Otter's Civ Revived Mega Mod

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Otter's Civ Revived Mega Mod

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Turn a normal Minecraft world into a lightweight civilization server with a persistent economy, configurable mining and combat rewards, a five-job starter pack, guild land claims, and in-game menus plus a handbook for easy setup in single or multiplayer.

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Mod
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All Rights Reserved
Latest Version
1.1
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Description

Otters Civ. Revived

Otters Civ. Revived is a Fabric mod that turns a normal Minecraft world into a simple civilization-style server. It adds money that players can earn and trade, rewards for mining and fighting, jobs that give people different roles, guilds that can claim land together, and easy in-game menus so players and server hosts can understand and use the mod without needing programming knowledge.


What it does

  • Economy: persistent SQLite-backed balances, /pay transfers between players, admin money tools, and an immutable wallet_ledger audit trail
  • Rewards: configurable mining and combat payouts driven by tags and per-id overrides, with broad vanilla block and living-entity coverage out of the box
  • Jobs: a server-authoritative JSON jobs catalog with configurable triggers, progression, and boosts; the shipped starter pack is miner, lumberjack, farmer, excavator, and fighter
  • Guilds: player-run groups with officer ranks, public or invite-only joining, chunk claims, protections, home teleport, chat/GUI claim maps, and chunk border visuals
  • Player UX: the /otter hub surfaces wallet, jobs, guilds, rewards, and civ roadmap info in one place, and /guide spawns a glinting in-game handbook with the live server's current basics

Commands

Economy

  • /guide — spawn the in-game Otters Civ. handbook for yourself
  • /guide give <player> — admin-give the handbook to another player (gamemaster / OP only)
  • /money — show your wallet balance
  • /pay <player> <amount> — send coins to another player (atomic; server-enforced per-command cap, per-sender cooldown, optional flat fee — all tunable in economy.json)
  • /money set <player> <amount> — replace a player's balance (gamemaster / OP only)
  • /money add <player> <amount> — credit a player's balance (gamemaster / OP only)
  • /money take <player> <amount> — deduct from a player's balance, clamped to 0 (gamemaster / OP only)
  • /economy reload — re-read economy.json without restart (gamemaster / OP only)
  • /economy log [count] — show the most recent ledger entries server-wide, newest first (gamemaster / OP only)
  • /economy log player <player> [count] — filter the ledger to a single player (gamemaster / OP only)

Jobs

  • /job — show your current job(s) and progression
  • /job list — list all jobs the server has configured
  • /job info <id> — details on a specific job (tags, XP/event, boosts)
  • /job join <id> — join a job
  • /job leave [id] — leave a job (or all jobs if omitted)
  • /job stats — your level/XP across all active jobs
  • /job reload — reload jobs.json (gamemaster / OP only)
  • /job validate — sanity-check the loaded jobs config (gamemaster / OP only)

Guilds

  • /guild create <name> — create a guild ($250 default, tunable)
  • /guild disband — owner-only; refunds claim costs
  • /guild invite <player> — invite a player (officer+)
  • /guild join [name] — accept a pending invite, or join an open guild by name
  • /guild leave — leave your guild
  • /guild kick <player> — kick a member (officer+)
  • /guild transfer <player> — transfer ownership to another member
  • /guild promote <player> / /guild demote <player> — owner-only officer management
  • /guild claim — claim the chunk you stand in ($100 each, max 16 per guild)
  • /guild unclaim — release the current chunk
  • /guild unclaimall — release every chunk your guild owns
  • /guild map — ASCII chunk map in chat plus a 30-second GUI overlay (top-right corner)
  • /guild sethome — set guild teleport point (officer+)
  • /guild home — teleport to guild home (any member)
  • /guild open / /guild close — switch between public joining and invite-only mode (owner-only)
  • /guild info — your guild's details
  • /guild list — every guild on the server
  • /guild reload — reload guilds.json (gamemaster / OP only)

Database

  • /ooga db status — show schema version and database path (gamemaster / OP only)
  • /ooga db migrate — run pending schema migrations (gamemaster / OP only)

Help

  • /otter — opens the in-game hub (HOME · WALLET · JOBS · GUILDS · REWARDS · CIV · HELP) on clients with the mod; falls back to a chat command list on vanilla clients

