Oritech
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Oritech

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A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment

Industrial
Tech
Advanced Tech
Energy & Resource Systems
Automation & Processing
Custom Armor
Custom Tools
Cosmetics
Furniture & Decor
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NeoForge
Fabric
Minecraft

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About

Project Details

Type
Mod
License
Creative Commons Attribution 4.0 International
Latest Version
Oritech 2.0.0-exp3
Authors
CurseForge
Modrinth

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About

Description

 

                                       

   


Oritech is an open-source tech mod (currently for Minecraft 26.1.2), featuring many new machines and tools. Content ranges from processing machines, world interaction machines, logistical parts, new features integrated into world generation, equipment, and more. Machines are mostly animated multiblocks, with upgrades being implemented using addon blocks.

A wiki is available online on moddedmc.org or with the Oracle Index mod. 
Includes JEI, REI and EMI compatibility. Works best with EMI.

1.20.1 support is not planned. 1.21.1 will only receive bugfixes.

Features include ✨

  • Multiple ore processing chains / variants
  • Automated farming machines
  • Large quarries
  • Electric tools and armor
  • Item, fluid and energy pipes
  • Drones to transport items across vast distances
  • Lasers to automatically mine blocks
  • Colorable machines
  • Cybernetic Player augmentation
  • Extensive online documentation
  • Particle Accelerators!
  • New decorative content, included connected textures and animated doors
  • Diverse energy generation methods, from burning fossil fuels to creating sustainable farms for biofuel
  • Extensive configuration options, and Mod Menu integration

Extra mod compatibilities (allowing metals and other components to be processed in Oritech machines, and vice-versa) for the following mods are included:

Fabric

  • Alloy Forgery
  • Clutter
  • Energized Power
  • Mythic Metals
  • Tech Reborn

Neoforge

  • Actually Additions
  • Applied Energistics 2
  • Create
  • Ender IO
  • Energized Power
  • Immersive Engineering
  • Industrial Foregoing
  • Mekanism (and Mekanism Generators)
  • PneumaticCraft: Repressurized
  • Powah!
  • Productive Metalworks

The following translations are available:

  • English
  • Chinese (by PlatinumOak)
  • Brazilian Portuguese (by RenanEuzebio)
  • Russian (by nuchohent)
  • Ukrainian (by nuchohent)
  • Spanish (by Seyronh)
  • Turkish (by RuyaSavascisi)
  • French (by kikipunk)
  • German (by Wolkensteinchen)
  • Polish (by plhappylemonpl & Przemol)

Additional information ℹ️

One of the main design ideas is to have multiple ways to get things in the mod. For example, plastic can either be produced using farming items or via oil processing. The same philosophy is applied to most of the mod. The goal is to avoid annoying roadblocks where you need one rare and specific item to proceed. Instead, there are usually multiple ways to get something done (although in this beta release this isn't always the case).

Another design goal is to have renewable sources for most things. This includes fuel and items, which can be gained by building large automated farms. Metals can be gained by using the bedrock extractor and gaining "renewable" metals in the late game. Getting those up and running requires players to set up large bases and processing chains. The naturally spawned resource nodes for the bedrock extractors, and also the oil wells are there to incentivize players to build auxiliary bases and then transport items to a central hub.

All parts of Oritech are heavily designed with simplicity and performance in mind. Pipe blocks only have entities where needed (e.g. when connecting to machines), and all networks are cached. Network updates are only sent when needed. Where possible, everything is precomputed or cached.

Pipes are generally pretty fast, and there is only 1 pipe tier for each type.

Credits 🙏

This mod is heavily inspired by the original Techarium mod, which sadly hasn't been released in a playable version yet. A lot of the machine names and models were taken or strongly inspired by Techarium. Huge thanks to the original techarium devs (YCar and Gecko and everyone else involved) for creating the assets and ideas, and also for making them available under the CC BY-NC 4.0 DEED license.

Some blocks and item textures are also from malcolmriley's unused-textures repository. Huge thanks to him for making those available as well (under the CC BY 4.0 DEED license).

