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Permanent effects
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Grants permanent effects to players
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This datapack is used in the Effect SMP (if you didn't already know that).
The datapack gives you two permanent effects (up to 15 effects are available), after you have crafted the first effect and drunk it, then you can choose a second effect to drink. These effects are permanent, and brewing is disabled, to balance the effects and give them each a use. Try these effects and give your team the best chance at winning the game!
All effects are the power one of that effect, except health boost, it is the power five of the effect.
To use the effects you will need to join one of the teams that are premade in the datapack (red, blue, green, yellow)
I plan to make a single player version so you can use it, without being part of a team... (maybe...)
The invisibility effect can be toggled on and off, using the invisibility toggler (original name I know).
Once you have drunk the potion you have crafted, you will get the effect for one second, then after 0 to 60 seconds you will gain the effect permanently, the same thing happens after respawning. You wait 0 to 60 seconds - after respawning - and you will automatically have the effect renewed.
Important!
You only can get two of the fifteen effects, so chose your effects carefully. If you chose a horrible effect for your team, THERE IS NO WAY TO REMOVE THE EFFECT(currently).
How to craft the effects
To craft the effects, you need the Effect upgrade core. Which is crafted with 4 netherite ingots, 4 diamond blocks, and a nether star.

Once you have crafted the Effect Upgrade Core, You can craft one of the effects.
the recipes of the effects
Conduit Power:

Dolphin's Grace:

Fire Resistance:

Haste:

Health Boost: (Note: this is level 5 health boost, and the others are level 1 of the effect)

Hero of the Village:

Invisibility:

Jump Boost:

Regeneration:

Resistance:

Saturation:

Slow Falling: (I doubt that anyone would use this one, but...)

Speed: (or swiftness, idk)

Strength:

Water Breathing: (I know, the conduit power is this, but better)

Huge thanks to HAZERD2 for testing this datapack.
Thanks to Quackleb for the videos on learning datapacks
Disclaimer: I have used AI in this project, I used it for some of the names of the advancements. And I used it also used it in the tick function
execute as @a[scores={invisibility_toggle_cooldown=1..}] run scoreboard players remove @s invisibility_toggle_cooldown 1
The advancements I used AI to help with the names: dolphins grace, health boost.
Other than that, everything else I learnt, and is AI free.
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