Orevolution - Mechanical Revamp Update
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Orevolution - Mechanical Revamp Update

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An upgrade to minecraft's mining experience!

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World Gen Improvements
Ores & Resources
Custom Weapons
Custom Armor
Custom Tools
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Gated Progression & Stages
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Minecraft

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About

Project Details

Type
Mod
License
Creative Commons Attribution Non Commercial 4.0 International
Latest Version
Orevolution 4.2.1 "Mechanical Revamp" Fixes I
Authors
CurseForge
Modrinth

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About

Description

About this mod:


Orevolution expands Minecraft's progression with four new ores, two alloys, and unique abilities for both new and vanilla materials. Instead of replacing vanilla progression, it fills the gaps between existing tiers and gives every material a purpose beyond bigger numbers.

Blueprint

Development is focused on 1.21.1. The 1.20.1 version will continue receiving bug fixes, and major content updates may be backported after the 1.21.1 release stabilizes, but neither statements are to be taken as a compromise.



Available Addons:

Main features this mod offers:


New Ores & Alloys:

  • Tin: The new first step after stone. Tin tools are not that strong, but they have a chance to duplicate block drops (kinda like fortune, i think), and its sword can poison your enemies. Most likely your first choice while going out for building materials in the early game.
  • Bronze: A mainly decorative Alloy made from tin and copper. With bronze, the main things you can caft are three new magical Totems that grant passive effects while held, a Diving Suit for whatever reason you might go underwater, and a radar for keeping track of your friends. Bronze Set 
  • Platinum: The bridge between Iron and Diamond gear. Its tools grant extra experience from mining, while its weapons are especially effective against skeletons, zombies and other undead enemies. The armor briefly grants Strenght after taking damage.
  • Steel: a mid to late-game Alloy made from Iron, Blaze Powder and Coal. It's a primarily utility-focused alloy built for large projects. Its tools excel at terraforming and construction, from 3×3 mining and tilling to an indestructible broadaxe. It also introduces the Steel Anvil, a permanent upgrade over the vanilla anvil that never breaks.Steel set
  • Tungsten: A reinforcerment metal that is highly resistant to the high temperature of the nether, used to upgrade other equipment. The Tungsten Diving Gear extends the time you can spend underwater AND let's you swim through lava for 45 seconds. Also, while it's not in the picture, Tungsten can be used to upgrade Netherite armor into the super interesting Reinforced Netherite armor.
    tungsten set
  • Aethersteel: The last ore that Orevolution offers. Aethersteel combines the strengths of previous tiers into equipment suited for every situation, offering powerful utility both in combat and mining, also it looks cool.

New progression and Unique effects (Powers):

Expands the original progression so the new ores become a natural part of your adventures. Tin and Platinum are a milestone to progress through the game.

progress line

Along with this change, instead of every tier simply increasing damage and durability, each material specializes in something different. Some excel at exploration, others at farming, combat, mining or resource gathering. Vanilla materials also receive unique abilities, giving you a reason to keep using them beyond their raw stats.

To list a few examples:

  • Gold tools have a chance to avoid durability loss and grant extra experience from combat.
  • Iron and Diamond deal extra damage against armored enemies.
  • Netherite has automatic smelting and ignites targets on hit.

Plant ores:

These are the farming counterpart to traditional mining progression, mainly for a more cozy experience

  • Livingstone & Verdite:

    Livingstone and Verdite are the farming counterparts to Tin and Platinum. They let players progress through equipment without relying entirely on mining.

    Livingstone drops when you harvest a crop planted on farmland that has stone directly underneath, meanwhile Verdite is obtained through composting.

    Both share a specific ability: they're capable of repairing themselves while receiving daylight

Can't harvest text & Safe ore breaking:

A little display text will appear if the current block can't be broken. Also, ores won't be broken if you're mining them with the wrong tool.


Currently has built-in integration with:

⚙ Most features can be individually configured or disabled to your own liking.

Orevolution 2.0.2 (This is the Mcreator ver.) Showcase by Smellcarberg:

🧱Technical information:

Licensed under Attribution-NonCommercial-ShareAlike 4.0 International.

You are free to:

  1. Share — copy and redistribute the material in any medium or format
  2. Adapt — remix, transform, and build upon the material
  3. The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

  1. Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  2. NonCommercial — You may not use the material for commercial purposes .
  3. ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
  4. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

About this mod:


Orevolution expands Minecraft's progression with four new ores, two alloys, and unique abilities for both new and vanilla materials. Instead of replacing vanilla progression, it fills the gaps between existing tiers and gives every material a purpose beyond bigger numbers.

Blueprint


Development is focused on 1.21.1. The 1.20.1 version will continue receiving bug fixes, and major content updates may be backported after the 1.21.1 release stabilizes, but neither statements are to be taken as a compromise.