In detail, these are the following items that are from the above-mentioned sources:

  • From ArtOfTecharium (animations and textures were slightly modified, e.g. addon ports added, etc.)
    • Assembler Model
    • Foundry Model
    • Laser Arm Model
    • Powered Furnace Model
    • Energy Acceptor Model
    • Machine Extender Texture
    • Exosuit Model
    • Deep Drill Model
    • Ceiling Lights
    • Tech Door, Lever, Button
  • From malcolmriley's unused-textures repo
    • Oil fluid textures (the dark gas texture)
    • Most of the crafting component textures

Acknowledgements

  • Arky the PizzaRaccoon, for creating most of the metal ingot textures
  • Ridanisaurus Rid, for creating almost all the non-metal component textures
  • Kekie6, for creating the energy pipe and big solar panel models
  • glisco, the creator of owo-lib, for creating this awesome library and supporting in its usage
  • unilock, for providing most of the work on the EMI integration
  • The creators and maintainers of Geckolib for creating the great animation engine, and helping out in their discord
  • LyFl0w's texture maker, which has been used for item textures. Around 10 textures made with it are still in use.
  • Ycar, for creating all tiers of the machine core textures
  • BBoldt and BLOKBUSTR, for providing most of the metal item variant textures
  • jshipley, for a lot of contributions with new features, block, mechanics and bugfixes
  • CrazyMiner34, for improvements to item rendering in 3rd person & the wrench texture
  • NovaKatt, for creating most of the metal / compacted block textures
  • Armen, for making the pipes configurable with the wrench and some more improvements
  • Relentless, for migrating the project to Mojang mappings and help with Maven publishing
d9c6a6e4d7f40b1fb255841608da066cce7108e9.png


       

description_61b2487d-46b5-4098-b4b0-cc87790ed49e.png   description_48461d2b-8008-4aa9-b4be-73fcee6193e0.png


Oritech is an open-source tech mod (currently for Minecraft 26.1.2), featuring many new machines and tools. Content ranges from processing machines, world interaction machines, logistical parts, new features integrated into world generation, equipment, and more. Machines are mostly animated multiblocks, with upgrades being implemented using addon blocks.

A wiki is available online on moddedmc.org or via the Oracle Index mod. Includes JEI, REI and EMI compatibility. Works best with EMI.

Features include ✨

  • Multiple ore processing chains / variants
  • Automated farming machines
  • Electric tools and armor
  • Item, fluid and energy pipes
  • Drones to transport items across vast distances
  • Lasers to automatically mine blocks
  • Colorable machines
  • Cybernetic Player augmentation
  • Particle Accelerators!
  • New decorative content, included connected textures and animated doors
  • Diverse energy generation methods, from burning fossil fuels to creating sustainable farms for biofuel
  • Extensive configuration options, and Mod Menu integration

Extra mod compatibilities (allowing metals and other components to be processed in Oritech machines, and vice-versa) for the following mods are included:

Fabric

  • Alloy Forgery
  • Clutter
  • Energized Power
  • Mythic Metals
  • Tech Reborn

Neoforge

  • Actually Additions
  • Applied Energistics 2
  • Create
  • Ender IO
  • Energized Power
  • Immersive Engineering
  • Industrial Foregoing
  • Mekanism (and Mekanism Generators)
  • PneumaticCraft: Repressurized
  • Powah!
  • Productive Metalworks

The following translations are available:

  • English
  • Chinese (by PlatinumOak)
  • Brazilian Portuguese (by RenanEuzebio)
  • Russian (by nuchohent)
  • Ukrainian (by nuchohent)
  • Spanish (by Seyronh)
  • Turkish (by RuyaSavascisi)
  • French (by kikipunk)
  • German (by Wolkensteinchen)
  • Polish (by plhappylemonpl & Przemol)

Small showcase 🎥

Additional information ℹ️

One of the main design ideas is to have multiple ways to get things in the mod. For example, plastic can either be produced using farming items or via oil processing. The same philosophy is applied to most of the mod. The goal is to avoid annoying roadblocks where you need one rare and specific item to proceed. Instead, there are usually multiple ways to get something done (although in this test release this isn't always the case).

Another design goal is to have renewable sources for most things. This includes fuel and items, which can be gained by building large automated farms. Metals can be gained by using the bedrock extractor and gaining "renewable" metals in the late game. Getting those up and running requires players to set up large bases and processing chains. The naturally spawned resource nodes for the bedrock extractors, and also the oil wells are there to incentivize players to build auxiliary bases and then transport items to a central hub.

All parts of Oritech are heavily designed with simplicity and performance in mind. Pipe blocks only have entities where needed (e.g. when connecting to machines), and all networks are cached. Network updates are only sent when needed. Where possible, everything is precomputed or cached.

Pipes are generally pretty fast, and there is only 1 pipe tier for each type.

