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This will now add blood to dynamically place under blocks
Mobs will bleed their own colours (creeper and slime green, blaze yellow, magma cube black and orange, endermen magenta, skeletons none)
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If a modded entity has "creeper" or "slime" in their name, they will bleed green. If a mob has "blaze" in their name they will bleed yellow. If a modded entity has "magma cube" in their name they shall bleed black and orange. If a modded entity has "enderman" in their name they will bleed magenta.
Every other entity without those specifications bleed red.
There is also a config that is automatically enabled that prevents the red hit overlay on mobs, you can turn this off in pixelblood.cfg in minecraft/config
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