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Oxidized - Softi's Copper
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While Mojang certainly helped copper, this mod aims to take it in a new direction entirely and stand-out from other copper mods.
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THIS MOD ALLOWS FOR MODPACK REDISTRIBUTION
(just ask me first lol)
Thanks To Members of the Kitchen SMP
Special Thanks To:
Shy_006
In Association With:
Zinc Studios
If you like this mod, want to make a modpack on it (you can just ask), or really just feel like donating, please do! It means the world and I hope you enjoy this mod! This mod was made in association with Zinc Studios and all the art was done by me as well!
This mod aims to give Copper it's own identity while breaking away from what other mods try and do for the metal. The mod currently splits its progression in three separate paths seen below!
This is a rendered board displaying the three progression routes in the mod. Copper, Lightning, and Loded-Alloy typically referred to as the 'magnetic' path. It explains how progression is split between the three resources and how the overlap and intertwine."
This board displays ther copper path with items such as the copper distributors, pot, and more and what they do. The copper uses include things such as bulk oxidization and waxxing, de-oxidization and electrification of items, filterable and wireless storage, movement tools, and even weapons!
This is the magnetic path and it provides a plethora of movement based tools. The primary function of it is to recontextualize lodestones into an alloy (netherite was DUMB) and establish consistency with what the magnets provide. The uses include a BIG movement tool in the form of the loded magnet, the loded boots to turn you into a physics object that interacts with magnetic fields, also things like the fluxer that pulls and pushes items/affected entities that are in range.
Arguably the most distructive the Lightning path is a favorite. Boasting ways to easily use lightning as a renewable resource and utilize it for damage and defense. Hosting lightning in a bottle, tuning forks which deal large AOE damage, and copper chimes that electrify nearby entities.
In an effort to mitigate the usage of wiki's, Just Enough Items compatability has been made alongside compatability for Alex's Caves. Neodysnium blocks can be substituted for loded-stones with magnet usage!
Special thanks to Shy_006 "my advisor" for helping me test and get things working, NerdyPuzzle for helping me on the "Just Enough Items" side of things, and most importantly you!
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