Pack Branding

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Pack Branding

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Customize window title, menu text, colors and hide Realms button. Perfect for modpack creators.

Mod Loaders
Fabric
Minecraft
26.2

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Type
Mod
License
Apache License 2.0
Latest Version
1.2.1
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About

Description

PackBranding

Make Minecraft feel like your modpack. PackBranding is a lightweight, client-side Fabric mod that lets modpack creators rebrand the game window, the main menu and the pause menu — no coding required, just a couple of config files.

Everything is optional and configurable, so you only change what you want.

⚠️ Versions older than 1.2.0 are no longer supported. Please update to the latest release.


✨ What it can do

  • 🪟 Custom window title — replace the boring "Minecraft 26.2" title bar with your pack's name, using dynamic tokens.
  • 📝 Menu text — show custom branded text in any of the four corners of the main menu and the pause menu, a separate text per corner.
  • 🔗 Clickable links — turn part of any menu text into a link with [label](https://…), opened via the vanilla confirmation prompt.
  • 🔘 Icon buttons — add your own clickable icon buttons (Discord, website, …) to the pause menu and title screen, position them anywhere in the row, and use a PNG or a built-in sprite.
  • 🚫 Hide vanilla icons — remove the bug-report / feedback / player-reporting / friends icons from the pause menu and replace them with your own.
  • 🎨 Full color support — hex colors (#RRGGBB) and classic Minecraft color codes (&c, &a, &l, …).
  • 🔢 Dynamic tokens — automatically insert the Minecraft version, your pack version, the player name, the mod count, or any mod's version.
  • 🛰️ Hide Realms — remove the Realms button and its notifications from the main menu for a cleaner look.
  • 🖼️ Custom window icon — swap the window/taskbar icon for your own.

Title Screen

ESC Menu

⚙️ How it works

On first launch, PackBranding creates a single config file at:

.minecraft/config/packbranding/config.json

Edit it, restart the game, and your branding is applied. A working example is generated on first run. Every section includes a _comment field explaining it (the mod ignores all _-prefixed keys, they're just in-file documentation).

config.json

{
  "packVersion": "1.0",
  "windowTitle": {
    "enabled": true,
    "title": "Minecraft {mcversion}"
  },
  "icon": {
    "enabled": false
  },
  "hideRealms": true,
  "mainMenu": {
    "enabled": true,
    "aboveCopyright": true,
    "topLeft": "&6&lMyPack",
    "topRight": "&7v{packversion}",
    "bottomLeft": "[Website](https://example.com)",
    "bottomRight": "&8| &fMC {mcversion}"
  },
  "pauseMenu": {
    "enabled": true,
    "topLeft": "&6&lMyPack",
    "topRight": "&7v{packversion}",
    "bottomLeft": "&7Playing as &f{username}",
    "bottomRight": "&8| &fMC {mcversion}"
  },
  "menuButtons": {
    "enabled": true,
    "title": [
      { "icon": "example.png", "url": "https://example.com", "tooltip": "&9Visit our website" }
    ],
    "pause": [
      { "icon": "example.png", "url": "https://example.com", "tooltip": "&9Visit our website" }
    ],
    "hidePauseIcons": []
  }
}

Each menu has four independent corners (topLeft, topRight, bottomLeft, bottomRight) — leave one empty to render nothing there. On the title screen, aboveCopyright: true keeps the bottom corners above the vanilla copyright/version line.


🔤 Formatting reference

These apply to every menu text field and tooltip.

Tokens

Token Replaced with
{mcversion} Current Minecraft version
{packversion} packVersion from config.json
{username} Current player name
{modcount} Number of loaded mods
{modversion:modid} Version of a specific mod (window title only)

Colors & styles

Code Meaning Code Meaning
&0&9, &a&f Standard colors &l Bold
#RRGGBB Any hex color &o Italic
&r Reset &n Underline
&m Strikethrough

Links

Turn part of any text into a clickable link:

[Website](https://example.com)

Clicking it opens the URL after the vanilla "Open this link?" confirmation.


🖼️ Custom icon

  1. Set "icon": { "enabled": true } in config.json.
  2. Provide either:
    • a single square PNG at config/packbranding/icon.png (256×256 works well), or
    • a split pair: config/packbranding/icon/icon_16x16.png and icon_32x32.png (both required).
  • Restart the game.

🔘 Icon buttons

Add clickable icon buttons to the pause menu and title screen — great for a Discord invite, your website, a wiki, etc.

  1. Drop icon PNGs (16×16 recommended) into config/packbranding/buttons/.
  2. List them under menuButtons in config.jsonseparately for the title screen and the pause (ESC) menu:
"menuButtons": {
  "enabled": true,
  "title": [
    { "icon": "discord.png", "url": "https://discord.gg/example", "tooltip": "&9Join our Discord" }
  ],
  "pause": [
    { "icon": "website.png", "url": "https://example.com", "tooltip": "Visit our website" }
  ],
  "hidePauseIcons": ["menu.reportBugs"]
}
  1. Restart. Clicking a button opens its link after the vanilla "Open this link?" confirmation. Buttons with a missing icon or invalid link are skipped.

Using a built-in (vanilla) icon

Instead of a PNG file, an icon can reference a vanilla/atlas sprite by prefixing it with sprite::

{ "icon": "sprite:icon/language", "url": "https://example.com", "tooltip": "Language-style icon" }

Useful sprites: icon/language, icon/accessibility, pause_menu/bug, pause_menu/social_interactions, pause_menu/player_reporting. Sprites from other mods work too (e.g. modid:path).

Button position

Each button may set an index to place it at an exact spot in the icon row (0 = first, before the vanilla icons). Omit it (or use -1) to append at the end. This works on both the title screen and the pause menu, and the row is re-centered automatically so there are no gaps.

{ "icon": "example.png", "url": "https://example.com", "tooltip": "First!", "index": 0 }

Hiding vanilla pause icons

hidePauseIcons removes vanilla icons from the ESC menu icon row by name, so you can replace them with your own. Available keys:

Key Icon
menu.reportBugs Report bugs
menu.sendFeedback Give feedback
menu.playerReporting Player reporting
menu.online Friends

(Icons added by other mods, like ModMenu, can't be hidden this way.)


📦 Installation

  1. Install Fabric Loader.
  2. Install Fabric API.
  3. Drop packbranding-x.x.x.jar into your mods folder.
  4. Launch once to generate config.json, then edit it.

PackBranding is client-side only — players don't need it on the server, and it's safe to bundle in any modpack.

✅ Requirements

  • Minecraft 26.2
  • Fabric Loader 0.19.3+
  • Fabric API

📄 License

Apache 2.0 — feel free to include it in any modpack.

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