Available Addons:

 

Main features this mod offers:


New Ores & Alloys:

  • Tin: The new first step after stone. Tin tools are not that strong, but they have a chance to duplicate block drops (kinda like fortune, i think), and its sword can poison your enemies. Most likely your first choice while going out for building materials in the early game.
  • Bronze: A mainly decorative Alloy made from tin and copper. With bronze, the main things you can caft are three new magical Totems that grant passive effects while held, a Diving Suit for whatever reason you might go underwater, and a radar for keeping track of your friends. Bronze Set 
  • Platinum: The bridge between Iron and Diamond gear. Its tools grant extra experience from mining, while its weapons are especially effective against skeletons, zombies and other undead enemies. The armor briefly grants Strenght after taking damage.
  • Steel: a mid to late-game Alloy made from Iron, Blaze Powder and Coal. It's a primarily utility-focused alloy built for large projects. Its tools excel at terraforming and construction, from 3×3 mining and tilling to an indestructible broadaxe. It also introduces the Steel Anvil, a permanent upgrade over the vanilla anvil that never breaks.Steel set
  • Tungsten: A reinforcerment metal that is highly resistant to the high temperature of the nether, used to upgrade other equipment. The Tungsten Diving Gear extends the time you can spend underwater AND let's you swim through lava for 45 seconds. Also, while it's not in the picture, Tungsten can be used to upgrade Netherite armor into the super interesting Reinforced Netherite armor.
    tungsten set
  • Aethersteel: The last ore that Orevolution offers. Aethersteel combines the strengths of previous tiers into equipment suited for every situation, offering powerful utility both in combat and mining, also it looks cool.

New progression and Unique effects (Powers):

Expands the original progression so the new ores become a natural part of your adventures. Tin and Platinum are a milestone to progress through the game.

progress line

Along with this change, instead of every tier simply increasing damage and durability, each material specializes in something different. Some excel at exploration, others at farming, combat, mining or resource gathering. Vanilla materials also receive unique abilities, giving you a reason to keep using them beyond their raw stats.

To list a few examples:

  • Gold tools have a chance to avoid durability loss and grant extra experience from combat.
  • Iron and Diamond deal extra damage against armored enemies.
  • Netherite has automatic smelting and ignites targets on hit.

Plant ores:

These are the farming counterpart to traditional mining progression, mainly for a more cozy experience

  • Livingstone & Verdite:

    Livingstone and Verdite are the farming counterparts to Tin and Platinum. They let players progress through equipment without relying entirely on mining.

    Livingstone drops when you harvest a crop planted on farmland that has stone directly underneath, meanwhile Verdite is obtained through composting.

    Both share a specific ability: they're capable of repairing themselves while receiving daylight

Can't harvest text & Safe ore breaking:

A little display text will appear if the current block can't be broken. Also, ores won't be broken if you're mining them with the wrong tool.


Currently has built-in integration with:

⚙ Most features can be individually configured or disabled to your own liking.

 

Orevolution 2.0.2 (This is the Mcreator ver.) Showcase by Smellcarberg:

 

🧱Technical information:

Licensed under Attribution-NonCommercial-ShareAlike 4.0 International.

You are free to:

  1. Share — copy and redistribute the material in any medium or format
  2. Adapt — remix, transform, and build upon the material
  3. The licensor cannot revoke these freedoms as long as you follow the license terms.

Under the following terms:

  1. Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
  2. NonCommercial — You may not use the material for commercial purposes .
  3. ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.
  4. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

Screenshots

Gallery

  • Orevolution 'Neoforged' Banner
    Orevolution 'Neoforged' Banner
  • Tin Ore
    Tin Ore (3.0.0)
  • Platinum Ore
    Platinum Ore (3.0.0)
  • Tungsten Ore
    Tungsten Ore (3.0.0)
  • Aetherrock Meteors (w/ spelunkery in the background)
    Aetherrock Meteors (w/ spelunkery in the background) (3.0.0)
  • Ore Crops
    Ore Crops (3.0.0)
  • End Experience Ores
    End Experience Ores (3.0.0, had to place these because i didn't really search for them)
  • Armors
    Armors (old)
  • Platinum ore
    Platinum ore (old)
  • Tungsten ore
    Tungsten ore (old)
  • Some decorative and functional blocks.
    Some decorative and functional blocks. (old)
  • Banner
    Banner (old)
  • Tin ore
    Tin ore (old)
  • Orevolution's Miner paradise banner
    Orevolution's Miner paradise banner (old)
  • orevolution_thumbnail.png
    orevolution_thumbnail.png orevolution_thumbnail.png
  • Orevolution's Rewrite banner
    Orevolution's Rewrite banner
  • Orevolution's neoforged banner
    Orevolution's neoforged banner
  • Tin ore
    Tin ore
  • Armors
    Armors
  • Platinum ore
    Platinum ore
  • Tungsten ore
    Tungsten ore
  • Some decorative and functional blocks
    Some decorative and functional blocks
  • Orevolution IR banner
    Orevolution IR banner
  • Orevolution's rewrite banner
    Orevolution's rewrite banner
  • Orevolution's miners paradise banner
    Orevolution's miners paradise banner

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~9,000
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CurseForge
~6,000
Modrinth
~2,000
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Modrinth
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