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Phantomcatcher
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Way to protect yourself from phantom spawning
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About
Description

Description
Phantomcatcher allows you to protect some area from phantom spawning. No more annoying phantoms at your base and no more sleeping needed.
Works like Lightning Rod but protects from Phantoms
Why this is good to use
-
You can use cats. But it doesn't prevent Phantom spawning.
-
You can turn off Phantom spawning by setting
doInsominagamerule tofalse. But in some cases you need to farm Phantom Membranes. -
You can prevent phantom spawning by sleeping. But it may not work on a server.
-
You can build glass roof above your base. But it can look terrible and be not comfortable if you use elytra to fly above your base.
Phantomcatcher doesn't have any of this problem. You just place it anywhere. You can even hide it.
How to play with it
Craft

How it catches Phantoms
Phantomcatcher can't catch Phantoms untill it fully charged. It charges for 3 game days (1 real hour)
So after you place it you need to wait.
You can see how phantomcatcher changes while charging.
Charge stages
Fully charged on charge 3

Phantomcatcher works on a limited area 5x5 chunks around it. (Chunk-aligned)
Supported languages
- English (US)
- Крысиный перевод (Где?)
- Русский (Россия)
- Русскiй дореформенный (Россiйская имперiя)
Technical
Commands
/function give:phantomcatcher/...allows you to get any item from the datapack/function phantomcatcher:configopens datapack config in game
Config
You can edit datapack if you need.
phantomcatcher:config
charge_periodcatch_square_sizecatch_renamed_catchable
Entity Tags
#phantomcatcher:catchable
Fonts
Pack also adds new font: phantomcatcher:emoji
Available emojies:
{"translate":"emoji.phantomcatcher.phantomcatcher","font":"phantomcatcher:emoji"}
Installation
Download Pack and use it as resource and data pack.
Updating
Mostly you just need to replace the old pack with the new one.
If you have changed config you need to change it again in newer version
WARNING
This pack hasn't tools to be properly deleted from your world
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