PainLoot

Quick rating

PainLoot

No reviews yet

PainLoot is a mod that disables the Moon from blocks. Resources are now obtained only through loss: each category of loss gives its own reward. The stronger the blow and the smaller your health, the more valuable the lie. Risk = reward.

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
1.0.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

PainLoot - Masochist Simulator


Description

PainLoot completely changes the way resources are received in Minecraft. Forget the fact that a hole falls from blocks - now it only falls when you take damage.

Break the blocks as much as you want - nothing will fall out. But if you take damage, how the objects are getting wet from you. The stronger the blow, the greater the reward.


Mechanics

Categories are affected:

Damage What happens
Fall Building blocks (earth, stone, plank, glass)
Fire / Lava Valuable resources (iron, gold, diamonds, redstone)
Arms Weapons, tools, armor
Projectiles (arrows, turbans) Ammunition, redstone, gunpowder
Drowning Fish, underwater treasures, shells
Hunger Food and pastries
Poison / Magic Poisonous substances, potions, fungi
Explosions Gunpowder, TNT, explosives, rare blocks
Lightning Nezerites, gold, rare crystals
Freezing Ice blocks, snow, amethyst

Three unique mechanics:

Scale by Damage - The number of moons depends on the force of impact. Every 6 units of damage = +1 object (maximum 5). Fell from the sky = good drone, cactus = modest reward.

Rare loot - 10% chance instead of the usual object to get rare: diamond, nezerit, totem immortality, enchanted golden apple. Opportunity depends on health.

Health multiplier - The lower the HP, the higher the chance of a rare moon:

  • 100-51% HP 10%
  • 50-26% HP 15%
  • 25-11% HP 20% less than 10% HP 30%

The closer to death, the more valuable the reward.


Tips

  • Jump from the height to get building blocks
  • Let the mob hit you to throw away your weapon and armor
  • Get into the sea for a second for diamonds and ores
  • Run to the edge of life - the maximum chance of a rare moon

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works