Credits 🙏

This mod is heavily inspired by the original Techarium mod, which sadly hasn't been released in a playable version yet. A lot of the machine names and models were taken or strongly inspired by Techarium. Huge thanks to the original techarium devs (YCar and Gecko and everyone else involved) for creating the assets and ideas, and also for making them available under the CC BY-NC 4.0 DEED license.

Some blocks and item textures are also from malcolmriley's unused-textures repository. Huge thanks to him for making those available as well (under the CC BY 4.0 DEED license).

In detail, these are the following items that are from the above-mentioned sources:

  • From ArtOfTecharium (animations and textures were slightly modified, e.g. addon ports added, etc.)
    • Assembler Model
    • Foundry Model
    • Laser Arm Model
    • Powered Furnace Model
    • Energy Acceptor Model
    • Machine Extender Texture
    • Exosuit Model
    • Deep Drill Model
    • Ceiling Lights
    • Tech Door, Lever, Button

Acknowledgements

  • Arky the PizzaRaccoon, for creating most of the metal ingot textures
  • Ridanisaurus Rid, for creating almost all the non-metal component textures
  • Kekie6, for creating the energy pipe and big solar panel models
  • glisco, the creator of owo-lib, for creating this awesome library and supporting in its usage
  • unilock, for providing most of the work on the EMI integration
  • The creators and maintainers of Geckolib for creating the great animation engine, and helping out in their discord
  • LyFl0w's texture maker, which has been used for item textures. Around 10 textures made with it are still in use.
  • Ycar, for creating all tiers of the machine core textures
  • BBoldt and BLOKBUSTR, for providing most of the metal item variant textures
  • jshipley, for a lot of contributions with new features, block, mechanics and bugfixes
  • CrazyMiner34, for improvements to item rendering in 3rd person & the wrench texture
  • NovaKatt, for creating most of the metal / compacted block textures
  • Armen, for making the pipes configurable with the wrench and some more improvements
  • Relentless, for migrating the project to Mojang mappings and help with Maven publishing

Screenshots

Gallery

  • Colorable Machines
    Colorable Machines All animated blocks/machines can be dyed in different colors
  • Lasers!
    Lasers! Enderic lasers can be used to transmit energy to machines, dig blocks, and transform some elements (or hunt entities)
  • Fluxite Harvesting
    Fluxite Harvesting Enderic Lasers can also speed up crystal growth, can get new elements when breaking certain blocks
  • lava_generators.png
    lava_generators.png lava_generators.png
  • Drone Ports
    Drone Ports Drone ports can be used to send items and fluids across long distances via drones
  • Equipment
    Equipment Oritech adds lots of different equipment (armor and tools) and a ton of new decorative elements
  • Farming
    Farming Farming can be done with automated gantries moving around in the world
  • Power Poles
    Power Poles Long-Distance energy transmission method
  • oil_processing.png
    oil_processing.png oil_processing.png
  • sample_beginner_base.png
    sample_beginner_base.png sample_beginner_base.png
  • upgraded_assembler.png
    upgraded_assembler.png upgraded_assembler.png
  • Exo armor and door
    Exo armor and door Shows the player wearing exo armor infront of some new decorative blocks
  • Automated farming
    Automated farming Farming of crops (and trees) can be automated. These machine all need to be built on a machine frame, and can place, fertilize and harvest blocks
  • Drone Port
    Drone Port Used to send items to a connected drone port across vast distances
  • Enderic Laser digging
    Enderic Laser digging The enderic laser can be used to transfer energy, or mine blocks in the world. Also has some special interactions with amethyst
  • Power Poles
    Power Poles Long Range energy transmission can be achieved with power transmission poles
  • Oil processing
    Oil processing Oil can be further refined using centrifuges to turn it into fuel, allowing the fuel generators to burn much longer with it
  • Assembler with upgrades
    Assembler with upgrades Machines can be extended with addons. Depending on the machine quality, the machine can grow to massive sizes. Addons range from specific inventory access to speed and efficiency bonuses and more
  • Fluxite Harvesting
    Fluxite Harvesting When charging amethyst buds with enderic lasers, they'll turn into fluxite. Directly firing at the budding amethyst block causes the amethyst buds to grow faster
  • Lava generators
    Lava generators There are multiple generators available, lava generators being one of them
  • Beginner base
    Beginner base Sample machine setup in the early game, with improved ore yields and additional machines
  • Colorable machines
    Colorable machines Most machines can be colored, allowing your to customize the look and feel of your base

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