Origins: Chrono Human

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Origins: Chrono Human

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Masters of time who use Chrono-energy for abilities. Energy refills over time — if it hits zero, your timeline collapses. Fragile timeline makes you take double magic damage. Abilities: Temporal Anchor (rewind), Time Slow/Stop.

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MIT License
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1.0.1
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Chrono Human (Origins Mod)

Summary: Masters of time itself. These humans can manipulate the flow of seconds and minutes, but messing with the timeline comes at a cost. They rely on Chrono-energy — a resource that regenerates slowly and sparks around them when it fills up. Push it too far, and you might just collapse your own existence.

The Gist:

Chrono-Energy: Your personal time fuel. It refills over time. When it's low, the timeline gets shaky and starts ticking. If it hits zero? Timeline collapse. You're gone. Deleted. No save scumming.

Fragile Timeline: You're a glass cannon. You deal in time, but magic deals double damage to you. Mages are your natural enemy.

Costs Chrono-Energy:

Temporal Anchor (30 energy): Rewind yourself to a previous state. Basically a "nah, that didn't happen" button for your health.

Time Acceleration (20 energy): Speed yourself up. Gotta go fast.

Time Slow (20 energy): Slows every mob around you for 5 seconds. You move normally, they're in molasses.

Time Stop (50 energy): Freezes everything nearby for 5 seconds. The ultimate "chill out" button for the whole room.

Playstyle: You're a tactical, hit-and-run class. Keep an eye on your blue bar (Chrono-energy), because running on empty means you pop out of existence. You have the power to lock down fights, but one stray fireball might two-shot you. High risk, high reward.

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