Open Modular Turrets
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A mod that adds tons of modular turrets, upgrades, add-ons, and general manly security measures!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Features machines that produce and store energy or resources.
Introduces new weapons, which may add unique mechanics or abilities.
Adds or enhances hostile creatures and enemies.
Provides a framework or library for other mods to use.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Important Stuff
You need OMLib to run this mod
1.10.2 / 1.11.2 / 1.12 builds of OMT require the according OMLib version for their respective Minecraft version. Errors on startup? -> check omlib version, mixing alpha/release versions is a bad idea, read what minecraft tells you. Note that the 1.10 versions of the mod also work with 1.11 Minecraft. Versions for Minecraft 1.11 or below are NOT SUPPORTED anymore.
Open Modular Passive Defence can be found here.
You can join our Discord Server here, please note the pinned messaged in #news, we had spammers, so we disabled the permission for new users to write in all channels except #spam.
For Modpack Creators: You are free to put this mod and its companion mods in any modpack. It'd be nice of you if you let us know via a small message on curseforge or in our discord.
Grab the latest stable releases from this project page, and the dev builds from here: Dev-Builds
News:
Version 4.0 (in rewrite for 1.19.2):
- Add: multiblock bases
- Add: new turrets for multiblock bases
- Add: another upgrade system (use blocks in multiblock)
- Add: mod system for turrets themselves
- Add: thermal generator attachment, uses fuel to power turret base
- Change: some existing addons and upgrades will be changed
- Change: crafting restructuring
Update 3.2.0 (alpha status for 1.12.2, stopped dev):
- Add: Arc Turret (WIP)
- Add: Plasma Launcher Turret (WIP)
- Add: Melee Turret (WIP)
- Add: priority based system for turret targeting (done)
- Add: turret max amount info to tooltips on bases/turrets (done)
- Add: config to disable ammo usage on turrets (done)
- Add: config list for forcing entities to be regarded as hostile/neutral (WIP)
- Change: added caching of a few values to turret heads, should improve performance by a bit (done)
Update 3.1.0 (released, only for 1.12.2):
- Add: Turrets honor team settings. (done)
- Add: Limits for how many turrets at one base (done)
- Add: Mod based recipes for addons/upgrades (done)
- Add: Config option for concealment without addon (done)
- Add: Upgrades can be configured per turret now (done)
- Add: Camo now supports most chisel blocks and even some transparent ones (done)
- Add: Higher tier bases can now emit light and be transparent to light (done)
- Change: Railgun damage now scales based on targets armor (done)
- Change: Railgun rendering update (done)
- Change: Small GUI updates (done)
- Change: New GUI for trusted players (done)
- Change: reworked the trusted player system (done)
- Change: new expander textures (by Austin5003) (done)
- Change: Laser rework (more realistic effects/behaviour) (done)
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