Features

Economy

  • Money, transaction history, jobs state, guilds, and claims are persisted server-side in SQLite at config/otters_civ_revived/project_ooga.db
  • Player-to-player transfers are atomic — both balances update or neither does
  • /pay policy is operator-tunable: minimum/maximum transfer, optional self-pay, per-sender cooldown, optional flat fee (see economy.json)
  • Admin set/add/take for fast moderator action
  • Every mutation (admin ops, /pay, rewards, starting balance) is written to the SQLite wallet_ledger table (immutable, indexed, queryable)
  • Moderators can audit recent server-wide or per-player history live in chat with /economy log
  • The database runs in WAL mode and is auto-created / migrated on startup
  • First-join starting balance and the join-welcome toggle both live in economy.json

Rewards

  • Breaking configured blocks pays coins
  • Killing configured entities pays coins
  • Per-block and per-entity payouts override tag-wide defaults
  • Reward behavior is fully editable from JSON files — no Java required
  • Three-tier customization: edit sibling value files, inline in rewards.json, or extend bundled tags via server datapack
  • Reward chat splits cleanly: +N coins for money, separate [job] +N xp · Lvl X · in/range for matching active jobs

Coverage

  • Broad current vanilla block coverage ships out of the box
  • Broad current vanilla living-entity coverage ships out of the box
  • Future blocks and mobs flow through the same tag + value-file system without code changes

Jobs

  • Operators add arbitrary jobs without Java edits — just edit jobs.json
  • Each job defines its own triggers, XP curve, payout multiplier, boosts, and display data
  • Activation policy supports single-active-job or multi-active-job setups
  • Starter pack ships miner / lumberjack / farmer / excavator / fighter in single-slot mode
  • Default starter tuning is fast early, long-tail later, and intentionally modest on boosts
  • /job validate now highlights overlap and reward-surface dead zones for operators
  • Jobs HUD shows the server-synced primary job's label, icon, level, and progress bar
  • Level-up announcements fire only on threshold crossings

Guilds

  • Create named guilds with a one-time fee ($250 default, tunable)
  • Officer rank system: promote/demote members; officers can invite, claim land, and set the guild home
  • Officer count is capped by config, so owners can keep leadership smaller than the full member cap
  • Owner can transfer guild ownership to another member
  • Guilds can be public or invite-only, with allowOpenGuilds controlled by config
  • Chunk claims with configurable cost and per-guild cap ($100 each, max 16 default)
  • Guild home: set a teleport point (officer+) and use it (any member, optional cooldown)
  • /guild map paints a 9×9 chunk grid in chat, toggles a temporary GUI overlay, and shows chunk borders with particles
  • Block-break, place, container-use, and block-attack protection inside claimed chunks
  • Guild data lives in SQLite; operator tuning lives in config/otters_civ_revived/guilds.json

Player UX

  • First-join welcome: three onboarding chat lines pointing to /guide, /otter, /money, and rewards
  • Returning players see a shorter welcome-back line
  • /otter opens a stylized in-game menu on modded clients with live wallet, job, guild, rewards, and roadmap/help panels
  • /guild map also drives a temporary top-right claim overlay and chunk border particles
  • Vanilla clients still get a full chat command help list from /otter
  • /guide is fully server-side, so even vanilla or server-only players can still spawn the handbook item; they just need a free inventory slot

Config files — where everything lives

All files are auto-generated on first run. You can edit them while the server is stopped; most JSON config can also be reloaded live.

Operator-editable JSON (config/otters_civ_revived/)

All files below are auto-generated on first run with sensible defaults. Edit any JSON while the server is stopped; most also support /reload.

economy.json — currency display, starting balance, join welcome toggle, and /pay policy:

  • currencySymbol — symbol shown in chat (default "$")
  • currencyName / currencyNamePlural — "coin" / "coins"
  • newPlayerStartingBalance — coins new players get on first join (default 0)
  • maxBalance — hard ceiling (default 0 = no cap)
  • maxTransferPerCommand/pay limit (default 100000)
  • minTransferAmount — minimum /pay (default 1)
  • transferCooldownSeconds — cooldown between /pay calls (default 3)
  • transferFlatFee — fee deducted from sender (default 0)
  • allowSelfPay — can players pay themselves? (default false)
  • showJoinWelcome — show join messages? (default true)

rewards.json — mining/combat payout rules: block/entity tags, cooldowns, dimension blacklist, flat rewards

block_values.json — per-block coin values (auto-prefilled from bundled block tags on first run)

entity_values.json — per-entity coin values (auto-prefilled from bundled entity tags on first run)

jobs.json — server jobs catalog: job definitions, triggers, progression curves, payout boosts, activation policy (single/multi)

guilds.json — guild tuning:

  • creationCost — cost to create a guild (default 250)
  • claimCost — cost per chunk claim (default 100)
  • maxClaims — max claims per guild (default 16)
  • maxMembers — max members per guild (default 20)
  • maxOfficers — officer cap per guild (default 4)
  • minNameLength / maxNameLength — guild name constraints
  • disbandRefundClaims — refund claim costs on disband? (default true)
  • allowOpenGuilds — allow public joining mode? (default true)
  • homeTeleportCooldownSeconds — cooldown on /guild home (default 60)
  • protectBlocks — block breaking blocked for non-members? (default true)
  • protectContainers — chests/furnaces/etc blocked for non-members? (default true)
  • protectInteractables — buttons/levers/doors blocked for non-members? (default false)
  • allowMemberBuild — can regular members build in claimed chunks? (default true)
  • allowOfficerBuild — can officers build in claimed chunks? (default true)
  • pvpInClaims — PVP allowed in claimed chunks? (default true)
  • showChunkBorders — show /guild map particle borders? (default true)
  • mapRadius — radius of /guild map grid (default 4, 9×9 grid)
  • overlayDurationSeconds — how long the GUI overlay stays visible (default 30)

Runtime state (do not edit, managed automatically)

  • config/otters_civ_revived/project_ooga.db — SQLite database in WAL mode. Holds wallets, the wallet_ledger audit trail, guilds, chunk claims, and jobs state. Auto-created and migrated on startup. Safe to back up while the server is stopped.
  • config/project_ooga/jobs_hud.properties — client-side HUD position/scale. Only present on clients with the mod. Edit via /otter → Jobs tab.

Permissions

  • Open to all players: /guide, /otter, /money, /pay, the self-service /job set, and most /guild commands
  • Role-gated inside guilds: officers handle invites, land claims, and guild-home setting; owners handle officer promotions and public/invite-only join mode
  • Gamemaster / OP only (same band as vanilla cheat commands): /guide give <player>, /money set|add|take, /economy reload, /economy log, /job reload, /job validate, /guild reload, /ooga db status|migrate
  • A dedicated permission apparatus (string-id permission nodes, Fabric Permissions API / LuckPerms compatibility) is planned

Good to know

  • Requires Fabric API
  • Economy, rewards, jobs, and guild logic all run on the host/server side
  • Dynamic state (wallets, ledger, guilds, claims, jobs) persists in SQLite at config/otters_civ_revived/project_ooga.db (WAL mode, auto-migrated on startup)
  • Client install is optional but unlocks the jobs HUD, guild chunk overlay, and the stylized /otter menu
  • /guide works even without the client extras, because the handbook is just a server-issued written book item
  • Operator-facing behavior is mostly JSON-driven (economy.json, rewards.json, jobs.json, guilds.json)
  • Jobs and guild client views are server-synced, so remote players see the host's live catalog and claim state instead of guessing from local files
  • The technical mod ID is project_ooga
  • Reward coverage is broad today and future-proof — new blocks and entities flow through the same tag + value-file system
  • Legacy FPS HUD is deprecated and disabled; the standalone FPS overlay mod handles FPS display

Planned next

  • Player shops (M4) — listings, escrow, market UI
  • Friends list and private messaging (M4.5)
  • Civ governance: diplomacy, treaties, faction projects (M5)
  • Deeper jobs/profession trees, richer admin tooling, and a more granular permissions layer

Usage and content policy

You are allowed to:

  • Use the mod in singleplayer
  • Use the mod on multiplayer servers
  • Include it in videos, streams, reviews, showcases, and tutorials
  • Include the official unmodified release in modpacks

You are not allowed to:

  • Reverse engineer it
  • Crack it
  • Fork it
  • Reupload modified builds
  • Redistribute repacks or altered versions
  • Repost the source or bundled materials as your own

If you want to do something outside those boundaries, ask first.


Screenshots

Gallery

  • Main Banner
    Main Banner Hi! Hope you like the mod, you nice stranger you. This is the beninging.
  • Welcome back message.
    Welcome back message. Functionality for welcoming back a user.
  • Chat with Money and XP
    Chat with Money and XP Chatbox messages for coinage earnings and xp earnings.
  • Jobs Panel
    Jobs Panel In your /otter panel you got a ui for the hud and to change to my first few jobs.
  • /money Command
    /money Command This is how your wallet displays. simple. Just /money
  • Prism Info
    Prism Info This is how it should look in prism as of release 1.
  • Job UI
    Job UI My attempt at a UI for jobs leveling. V1 basically.
  • Configs
    Configs Configs that come wit the mod. Edit to change functionality.
  • /otter Panel
    /otter Panel Type /otter and get a view of the full fledge panel I'm building.
  • /job Commands
    /job Commands Some commands in chat.

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