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The Peeping Tom mod introduces a terrifying humanoid creature with a creepy face and an unnaturally long neck, which it uses to stalk its victims from the Trever Henderson Universe. During the night, Peeping Tom will begin to watch you from a distance, slowly drawing closer the more time passes. The longer he observes, the more aggressive he becomes, and eventually, he will attack. By day, there are no signs of him, but as night falls, he will reappear, silently lurking and waiting. Discover the ghost of Peeping Tom, hear eerie new sounds, and explore a long-forgotten abandoned structure linked to his presence.
● A mod made by Zcoper
● Mod created with MCreator!
● Requires Geckolib:
GeckoLib 1.19.2 Version
GeckoLib 1.19.4 Version
GeckoLib 1.20.1 Version
● Visit my Discord Server!
https://discord.gg/akP56NtmVQ
● Important FaQ
► [OLD] What is my console spaming?
Most mobs use special spawning conditions, which means that these mobs can only appear under certain conditions. If the spawning conditions work, this spam is created in the console.
► [OLD] Why can't I summon a mob?
Spawning Conditions determine which conditions must be met in order to spawn certain mobs. Some mobs only spawn above Y level 60. Some below. Most mobs can only spawn in the overworld than in other dimensions.
► Why are features missing in different versions?
It is recommended to play the newest versions of higher minecraft versions.
Not all features of MCreator available or the same in different versions.
For example: Version 1.19.2 doesn't have the feature of shield, better structure generation or custom villagers, but Version 1.20.1 does have them.
► How does the Phases work?
Through the phases that increase during the night up to phase 6, Peeping Tom becomes more aggressive.
Phase 0: Nothing happend yet
Phase 1: "You hear unsettling whispers in the distance..."
Creepy ambient sounds can be played during the night.
Phase 2: "Something will watch you from afar..."
Peeping Tom with a 21 block tall neck can spawn and stalk you.
Phase 3: "A presence will follow you, keeping a distance..."
Peeping Tom with a 7.5 block tall neck can spawn, stalk and following you but keeping his distance to 40 Blocks.
The Ghost of Peeping Tom can spawn infront of you when you hear a Creepy Sound.
Phase 4: "Shadows move closer, something is following you..."
Peeping Tom keeps his distance now to 25 blocks.
The Ghost of Peeping Tom can now spawn naturaly.
Phase 5: "The creature is closing in, only a short distance away..."
Peeping Tom keeps his distance now to 10 blocks.
Phase 6: "It becomes aggressive, stay on guard..."
Peeping Tom can become aggressiv when you get to close to it.
► How to change phases?
Phases are reset to 0 if Peeping Tom kills a player in Phase 6.
Alternatively, you can use the command "peepingtom_phases" to increase the phase by one.
The phases are reset to 0 with the command “peepingtom_phases_reset”.
► Does the mod work with the Long Horse mod?
Yes! Peeping Tom is compatible with the Long Horse mod since his version 1.9 and the Long Horse Version 1.2. If you see Long Horse, it could increase the Peeping Toms Phase, working as a warning.

Peeping Tom
Peeping Tom is a horrifying humanoid with a creepy face and an unnaturally long neck. From Phase 2, it spawns in forests, extending its neck up to 21 blocks high to watch the player from anywhere, accompanied by a constant eerie hum. If approached, Peeping Tom vanishes. From Phase 3, a smaller version with a 7.5-block-high neck appears, following the player but keeping a distance. With each phase, it gets closer, always watching because it knows where you are. By Phase 6, Peeping Tom can turn aggressive when getting to close, becoming faster, breaking leaves, and destroying shields. If killed, it vanishes. If it kills a player, all phases reset to 0, and it disappears once again.
● Show all Creatures

