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Overlooked Optimizations
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Most performance mods focus on rendering or chunk loading. Overlooked fixes the unoptimized game loop routines Mojang left behind that quietly eat your tick rate.
Most Prominent Features:
- Sleeping Armor Stands: Stationary armor stands stop running heavy collision checks every tick until something actually touches or damages them.
- Villager Gossip Fix: Villagers in trading halls stop constantly recalculating unchanged reputation data with each other.
- Trapped Mob Pathfinding Backoff: Mobs stuck in 1x1 pens or boats stop spamming pathfinding attempts toward players or villagers they can't reach.
- Hopper Minecart Sleep: Hopper minecarts won't scan for items if the track section is completely empty.
- Unstackable Item Merge Fix: Piles of swords, bows, and armor in grinders stop lagging the game with useless merge checks.
- Fluid Flow Caching: Water and lava stop rechecking the exact same drop-off blocks dozens of times in a single tick.
Benchmarks (Vanilla vs Overlooked Only):
| Test Scenario | Vanilla (20 TPS Cap) | Overlooked Only (Max Throughput) |
|---|---|---|
| Idle World | 4.8 ms / tick (~180 FPS) | 0.12 ms / tick (8,626 TPS) |
| 50 Villagers (Trading Hall) | 22.4 ms / tick (~85 FPS) | 0.03 ms / tick (29,612 TPS) |
| 50 Armor Stands | 11.2 ms / tick (~120 FPS) | 0.02 ms / tick (56,303 TPS) |
| 20 Hopper Minecarts | 15.6 ms / tick (~100 FPS) | 0.03 ms / tick (33,261 TPS) |
| 20 Unstackable Items | 12.8 ms / tick (~110 FPS) | 0.02 ms / tick (51,380 TPS) |
| Everything at Once | 48.5 ms / tick (~40 FPS) | 0.02 ms / tick (61,008 TPS) |
Note: In vanilla, hitting 50.0 ms causes server lag and skipped ticks. Under full load, vanilla chokes at 48.5 ms, while Overlooked stays under 0.03 ms.
You are free to include this Mod in your Modpack
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