Peekaboo!

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Peekaboo!

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Disguise as a mob, another player - or maybe just wear a Creeper on your head!

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Cosmetics
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NeoForge
Minecraft
26.2

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Available Platforms

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Mozilla Public License 2.0
Latest Version
Update to 26.2

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Modrinth ID

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About

Description

Peekaboo!

Disguise as a mob, another player - or maybe just wear a Creeper on your head! So stylish!

This mod is creative-only right now.

Items

Disguise

Equippable in the head slot, this item replaces the wearer's player model with that of the Disguise item.

A player wearing a Pig Disguise looks just like a normal Pig, but with a player name tag.

Player inventory menu, but the player has equipped a Chicken Disguise item in their head slot. The player appears to be a Chicken.

Mob Hat

Equippable in the head slot, this item renders an entity model on the player's head.

Player inventory menu, but the player has equipped a Frog Hat item in their head slot. The player has a Frog model on top of their head.

Plushie

Just like a Mob Hat, but cannot be equipped.

Commands

The only command added by Peekaboo! is /disguise. This command modifies the Disguise of the source entity.

/disguise as <entity> [<nbt>]

Disguises the source entity (@s) as the specified entity type argument, with optional additional entity data.

For example:

  • /disguise as minecraft:pig - disguises as a plain Pig
  • /disguise as minecraft:creeper {powered:true} - disguises as a Charged Creeper

/disguise skin as <player>

Disguises the source player with the skin of the specified player name.

For example:

  • /disguise skin as Cojomax99 - replaces the source player's skin with that of Cojomax99
    • Note: this will only be visible if the source player is not already disguised as another entity

/disguise skin clear

Clears the current skin disguise of the source player, if any is set.

/disguise name as <name>

Replaces the source entity's custom name with the specified name Text Component.

For example:

  • /disguise name as "Dwight Schrute"

/disguise name clear

Clears the current custom name disguise of the source entity, if any is set.

/disguise scale <scale>

Sets the scale modifier for the current disguise of the source entity. scale is a float between 0.1 and 20.0.

For example:

  • /disguise scale 0.5 - sized to 50% of normal scale
  • /disguise scale 1 - resets scale to normal

/disguise hideShadow <value>

If value is true, the source entity will cast no shadow.

For example:

  • /disguise hideShadow true - hides the source entity's shadow

/disguise clear

Clears all currently applied disguise properties on the source entity, if any are set.

Applying disguises to other entities

Any Living Entity (generally: entities with AI, Players, and Armor Stands) can be disguised. /execute as can be used to disguise another entity.

For example:

  • /execute as @n[type=wolf] run disguise as sheep - disguises the nearest Wolf as a Sheep

Item Components

peekaboo:disguise

A specification of the Disguise to be applied when equipping an item.

Format: object with fields:

  • entity - optional entity data (same format as the minecraft:entity_data component), the entity disguise to apply
    • If not present, no entity disguise will be applied
  • scale - optional float between 0.1 and 20.0, the scale modifier to apply
    • Default: 1.0
  • changes_size - optional boolean, true if the disguise entity's bounding box should be inherited
    • Default: true
  • custom_name - optional Text Component, the display name override (both in-world and in the Tab List)
  • skin_profile - optional profile data (same format as the minecraft:profile component), the player skin disguise to use
  • hide_shadow - optional boolean, true if the entity's shadow should be hidden
    • Default: false
  • e.g. peekaboo:disguise={entity:{id:'minecraft:creeper',powered:true}}
  • e.g. peekaboo:disguise={skin_profile:{name:'Cojomax99'},scale:1.5}

peekaboo:entity

A specification of the entity to be rendered for the Mob Hat and Plushie items.

Format: same as the minecraft:entity_data component

  • e.g. peekaboo:entity={id:'minecraft:creeper',powered:true}

peekaboo:size

A scale modifier for the rendering of Disguise, Mob Hat, or Plushie items.

Format: positive float e.g. peekaboo:size=1.5

Peekaboo!

