Mod
Pedestal Crafting - Patched
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Patched Version of Pedestal Crafting by Axieum
Does not follow a specific thematic focus apart from vanilla Minecraft.
Adds decorative items and furniture for more detailed building.
Addresses and fixes known bugs and issues.
A modified or ported version of an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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About
Description
This is a fork of Pedestal Crafting by Axieum. It provides a few bug fixes and improvements to the original mod as it hasn't been updated since 2018-06-06.
Changes
Bugfixes
- Crash when loading on a server
- Adding multiple particle effects to the core/pedestals after crafting only shows one
- Grass Pedestal has grey texture
Improvements
More Localization
- Indonesian, Turkish, Hindi, Dutch, German, Swedish, Arabic, Italian
Description
Pedestals can be crafted, and placed within a small area around a Pedestal Core. Items to be infused will be placed on the pedestals, while the item to be transformed will be placed on the core. Pedestals are safe for use as decorations, while the Pedestal Core is not.
Compatibility
Features 100% support for:
- WAILA/HWYLA
- The One Probe
- Just Enough Items / Had Enough Items
- CraftTweaker
- GroovyScript
Modpacks
Are you a modpack creator, or looking to manipulate the recipes? Read ahead!
mods.pedestalcrafting.Pedestal.addRecipe(output, ticks, coreItem, inputItems[]);
mods.pedestalcrafting.Pedestal.addRecipe(output, ticks, coreItem, inputItems[], particlesCrafting[], particlesPostCraftCore[], particlesPostCraftPedestal[]);
By using the second statement, you are able to override the particles that are spawned during each crafting phase. Particles Crafting are the particles spawned at the core, for the full duration of the crafting process, while particles post crafting core, are the particles that are spawned on the core after a successful craft, and finally the particles post crafting pedestal are the particles spawned on the pedestals after a successful craft as the items are removed.
An example script that adds a standard recipe, using default particles is as follows (will produce, a bedrock block, that takes 5 seconds; placing a granite block on the core, and surrounding with a sand block, iron ingot, gold ingot and an obsidian block):
mods.pedestalcrafting.Pedestal.addRecipe(<minecraft:bedrock>, 100, <minecraft:stone:1>, [
<minecraft:sand>,
<ore:ingotIron>,
<ore:ingotGold>,
<minecraft:obsidian>
]);
Another example, that features overriding the particles, is as follows (particle name of "endRod" with a count of "2" will spawn at the core during crafting; particle with name "portal" and count of "50" will spawn at the core after crafting; particle with name "smoke" and count "25" and also a chance of "flame" with count "5" will spawn at the pedestals after crafting):
mods.pedestalcrafting.Pedestal.addRecipe(<minecraft:apple>, 100, <minecraft:diamond>, [
<ore:ingotIron>,
<ore:ingotIron>,
<ore:ingotIron>,
<ore:ingotIron>,
<ore:ingotIron>
], [["endRod", "2"]], [["portal", "50"]], [["smoke", "25"], ["flame", "5"]]);
Note, not specifying a particle count will default to 3. For valid particle names, see: Minecraft Wiki - Particles
This is a fork of Pedestal Crafting by Axieum. It provides a few bug fixes and improvements to the original mod as it hasn't been updated since 2018-06-06.
Changes
Bugfixes
- Crash when loading on a server
- Adding multiple particle effects to the core/pedestals after crafting only shows one
- Grass Pedestal has grey texture
Improvements
More Localization
- Indonesian, Turkish, Hindi, Dutch, German, Swedish, Arabic, Italian
Description
Pedestals can be crafted, and placed within a small area around a Pedestal Core. Items to be infused will be placed on the pedestals, while the item to be transformed will be placed on the core. Pedestals are safe for use as decorations, while the Pedestal Core is not.
Compatibility
Features 100% support for:
- WAILA/HWYLA
- The One Probe
- Just Enough Items / Had Enough Items
- CraftTweaker
- GroovyScript
Modpacks
Are you a modpack creator, or looking to manipulate the recipes? Read ahead!
mods.pedestalcrafting.Pedestal.addRecipe(output, ticks, coreItem, inputItems[]);
mods.pedestalcrafting.Pedestal.addRecipe(output, ticks, coreItem, inputItems[], particlesCrafting[], particlesPostCraftCore[], particlesPostCraftPedestal[]);
By using the second statement, you are able to override the particles that are spawned during each crafting phase. Particles Crafting are the particles spawned at the core, for the full duration of the crafting process, while particles post crafting core, are the particles that are spawned on the core after a successful craft, and finally the particles post crafting pedestal are the particles spawned on the pedestals after a successful craft as the items are removed. An example script that adds a standard recipe, using default particles is as follows (will produce, a bedrock block, that takes 5 seconds; placing a granite block on the core, and surrounding with a sand block, iron ingot, gold ingot and an obsidian block):mods.pedestalcrafting.Pedestal.addRecipe(<minecraft:bedrock>, 100, <minecraft:stone:1>, [
<minecraft:sand>,
<ore:ingotIron>,
<ore:ingotGold>,
<minecraft:obsidian>
]);Another example, that features overriding the particles, is as follows (particle name of "endRod" with a count of "2" will spawn at the core during crafting; particle with name "portal" and count of "50" will spawn at the core after crafting; particle with name "smoke" and count "25" and also a chance of "flame" with count "5" will spawn at the pedestals after crafting):mods.pedestalcrafting.Pedestal.addRecipe(<minecraft:apple>, 100, <minecraft:diamond>, [
<ore:ingotIron>,
<ore:ingotIron>,
<ore:ingotIron>,
<ore:ingotIron>,
<ore:ingotIron>
], [["endRod", "2"]], [["portal", "50"]], [["smoke", "25"], ["flame", "5"]]);Note, not specifying a particle count will default to 3. For valid particle names, see: Minecraft Wiki - Particles
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