod, put any blocks texture on various cursed shapes!

No Theme
No Genre
Building Improvements
Furniture & Decor
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Open Simple Frames

cursed corners
Carpenters Blocks but using states?

The Concept

The idea of Carpenters blocks is that for any given shape in minecraft it should be able to use any texture, for this, a block has to know what model and what texture to use, by default a block already knows what model to use, but we need to store additional information about what texture to use instead, from what I gather, this is usally done using block entities, block entities feel like a lot of overhead for what is effectively a single number, as such my "frame" blocks have an additional property caled texture id.
when a player interacts with a block, if they have a block in there hand then that blocks texture is then assigned a texture id, this is universal across all frames, for instance, if stone was used on some stairs and assigned the id 1, then any other frame would use texture id 1 for stone, this does add a lot of extra states to some blocks, but at a low level, having the game take a bit longer to load but run fairly unobstructed in game, is a good thing.

Whats here?

blocks in the creative inventory
generally all blocks can be crafted with sticks.
some odd blocks in this mod should also be noted

  • ramps, and corner ramps, functionally act like stairs
  • covers can have up to 3 sides of a block in one block.
  • partitions are like walls
  • H fences are also like walls
  • giant blocks when placed are 2x2 and 4x4 respectively
  • fences exist
  • doors exist
  • blocks that are 1.5 blocks tall one up, one down, they render as such
  • there are chests, be careful with them however. cursed chest

Commands

you can use /simpleframes report as an operator to see what blocks are using what texture ids /simpleframes set (id) (blockstates) can be used to change a texture

why "Open"

I am not a wizard, and I cannot put so much time into modding in the current circumstance, if someone knows how to solve an issue, please make a pull request or gist, suggestions can also be given this way to.
feel free to make addons and modifications to this mod, eventually there will be a wiki at https://github.com/LoremVIpsum/OpenSimpleFrames/wiki

Screenshots

Gallery

  • Ramps
    Ramps the ramp implementation, with some moody rain at sunset
  • cursed slabs and a spike
    cursed slabs and a spike cursed slabs and a spike

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~81,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works