Packwork

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Packwork

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An adventurer's pack that sorts itself: tabbed compartments, a rules engine, pins, and brass-fitted trinkets — craft on the go, drink from a waterskin, bank your XP. Leather and twine, never tech.

Adventure/Exploration
Storage & Organization
Mod Loaders
NeoForge
Minecraft

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Type
Mod
License
All Rights Reserved
Latest Version
packwork-1.0.0.jar
Authors
CurseForge
Modrinth

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About

Description

Modrinth Description

The pack that packs itself.

You know the drill: twenty stacks of loot, one bag, and five minutes of dragging things into rows. Packwork does that part for you. Drop an item in and it goes somewhere — stamped leather tabs down the side are compartments, and a rules engine files every item into the right one the instant it lands. A Loose tab catches anything no rule wanted, so nothing you drop in ever disappears.

🎒 Sorting is the soul

  • Auto-tabs out of the box — Food, Combat, Tools & Utility, Ores & Valuables, Brewing & Alchemy, Nature & Farming, Blocks & Building, and Loose. They sort by what an item is, so any mod's pickaxe is a Tool and any mod's stew is Food — no config, no per-mod support. Two more compartments (Charts & Bearings, The Catch) open up when you fit the trinket that earns them, and every category list is a datapack tag, so packs can retune them without code.
  • Make your own compartments — name a tab, stamp it with any item's icon, dye the leather, reorder the rail. The stamp is a live filter: a pickaxe stamp gathers tools, a bread stamp gathers food.
  • Pin an item by putting it where you want it — drop it into any compartment it wouldn't sort to and the pack pins it there on the spot (a stitched note tells you so). Pinned items wear a red ribbon and beat every rule. Hover + P toggles a pin too.
  • Every compartment picks its arrangement — Tidy (the pack arranges it) or keep my layout (items stay in the exact cells you drop them; new arrivals fill the gaps; Tidy Up still re-sorts once when you ask).
  • Tidy Up, search, flatten — merge and re-sort with one button, find anything across every tab, or collapse it all into one grid when you just want to rummage.

⛏️ It files what you mine

Fit a Lodestone Charm and the pack doesn't just magnet nearby drops — it takes over your pickups. Anything you pick up that the pack knows where to put (it sorts to a compartment, it's pinned, or the pack already holds some) goes straight into the pack, filed under the right tab, while new, unknown finds still land in your pockets. Mine a vein of cobble and your inventory stays clean. A small switch on the pack turns pack-first pickup off per pack.

🧳 Six tiers, and the slots go DEEP

Canvas → Leather → Studded → Reinforced → Runed → Sculkhide. Every tier is crafted as a full ring around the pack before it — its hide or plating on the edges, its fittings on the corners: copper buckles, iron studs, gold with diamonds, diamond bound in netherite, and finally amethyst cornered with echo shards from the Deep Dark. The upgrade carries everything inside straight up — contents, compartments, pins, trinkets, name, every store. No recipe in this mod can eat a filled pack.

And every step cuts the slots deeper: one vanilla stack per slot on Canvas, up to six stacks in a single slot (384 cobble) on Sculkhide — filed under one tab, while your cursor, hoppers, and fittings only ever pull legal stacks back out.

🔧 Brass sockets, eighteen trinkets

Craftable fittings slot into the brass rail — and pull back out any time:

Fitting
Lodestone Charm the magnet + pack-first pickup: it files what you mine
Restock Strap refills your hotbar from pack stock
Repair Kit slowly mends worn and held gear
Bottomless Lining more slots, never voided
Compass Rose the only way a pack throws anything out — opt-in, per item
Quick-Draw Straps a tool breaks in your hand, the pack hands you another
Quill & Ledger the rule editor — write your own filters (name, mod, category) per compartment
Tinker's Kit a leather tool roll unrolls inside the pack: a 3×3 bench fed from your stores, with a parchment Recipe Ledger of everything craftable from pack stock
Field Furnace banked embers cook raw ore and raw food as you walk
Provisioner's Pouch feeds you before hunger bites, plainest rations first
Cartographer's Sleeve opens Charts & Bearings for maps, compasses, clocks
Angler's Creel opens The Catch — your catch lands straight in the pack
Torchbearer's Loop sets a torch from pack stock when you stand in the dark
Herbalist's Bundle replants harvested crops from your own seed stock
Waterskin Rack a real fluid tank, shown as a glass gauge
Soul Vial banks your XP, pours it back, auto-mends Mending gear
Charge Crystal an arcane charge in copper-wound glass — standard FE, tops up your powered tools
Alchemist's Flask Harness bottled vapors — a chemical tank (with Mekanism)

New to the pack? Craft the Outfitter's Handbook — five in-game chapters on sorting, trinkets, tiers, and the stores, with every number pulled live from the code.

🏕️ Set it down, pipe it up

Sneak-right-click to stand a pack in the world — leather and brass, wearing its tier's own trim (twine, studs, plates, glowing runes, or the Sculkhide's echo-lit hide). Break it and you get the pack back with everything still inside. A placed pack speaks NeoForge's own item, fluid, and energy capabilities, so hoppers, pipes, and cables feed it with no bridge block — and piped-in items auto-file into the right compartment, because the sorting is virtual over one store.

🤝 Needs nothing, plays with everything

Zero hard dependencies. Every cross-mod touch lights up only when its mod is present:

  • JEI — every craft renders as a real recipe (the tier rings included), plus info pages for every pack, trinket, and the handbook.
  • Curios — wear the pack in the back slot and open it right off your shoulders: B finds it when your pockets hold no pack, Shift-B opens the worn one outright, and its trinkets keep working worn.
  • Mekanism — the Flask Harness becomes a real chemical tank its pipes can fill.
  • Forgework — Flux cables charge a placed pack, 1 Flux = 1 FE, and the Charge Crystal tops up carried Forgework terminals.
  • Pantrywork — its food tags fold into the Food tab.

Remove any of them and Packwork carries on without it.

⚙️ Requirements & honest notes

  • 1.21.1 / NeoForge (21.1.235+). No other dependencies, ever. Other loaders and versions may follow based on demand.
  • The pack never voids anything on failure. The only trash path is the Compass Rose, and it's opt-in per item.

Screenshots

Gallery

  • gallery-8-jei-ring.png
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  • gallery-6-pickup-pin.png
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  • gallery-5-keep.png
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  • gallery-4-rules.png
    gallery-4-rules.png gallery-4-rules.png
  • gallery-3-ledger.png
    gallery-3-ledger.png gallery-3-ledger.png
  • gallery-2-sorting.png
    gallery-2-sorting.png gallery-2-sorting.png
  • gallery-1-lineup.png
    gallery-1-lineup.png gallery-1-lineup.png
  • banner-1920x640.png
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