Performance Tweaks
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Several optimizations and bugfixes. Entity Collision FPS fix, Let-Me-Despawn, railway optimization and alternate current.
Enhances game performance and optimizes resource usage.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Performance tweaks is a mod that contains several optimizations and fixes, ranging from entity optimizations to redstone. Post your thoughts in the comments, for new optimizations you would like to see!
From now on, I am bundling performance tweaks as a multi-platform mod, available for many Minecraft versions. Every optimization will be included, but there will be config options to disable some of them if you don't want them.
Config: (1.2.0+) All config files are now under config/perf-tweaks folder
Dependencies: Because this mod is now multi-platform, Architectury API is now a required dependency
This mod can just be installed on client and server, but works best when installed on both.
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Optimizations
Many of these optimizations are no longer updated to modern Minecraft versions, or have additional functionality / configure-ability.
Client Side Optimizations
- Optimization to skip collision checks with many client side entities. (These checks are already handled by the server, reducing the strain on your client.)
- Forked from Corgi_Taco's Entity Collision FPS Fix (Curseforge), (Github)
- Super lightweight, so it should be compatible all mods.
Server Side Optimizations
Optimization to allow mobs with equipped items to despawn naturally. Preserves dropped items when mobs despawn (Configurable)
- Forked from frikinjay's Let Me Despawn mod (Curseforge), (Github). Contains additional configuration options not present in the original mod
- Lightweight tweak that should boost server performance if your world has lots of various entities.
- Configurable mob exclusion list. To make a mob "persistent" just enter
perf_tweaks persistence <mob-name> - If you don't want this optimization, Set
"despawning.enable_despawning_optimization": falsein theperf_tweaks.jsonin the configs.
Optimizations to reduce block updates and power calculations made to Redstone. (Configurable)
- Forked from AC. Credit to SpaceWalkerRS for this fantastic mod: (Curseforge), (GitHub)
- Designed to be minimally invasive to existing Minecraft code, so it shouldn't have any compatibility issues except maybe with mods that significantly alter Redstone.
- If you don't want this optimization, Set
"enable_alternate_current_by_default": falsein theperf_tweaks.jsonin the configs. Additionally, you can disable alternate current for any world by typing commandalternatecurrent off
Optimizations to speed up performance with powered rails. Replaces wasteful recursive method calling with a much faster check by a single powered rail.
- Forked from the mod by FX_PR0CESS: (Curseforge), (Github). The original mod is no longer being updated.
- This mod comprises 1 mixin, so there should be no compatibility issues
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