Particle Rain
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replaces the default weather with particle effects
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Adds tools to customize the user interface and menus.
Adds or enhances weather and environmental effects.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the client. Works on vanilla servers.
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Description
Particle Rain replaces the default weather with prettier particle effects, and adds some additional fog, wind, and sandstorm weather effects. You can even add or customise weather effects with the in-game config menu.
Fabric versions require Fabric API.
For config, use command /particlerain or your loader's mod list menu
For common compatibility issues, see here
Direct link to video if the embed isnt working: https://www.youtube-nocookie.com/embed/oan4xH5RvH0
Rain Particles
Falls at an angle, as if blown by wind. The wind is stronger during stormy weather.

Snow Particles
Rotate slowly as they fall.

Sandstorms
Dust and shrubs blow through deserts and other dry biomes. Supports modded biomes. Will match the color of the block below.

Biome Tint
Rain and water particles match the biome's water tint. In vanilla biomes, the tint is not this strong.

Water Ripples
Appears when rain falls onto water. Will match the resolution of your resource pack. (configurable)

Water Streaks
Appears when rain hits a wall made of a hard material. (can be configured to appear on any block)

Mist
After rainfall, moisture that has seeped into the ground will evaporate back into the air, creating clouds of mist above the ground. These will also appear naturally in biomes tagged `#c:is_spooky` and `#c:is_wet/` (this too, is configurable)

Configuration & Custom Effects
You can create all kinds of atmospheric particle effects for specific blocks and biomes or edit the existing effects using the built in configuration menu.
Access the menu via the command `/particlerain` or through the mod menu.

Puddles
The puddles feature has been reworked and released as its own mod.
Other Links
Particle Rain replaces the default weather with prettier particle effects, and adds some additional fog, wind, and sandstorm weather effects. You can disable, add, or customise weather effects with the in-game config menu.
Fabric versions require Fabric API.
For config, use command /particlerain or your loader's mod list menu
For common mod compatibility issues, see here.
Rain Particles
Falls at an angle, as if blown by wind. The wind is stronger during stormy weather.

Snow Particles
Rotate slowly as they fall.

Sandstorms
Dust and shrubs blow through deserts and other dry biomes. Supports modded biomes. Will match the color of the block below.

Biome Tint
Rain and water particles match the biome's water tint. In vanilla biomes, the tint is not this strong.

Water Ripples
Appears when rain falls onto water. Will match the resolution of your resource pack.

Water Streaks
Appears when rain hits a wall made of a hard material. (can be configured to appear on any block)

Mist
Moisture hangs in the air in wet/spooky biomes and after rainfall.

Better Rain Haze
There is a haze effect for each weather type. These effects can be enabled in the config (/particlerain). They are disabled by default as they might look odd with some shaders or perform poorly on older systems.

Configuration & Custom Effects
You can create all kinds of atmospheric particle effects for specific blocks and biomes or edit the existing effects using the built in configuration menu.
Access the menu via the command /particlerain or through the mod menu.

Puddles
Puddles feature has been moved to its own mod: https://modrinth.com/mod/puddles-floods/
Mod compatibility notes
| Name | Issue | Solution |
|---|---|---|
| Serene Seasons & similar mods | Rain in deserts | This is typically a feature of mods that add seasons, not a bug or incompatibility. |
| Particull | Weather effects missing | ¯\_(ツ)_/¯ Remove Particull |
| Particle Core | Flickering or disappearing effects | In particle core's config, set culling mode to bounding box or add particles to the blacklist. |
| Particle Tweaks | crash in Minecraft 1.20 | use particle tweaks 1.1.1 instead of the latest version. |
| Complementary & Astrocraft | Black sun | Disable 'Sun/Moon during rain' in Complementary's settings |
| Eureka helms | Eureka helms sometimes breaks random number generation, causing incorrectly placed effects in some scenarios. | ¯\_(ツ)_/¯ |
Other shader pack issues
Shader pack support varies by minecraft version. Some shader packs do not fully support particles.
Please check for or submit an issue if you run into other problems!
Resource pack support
Particle Rain generates its snow and rain textures using the game's weather textures, so it remains compatible with resource packs without them needing to include extra particle textures.
Including custom weather effects
Resource packs can include custom weather effects, or override existing effects, by providing a file at assets/particlerain/particles.json. See here the default version of this file.
Particle effects can use any texture provided in the particles folder in your pack (or in other mods and packs).
You can create or edit particles with the in-game menu, and copy-paste the particles.json from config/particlerain into your resource pack once you're done!
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