PingSynс

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PingSynс

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Advanced ping synchronization and strict backtrack mod. Ensures fair hit registration for high-ping players with beautiful visual ghost rendering. 100% safe for modern anticheats.

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PingSync-1.0.0.jar
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⚡ PingSync: Advanced Network & Hit Registration Sync

[English] PingSync is a client-side network optimization and visual assist mod designed to fix hit registration issues caused by latency and server desync.

❓ The Problem

In vanilla Minecraft, hit registration is heavily affected by your ping. If you have high latency, the player you are attacking is physically no longer where you see them on your screen. This leads to missed hits and frustrating PvP experiences.

💡 The Solution

PingSync fixes this by perfectly synchronizing your client with the server's delay. It calculates your exact Round-Trip Time (RTT) and adjusts your hit registration to match the server's state.

✨ Key Features

  • Strict Ping Compensation: No more missed hits. The mod ensures your attacks register exactly where they should based on your real latency.
  • Dynamic TPS Adaptation: Automatically monitors server health and adjusts network cadence to handle server lag and TPS drops seamlessly.
  • Advanced Ghost Rendering: Visually displays the true server-side position of entities using highly customizable "Ghost" hitboxes or models.
  • Shader Compatible: Engineered to work flawlessly with modern rendering pipelines (Iris, Sodium, OptiFine) without depth buffer glitches.
  • In-Game GUI: Fully configurable via ModMenu (requires Cloth Config).

⚠️ Fair Play Disclaimer: PingSync is designed as a strict QoL (Quality of Life) and network compensation tool. It only compensates for your actual network ping. It does NOT provide artificial reach, packet spoofing, or unfair advantages. It is calibrated to be safe on strict modern server environments.


[Русский] PingSync — это клиентский мод для сетевой оптимизации, созданный для исправления проблем с регистрацией ударов из-за пинга и рассинхрона серверов.

❓ Проблема

В ванильном Minecraft регистрация попаданий сильно зависит от вашего пинга. Если у вас высокая задержка, противник физически уже не находится там, где вы его видите. Это приводит к "пустым" ударам и ломает PvP.

💡 Решение

PingSync исправляет это, идеально синхронизируя ваш клиент с задержкой сервера. Мод рассчитывает точное время отклика (RTT) и позволяет вам попадать по противникам так, как если бы вы играли с нулевым пингом.

✨ Основные функции

  • Строгая компенсация пинга: Мод гарантирует, что ваши удары будут зарегистрированы честно, основываясь на вашей реальной задержке.
  • Динамическая адаптация TPS: Автоматически отслеживает состояние сервера и подстраивается под просадки TPS и лаги.
  • Продвинутый Ghost-рендеринг: Визуализирует реальное серверное положение цели с помощью настраиваемых "призрачных" хитбоксов или моделей.
  • Совместимость с шейдерами: Идеально работает с Iris, Sodium и OptiFine без графических артефактов.
  • Внутриигровое меню: Полная настройка мода прямо в игре (требуется ModMenu).

⚠️ Fair Play (Честная игра): PingSync создан исключительно как инструмент для компенсации сети. Мод компенсирует только ваш реальный пинг. Он НЕ предоставляет искусственного рича или подмены пакетов и откалиброван для безопасной игры на современных серверах.

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