Petrol's Parts (Create add-on)

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Petrol's Parts (Create add-on)

By PetrolparkOwner

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Unique aesthetic and functional components for Create like Corner Shafts, Pneumatic Tubes and Coaxial Cogwheels

Industrial
Steampunk/Dieselpunk
Tech
Energy & Resource Systems
Create-focused
Aesthetic Improvements
Mod Addon
Mod Loaders
Forge
NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Petrol's Parts 1.3.7

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Petrol's Parts are a collection of useful new components for Create. Most are used for transfering rotation in new ways. There are no retextured Cogwheels or "black boxes" - every kinetic component provides a new connection or feature not available in base Create, and all are satisfyingly animated.

Petrol's Parts (note: the mod is not called "Create: Petrol's Parts") include the following kinetic components:

  • Shaftless Cogwheels and Coaxial Cogwheels (small and large) - up to 3 can be placed in one block, along with Shafts and Shaft Halves, and they can rotate independently
  • Bevel Cogwheel - up to four can be placed in one block (along with a Shaft) to convey rotation around corners like a partial Gearbox, or they can be placed diagonally to convey connect orthogonal small Cogwheels
  • Corner Shaft - take a guess
  • Overload Clutch - conveys a set amount of Stress between kinetic networks, so if a subnetwork becomes overstressed the parent is unaffected
  • Movement - a kinetic battery for storing Stress
  • Colossal Cogwheel - a 5x5 ring gear
  • Redstone Transmission - moves Cogwheels along a shaft under Redstone control
  • Hydraulic Transmission - end-game cheater part that can connect kinetics in almost any way
  • Horse Mill - generates Stress by the work of animals
  • Differential - rotates at the sum of its two input speeds
  • Planetary Gearset - modified Large Cogwheel

It also includes these non-kinetic features:

  • Brass Depot - allows filtering Filling, Pressing, Deploying, Blasting, Haunting, Smoking and Splashing recipes
  • Friction Heater - converts rotation into Blaze Burner heat
  • Pneumatic Tube - like the Hydraulic Transmission, but moves Items
  • Redstone Programmer - essentially a MIDI editor for Redstone signals, making it easier to make music and automate with Redstone Links
  • Encasing Crushing Wheels (this is a feature from the Library) which allows Crushing and Milling recipes to be filtered

All the components have Ponders explaining them. A few of them allow you to easily make connections that would be difficult in base Create, so modpack authors may wish to gate the recipes for some of Petrol's Parts. There are config options to easily disable recipes for any component.

It requires Create and this library!

AI Usage

AI has been used to tailor "stock" algorithms for specific isolated use cases with small straightforward specs, for example figuring out how to rotate things in renderers and the Corner Shaft auto-connection pathfinding. The core functionality of all blocks, and APIs and systems that span the whole project are carefully designed and implemented by me (a human), and AI is never used for ideas, art or descriptions.

Requests for ports to other modloaders or versions will be ignored.

Petrol's Parts are a collection of useful new components for Create. Most are used for transfering rotation in new ways. There are no retextured Cogwheels or "black boxes" - every kinetic component provides a new connection or feature not available in base Create, and all are satisfyingly animated.

Petrol's Parts (note: the mod is not called "Create: Petrol's Parts") include the following kinetic components:

  • Shaftless Cogwheels and Coaxial Cogwheels (small and large) - up to 3 can be placed in one block, along with Shafts and Shaft Halves, and they can rotate independently
  • Bevel Cogwheel - up to four can be placed in one block (along with a Shaft) to convey rotation around corners like a partial Gearbox, or they can be placed diagonally to convey connect orthogonal small Cogwheels
  • Corner Shaft - take a guess
  • Overload Clutch - conveys a set amount of Stress between kinetic networks, so if a subnetwork becomes overstressed the parent is unaffected
  • Movement - a kinetic battery for storing Stress
  • Colossal Cogwheel - a 5x5 ring gear
  • Redstone Transmission - moves Cogwheels along a shaft under Redstone control
  • Hydraulic Transmission - end-game cheater part that can connect kinetics in almost any way
  • Horse Mill - generates Stress by the work of animals
  • Differential - rotates at the sum of its two input speeds
  • Planetary Gearset - modified Large Cogwheel