Peeping Tom Ghost
From Phase 4, a ghostly version of Peeping Tom can appear without its long neck. It remains passive and vanishes if approached. Starting in Phase 3, when a creepy ambient sound plays, there’s a 20% chance this form will spawn infront you and trys to jumpscare the player before disappearing again.
● Mods Origins:
https://villains.fandom.com/wiki/Peeping_Tom_(Trevor_Henderson)
● Config File not inculed.
● You are all allowed to use this mod in your modpacks!
● Do not port my mods without permission!
● Check out my other Mods:
https://www.curseforge.com/members/zcoperfy/projects
The Peeping Tom mod introduces a terrifying humanoid creature with a creepy face and an unnaturally long neck, which it uses to stalk its victims from the Trever Henderson Universe. During the night, Peeping Tom will begin to watch you from a distance, slowly drawing closer the more time passes. The longer he observes, the more aggressive he becomes, and eventually, he will attack. By day, there are no signs of him, but as night falls, he will reappear, silently lurking and waiting. Discover the ghost of Peeping Tom, hear eerie new sounds, and explore a long-forgotten abandoned structure linked to his presence.
Updates continue on Curseforge
- A mod made by Zcoper
- Mod created with MCreator!
- Requires Geckolib
● Visit my Discord Server! https://discord.gg/akP56NtmVQ
● Important FaQ
Spoiler
► [OLD] What is my console spaming?
Most mobs use special spawning conditions, which means that these mobs can only appear under certain conditions. If the spawning conditions work, this spam is created in the console.
► [OLD] Why can't I summon a mob?
Spawning Conditions determine which conditions must be met in order to spawn certain mobs. Some mobs only spawn above Y level 60. Some below. Most mobs can only spawn in the overworld than in other dimensions.
► Why are features missing in different versions?
It is recommended to play the newest versions of higher minecraft versions.
Not all features of MCreator available or the same in different versions. For example: Version 1.19.2 doesn't have the feature of shield, better structure generation or custom villagers, but Version 1.20.1 does have them.
► How does the Phases work?
Through the phases that increase during the night up to phase 6, Peeping Tom becomes more aggressive.
Phase 0: Nothing happend yet
Phase 1: "You hear unsettling whispers in the distance..." Creepy ambient sounds can be played during the night.
Phase 2: "Something will watch you from afar..." Peeping Tom with a 21 block tall neck can spawn and stalk you.
Phase 3: "A presence will follow you, keeping a distance..." Peeping Tom with a 7.5 block tall neck can spawn, stalk and following you but keeping his distance to 40 Blocks. The Ghost of Peeping Tom can spawn infront of you when you hear a Creepy Sound.
Phase 4: "Shadows move closer, something is following you..." Peeping Tom keeps his distance now to 25 blocks. The Ghost of Peeping Tom can now spawn naturaly.
Phase 5: "The creature is closing in, only a short distance away..." Peeping Tom keeps his distance now to 10 blocks.
Phase 6: "It becomes aggressive, stay on guard..." Peeping Tom can become aggressiv when you get to close to it.
► How to change phases?
Phases are reset to 0 if Peeping Tom kills a player in Phase 6.
Alternatively, you can use the command "peepingtom_phases" to increase the phase by one. The phases are reset to 0 with the command “peepingtom_phases_reset”.
► Does the mod work with the Long Horse mod?
Yes! Peeping Tom is compatible with the Long Horse mod since his version 1.9 and the Long Horse Version 1.2. If you see Long Horse, it could increase the Peeping Toms Phase, working as a warning.

Peeping Tom is a horrifying humanoid with a creepy face and an unnaturally long neck. From Phase 2, it spawns in forests, extending its neck up to 21 blocks high to watch the player from anywhere, accompanied by a constant eerie hum. If approached, Peeping Tom vanishes. From Phase 3, a smaller version with a 7.5-block-high neck appears, following the player but keeping a distance. With each phase, it gets closer, always watching because it knows where you are. By Phase 6, Peeping Tom can turn aggressive when getting to close, becoming faster, breaking leaves, and destroying shields. If killed, it vanishes. If it kills a player, all phases reset to 0, and it disappears once again.
- Config File not inculed.
- You are all allowed to use this mod in your modpacks!
- Do not port my mods without permission!
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