Persistent Health Attributes
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A scoreboard driven server-side mod created to make permanent health gain or loss easier.
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Litterally a copy and paste from my documentation google docs
| Element Type | Name | Procedure Use |
|---|---|---|
| Gamerule | DefaultMaxHealth | Default Value: 20 |
| Gamerule | HealthSetOnJoin | Default Value: True |
| Scoreboard | HasPlayerJoined | When player joins world: If HasPlayerJoined Scoreboard ≠ 1 AND HealthSetOnJoin Gamerule:→ Set PlayerMaxHealth Scoreboard to 20→ Set HasPlayerJoined Scoreboard to DefaultMaxHealth Gamerule |
| Scoreboard | PlayerMaxHealth | When player respawns: Run command as the event/target entity: /attribute @s minecraft:generic.max_health base set <PlayerMaxHealth Scoreboard> |
| Command | /set_max_health | Usage: /set_max_health <playername> <max_health>→ Sets PlayerMaxHealth Scoreboard to <max_health>→ Run command as the event/target entity: /attribute @s minecraft:generic.max_health base set <PlayerMaxHealth Scoreboard> |
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