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A vanilla expansion built on Fundamentum: summoning saddles for vanilla mounts, grappling hooks, summon charms, special weapons with a trick each, whips, three special moons, a Pillager Siege night and boss relics.
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A vanilla expansion built on Fundamentum. Nearly everything in it runs on Fundamentum's systems, so it's also the easiest way to see what Fundamentum can do.
What it adds
- Summoning saddles for vanilla mounts: horses, camels, pigs, striders, llamas, dolphins and more. Craft a saddle with the creature's item, put it in the mount slot and press V to call your ride.
- Grappling hooks, from amethyst up to netherite and ender. The Stillwind Hook, found in trial chamber vaults, holds you still in midair. Fire with H.
- Summons. Charms that call helpers to fight for you: wolves, bees, a vex, an allay, a chibi ender dragon, a flying pink dolphin. The Guardian Totem saves you from death once a day.
- Special weapons, each with one trick: a saber that parries, a blade that cooks food and lights campfires, a bow that swaps places with what it hits, a hammer that heaves the ground, a pick that wakes up when you throw it through a Nether portal, and more. Some are crafted, others only turn up in structure loot or from weaponsmiths.
- Whips that hit along the whole cord and crack at the tip, from the Vine Whip to the Ender Whip on End city ships.
- Special moons. The Harvest Moon doubles crop drops, the Enchanted Moon makes enchanting cost no levels, and the Glimmer Moon doubles experience. Each has its own music and a music disc.
- Pillager Siege. Some nights pillagers come at villages in waves. Hold out till dawn for Hero of the Village.
- Boss relics: gold trophies of the Wither, the Ender Dragon, the Warden, and the Elder Guardian.
- Elements. Fire Aspect weapons hit as fire, snowballs as ice, tridents as water.
Requires Fundamentum and Curios.
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