It also includes these non-kinetic features:

  • Brass Depot - allows filtering Filling, Pressing, Deploying, Blasting, Haunting, Smoking and Splashing recipes
  • Friction Heater - converts rotation into Blaze Burner heat
  • Pneumatic Tube - like the Hydraulic Transmission, but moves Items
  • Redstone Programmer - essentially a MIDI editor for Redstone signals, making it easier to make music and automate with Redstone Links
  • Encasing Crushing Wheels (this is a feature from the Library) which allows Crushing and Milling recipes to be filtered

All the components have Ponders explaining them. A few of them allow you to easily make connections that would be difficult in base Create, so modpack authors may wish to gate the recipes for some of Petrol's Parts. There are config options to easily disable recipes for any component.

It requires Create and this library!

AI Usage

AI has been used to tailor "stock" algorithms for specific isolated use cases with small straightforward specs, for example figuring out how to rotate things in renderers and the Corner Shaft auto-connection pathfinding. The core functionality of all blocks, and APIs and systems that span the whole project are carefully designed and implemented by me (a human), and AI is never used for ideas, art or descriptions.

Requests for ports to other modloaders or versions will be ignored.

Screenshots

Gallery

  • Shaftless Cogwheels
    Shaftless Cogwheels Up to 3 Shaftless (and Coaxial) Cogwheels can be placed in one block, allowing you to compact your gearings
  • Coaxial Cogwheel
    Coaxial Cogwheel Although this appears to be an impossible setup at first glance, it is enabled by the Coaxial Cogwheel
  • Corner Shaft
    Corner Shaft An aesthetic alternative to the Gearbox for getting Shafts to turn corners
  • Overload Clutch.gif
    Overload Clutch.gif Overload Clutch.gif
  • Movement.gif
    Movement.gif Movement.gif
  • Colossal Cogwheel
    Colossal Cogwheel It's huge!
  • Planetary Gearset
    Planetary Gearset Planetary Gearset's Shafts rotate twice as fast and the opposite direction to their teeth
  • Redstone Transmission
    Redstone Transmission Control kinetics with Redstone, allowing you to create proper gearshifts
  • Differential
    Differential Differentials sum input speeds, allowing for the creation of rotary calculators
  • Pneumatic Tube
    Pneumatic Tube Transfer items along any path you want
  • Redstone Programmer
    Redstone Programmer Write any sequence of Redstone signals and these will be broadcast to nearby Redstone Links with the Programmer placed or in your inventory
  • Coaxial Cogwheels
    Coaxial Cogwheels Although this appears to be an impossible setup at first glance, it is enabled by the Coaxial Cogwheel
  • Shaftless Cogwheels
    Shaftless Cogwheels Up to 3 Shaftless (and Coaxial) Cogwheels can be placed in one block, allowing you to compact your gearings
  • Bevel Cogwheels
    Bevel Cogwheels Versatile blocks that relay rotation around corners like partial Gearboxes, or mounted diagonally between small Cogwheels
  • Corner Shaft
    Corner Shaft An aesthetic alternative to the Gearbox for getting Shafts to turn corners
  • Overload Clutch
    Overload Clutch Segments kinetic networks, so if one part becomes overstressed the parent network is unaffected
  • Movement
    Movement A kinetic battery that stores Stress Units
  • Colossal Cogwheel
    Colossal Cogwheel It's huge!
  • Redstone Transmission
    Redstone Transmission Control kinetics with Redstone, allowing you to create proper gearshifts
  • Horse Mill
    Horse Mill Cows, Horses, Donkeys and Mules can be used to generate SU
  • Differential
    Differential Differentials sum input speeds, allowing for the creation of rotary calculators
  • Planetary Gearset
    Planetary Gearset Planetary Gearset's Shafts rotate twice as fast and the opposite direction to their teeth
  • Friction Heater
    Friction Heater The Friction Heater can provide Blaze Burner heat without any fuel, if you can figure out how to power it from both sides
  • Pneumatic Tube
    Pneumatic Tube Transfer items along any path you want
  • Redstone Programmer
    Redstone Programmer Write any sequence of Redstone signals and these will be broadcast to nearby Redstone Links with the Programmer placed or in your inventory

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