Mod
Petrol's Parts (Create add-on)
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Unique aesthetic and functional components for Create like Corner Shafts, Pneumatic Tubes and Coaxial Cogwheels
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around Victorian-era technology (steampunk) or early 20th-century technology (dieselpunk) with a retro-futuristic twist.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Improves the visual aspects of the game with better textures, models, etc.
Adds extra features or content to an existing mod.
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Petrol's Parts is a collection of components for transferring rotational force in Create. There are no retextured Cogwheels or "blackboxes" - every component provides a new connection not available in base Create, and all are satisfyingly animated.
Most of the kinetic components were ported from Destroy into this separate mod so you don't have to deal with the parts of Destroy I actually spent time on.
Petrol's Parts (note: the mod is not called "Create: Petrol's Parts") adds the following kinetic components:
- Coaxial Cogwheel and Large Coaxial Cogwheel - Cogwheels whose Shafts and teeth rotate independently
- Differential - rotates at the sum of its two input speeds
- Corner Shaft - take a guess
- Planetary Gearset - modified Large Cogwheel
- Colossal Cogwheel - a 5x5 ring gear
- Hydraulic Transmission - end-game cheater part that can connect kinetics in almost any way
It also adds:
- Pneumatic Tube - like the Hydraulic Transmission, but moves Items
- Redstone Programmer - essentially a MIDI editor for Redstone signals, making it easier to make music and automate with Redstone Links
All have Ponders explaining them. Apart from the Hydraulic Transmission, none of them too easily allow you to make connections that are difficult in base Create, but they do still disrupt the 'intended' core Create gameplay of rotation-force-connection-puzzles, so modpack authors may wish to gate the recipes for Petrol's Parts components.
It requires Create and this library!
Requests for ports to other modloaders or versions will be ignored.
Petrol's Parts are a collection of useful new components for Create. Most are used for transfering rotation in new ways. There are no retextured Cogwheels or "black boxes" - every kinetic component provides a new connection not available in base Create, and all are satisfyingly animated.
Petrol's Parts (note: the mod is not called "Create: Petrol's Parts") include the following kinetic components:
- Coaxial Cogwheel and Large Coaxial Cogwheel - Cogwheels whose Shafts and teeth rotate independently
- Corner Shaft - take a guess
- Differential - rotates at the sum of its two input speeds
- Planetary Gearset - modified Large Cogwheel
- Colossal Cogwheel - a 5x5 ring gear
- Hydraulic Transmission - end-game cheater part that can connect kinetics in almost any way
It also includes these non-kinetic features:
- Brass Depot - allows filtering Filling, Pressing, Deploying, Blasting, Haunting, Smoking and Splashing recipes
- Pneumatic Tube - like the Hydraulic Transmission, but moves Items
- Redstone Programmer - essentially a MIDI editor for Redstone signals, making it easier to make music and automate with Redstone Links
- Encasing Crushing Wheels (this is a feature from the Library) which allows Crushing and Milling recipes to be filtered
All the components have Ponders explaining them. A few of them allow you to easily make connections that would be difficult in base Create, so modpack authors may wish to gate the recipes for some of Petrol's Parts. There are config options to easily disable recipes for any component.
It requires Create and this library!
Requests for ports to other modloaders or versions will be ignored.
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