Disguise as a mob, another player - or maybe just wear a Creeper on your head! So stylish!

This mod is creative-only right now.

Items

Disguise

Equippable in the head slot, this item replaces the wearer's player model with that of the Disguise item.

A player wearing a Pig Disguise looks just like a normal Pig, but with a player name tag.

Player inventory menu, but the player has equipped a Chicken Disguise item in their head slot. The player appears to be a Chicken.

Mob Hat

Equippable in the head slot, this item renders an entity model on the player's head.

Player inventory menu, but the player has equipped a Frog Hat item in their head slot. The player has a Frog model on top of their head.

Plushie

Just like a Mob Hat, but cannot be equipped.

Commands

The only command added by Peekaboo! is /disguise. This command modifies the Disguise of the source entity.

/disguise as <entity> [<nbt>]

Disguises the source entity (@s) as the specified entity type argument, with optional additional entity data.

For example:

  • /disguise as minecraft:pig - disguises as a plain Pig
  • /disguise as minecraft:creeper {powered:true} - disguises as a Charged Creeper

/disguise skin as <player>

Disguises the source player with the skin of the specified player name.

For example:

  • /disguise skin as Cojomax99 - replaces the source player's skin with that of Cojomax99
    • Note: this will only be visible if the source player is not already disguised as another entity

/disguise skin clear

Clears the current skin disguise of the source player, if any is set.

/disguise name as <name>

Replaces the source entity's custom name with the specified name Text Component.

For example:

  • /disguise name as "Dwight Schrute"

/disguise name clear

Clears the current custom name disguise of the source entity, if any is set.

/disguise scale <scale>

Sets the scale modifier for the current disguise of the source entity. scale is a float between 0.1 and 20.0.

For example:

  • /disguise scale 0.5 - sized to 50% of normal scale
  • /disguise scale 1 - resets scale to normal

/disguise hideShadow <value>

If value is true, the source entity will cast no shadow.

For example:

  • /disguise hideShadow true - hides the source entity's shadow

/disguise clear

Clears all currently applied disguise properties on the source entity, if any are set.

Applying disguises to other entities

Any Living Entity (generally: entities with AI, Players, and Armor Stands) can be disguised. /execute as can be used to disguise another entity.

For example:

  • /execute as @n[type=wolf] run disguise as sheep - disguises the nearest Wolf as a Sheep

Item Components

peekaboo:disguise

A specification of the Disguise to be applied when equipping an item.

Format: object with fields:

  • entity - optional entity data (same format as the minecraft:entity_data component), the entity disguise to apply
    • If not present, no entity disguise will be applied
    • scale - optional float between 0.1 and 20.0, the scale modifier to apply
      • Default: 1.0
    • changes_size - optional boolean, true if the disguise entity's bounding box should be inherited
      • Default: true
    • custom_name - optional Text Component, the display name override (both in-world and in the Tab List)
    • skin_profile - optional profile data (same format as the minecraft:profile component), the player skin disguise to use
    • hide_shadow - optional boolean, true if the entity's shadow should be hidden
      • Default: false
    • e.g. peekaboo:disguise={entity:{id:'minecraft:creeper',powered:true}}
    • e.g. peekaboo:disguise={skin_profile:{name:'Cojomax99'},scale:1.5}

peekaboo:entity

A specification of the entity to be rendered for the Mob Hat and Plushie items.

Format: same as the minecraft:entity_data component

  • e.g. peekaboo:entity={id:'minecraft:creeper',powered:true}

peekaboo:size

A scale modifier for the rendering of Disguise, Mob Hat, or Plushie items.

Format: positive float e.g. peekaboo:size=1.5

Screenshots

Gallery

  • Hat Item
    Hat Item Player inventory menu, but the player has equipped a Frog Hat item in their head slot. The player has a Frog model on top of their head.
  • Disguise Item
    Disguise Item Player inventory menu, but the player has equipped a Chicken Disguise item in their head slot. The player appears to be a Chicken.

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~16,000
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~15,000
Modrinth
<1,000
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