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Pakko
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Client-sided mod for automated, convenient resource pack hosting for LAN worlds
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Pakko
Client-sided mod for automated, convenient resource pack hosting for LAN worlds. Select packs you want to host with a vanilla-friendly GUI, and publish within one click.
Currently the following services are available:
Warning Neither I nor Mojang are associated with the above services. Use them at your own risk.
Some Motivations
I've been playing some maps with my friends via LAN lately, and many of them have built-in resource packs. Since initially the packs are only loaded in the host's game, it's always been a real bummer, either requiring everyone to download from a website or sharing the pack elsewhere.
This got me thinking, what if people can simply have their required packs hosted upon publishing the LAN world? Since Minecraft itself supports server-managed resource packs, it might be possible to adapt this mechanism to work with integrated servers beautifully.
I initially selected (and still use) Litterbox as the primary pack hosting service with built-in support as it's totally free and has a delightfully lightweight public-facing API. Expect more options to come.
Configuration
Configurations are stored per world. Normally you can access most of the settings within the game with a
vanilla-ish pack selection GUI. Yet sometimes, if you want to alter some advanced settings (e.g. adding extra
directories in the resource packs for the mod to merge), the config file is located at
<WORLD_FOLDER>/pakko.json. The field names are pretty self-explanatory.
Support
This mod is supported on Fabric and on Minecraft versions from 1.21 to 26.1.2. I might backport the mod if I have time. (Neo)Forge won't be supported as the mod primarily targets vanilla scenarios, most of which are niche when coupled with (Neo)Forge.
Pakko
Client-sided mod for automated, convenient resource pack hosting for LAN worlds. Select packs you want to host with a vanilla-friendly GUI, and publish within one click.
Currently the following services are available:
Some Motivations
I've been playing some maps with my friends via LAN lately, and many of them have built-in resource packs. Since initially the packs are only loaded in the host's game, it's always been a real bummer, either requiring everyone to download from a website or sharing the pack elsewhere.
This got me thinking, what if people can simply have their required packs hosted upon publishing the LAN world? Since Minecraft itself supports server-managed resource packs, it might be possible to adapt this mechanism to work with integrated servers beautifully.
I initially selected (and still use) Litterbox as the primary pack hosting service with built-in support as it's totally free and has a delightfully lightweight public-facing API. Expect more options to come.
Configuration
Configurations are stored per world. Normally you can access most of the settings within the game with a
vanilla-ish pack selection GUI. Yet sometimes, if you want to alter some advanced settings (e.g. adding extra
directories in the resource packs for the mod to merge), the config file is located at
<WORLD_FOLDER>/pakko.json. The field names are pretty self-explanatory.
Support
This mod is supported on Fabric and on Minecraft versions from 1.21 to 26.1.2. I might backport the mod if I have time. (Neo)Forge won't be supported as the mod primarily targets vanilla scenarios, most of which are niche when coupled with (Neo)Forge.
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