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Package : Energy
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This mod converts electrical energy (FE) into "Power Crystals", which are then used to craft permanent generators.
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Package : Energy
English (translated)
This mod converts electrical energy (FE) into "Power Crystals", which are then used to craft permanent generators.
Conversion blocks, power crystals, and generators each have 4 tiers, with required power and output increasing at each tier.
Tier 1: Store a total of int_max FE to produce a Power Crystal (2.1 billion) -> Craft a generator producing 100,000 FE/tick
Tier 2: Receive int_max FE/tick continuously for 100 ticks to produce a Power Crystal (2.1 billion/tick) -> Craft a generator producing int_max FE/tick
Tier 3: Store a total of long_max FE to produce a Power Crystal (9.22 quintillion) -> Craft a generator producing 100 trillion FE/tick
Tier 4: Receive long_max FE/tick continuously for 100 ticks to produce a Power Crystal (9.22 quintillion/tick) -> Craft a generator producing long_max FE/tick
Tier 2 and 4 conversion blocks check the instantaneous power input rate, so simply accumulating stored energy is not sufficient.
日本語
このMODは電力を「電力の結晶」に変換し、その結晶を用いて永続発電機を作成することを目的としたMODです。
変換ブロック、電力の結晶、発電機はそれぞれ4段階存在し、段階が上がるごとに要求される電力・発電量が増加します。
段階1 : 蓄電合計 int_max FE で電力の結晶(21億)を生産 -> 発電機は100,000 FE/tickを生産
段階2 : int_max FE/tick を100tick連続で受電して電力の結晶(21億/tick)を生産 -> 発電機は int_max FE/tickを生産
段階3 : 蓄電合計 long_max FE で電力の結晶(922京)を生産 -> 発電機は100兆 FE/tickを生産
段階4 : long_max FE/tick を100tick連続で受電して電力の結晶(922京/tick)を生産 -> 発電機は long_max FE/tickを生産
段階2・4の変換ブロックは瞬間の受電レートを判定するため、蓄電によって条件を満たすことは困難に設計してあります。
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