Pixel Loot

Quick rating

Community listing page, reviews here may not be monitored by the author.

Pixel Loot

No reviews yet

Pixel Loot - Enhancing Pixelmon with Dynamic Rewards

Anime & Pop Culture
No Genre
Multiplayer Unsupported
Server Utility
Mod Addon
Economy & Trade Systems
Pokemon
Mod Loaders
Forge
NeoForge
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Dedicated Server Only

Runs on a dedicated server only; does not work in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
PixelLoot-Neoforge-1.21.1.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Pixel Loot is an innovative Forge mod designed specifically for the Pixelmon universe. It revolutionizes the player experience by introducing a dynamic reward system based on various in-game events. This mod not only enriches the Pixelmon gameplay but also adds a layer of excitement and surprise with its customizable rewards.

Event-Based Rewards: 
Pixel Loot triggers rewards for players upon completing specific events like defeating wild Pokémon, capturing legendary Pokémon, or conquering bosses. Each event offers a unique reward experience.

CUSTOMIZABLE REWARDS SYSTEM: Server admins can tailor the rewards for each event, controlling both the probability of triggering rewards and the specific rewards themselves. This includes items, Pokémon, or any command-executable reward.

Extensive Configurability: From the odds of receiving rewards to the specific items given, everything is configurable. This allows for a highly personalized gaming experience, adaptable to any server's theme or difficulty level.

Rich Player Experience: Players enjoy a more immersive and rewarding gameplay, with each action potentially leading to exciting rewards. This system also encourages players to engage more with various aspects of the Pixelmon mod.

Dependencies: To ensure a seamless integration, Pixel Loot ONLY requires PIXELMON and FORGE.

PIXEL LOOT IS INTENDED ONLY FOR SERVERS. IT IS NOT RECOMMENDED FOR SINGLE PLAYER USE!!!!


Event-Based Rewards:

Defeating Wild Pokemon:           

Capturing Wild Pokemon:

Defeating Trainers:

Defeating a Boss:

Capturing a Legendary Pokemon:

Capturing a Shiny Pokemon:


Configurations:

Config.yml: This is the config that contains all the settings and rewards.



All configs are generated by default when the mod is first loaded in the server and can be found in config/pixelloot

    kill: #This is the event that triggers it for example this is when a wild pokemon is defeated
        enabled: true #You can choose to enable or disable any of the triggers
        chance: 25 #The chance of this event triggering the rewards this would be a 25% chance
        rewards: #Here you can list as many rewards as you'd like in the same format you see below.
            '0': #The ID of the reward this number should always increase by 1 when making new rewards
                name: §bDiamond #The name of the reward to be displayed when a player gets a reward you can use the & sign for colors
                chance: 25 #The chance of this reward being the one picked when the event is triggered
                commands: #Only 1 command can be done with a reward so dont try to use multiple in one reward
                - give %player% diamond #The command the console should run when this triggered. Any form of commands can be used even spigot commands. You can use %player% as the placeholder for the players name


IT IS HIGHLY RECOMMENDED TO CHANGE THE REWARDS BEFORE PUTTING YOUR SERVER IN PRODUCTION BECAUSE THEY ARE JUST RANDOM ITEMS!!!!

Lang.yml: This is the lang config that contains all messages which can be changed to fit your needs.


The lang file comes generated with default messages as seen above. You can & for colors and you can use {rewardname} as a placeholder. {rewardname} grabs the name of the reward from the config file and uses whatever color is associated with it. For example §bDiamond would be Diamond. 

If you need any assistance or want to give feedback or report a bug reach out to me on discord @ _spin

logo  

Pixel Loot is an innovative Forge mod designed specifically for the Pixelmon universe. It revolutionizes the player experience by introducing a dynamic reward system based on various in-game events. This mod not only enriches the Pixelmon gameplay but also adds a layer of excitement and surprise with its customizable rewards.

Event-Based Rewards: Pixel Loot triggers rewards for players upon completing specific events like defeating wild Pokémon, capturing legendary Pokémon, or conquering bosses. Each event offers a unique reward experience.

CUSTOMIZABLE REWARDS SYSTEM: Server admins can tailor the rewards for each event, controlling both the probability of triggering rewards and the specific rewards themselves. This includes items, Pokémon, or any command-executable reward.

Extensive Configurability: From the odds of receiving rewards to the specific items given, everything is configurable. This allows for a highly personalized gaming experience, adaptable to any server's theme or difficulty level.

Rich Player Experience: Players enjoy a more immersive and rewarding gameplay, with each action potentially leading to exciting rewards. This system also encourages players to engage more with various aspects of the Pixelmon mod.

Dependencies: To ensure a seamless integration, Pixel Loot ONLY requires PIXELMON and FORGE.

PIXEL LOOT IS INTENDED ONLY FOR SERVERS. IT IS NOT RECOMMENDED FOR SINGLE PLAYER USE!!!!

Event-Based Rewards:

Defeating Wild Pokemon:            Killing Pokemon Capturing Wild Pokemon: capturing Defeating Trainers: trainer Defeating a Boss: boss Capturing a Legendary Pokemon: legendary Capturing a Shiny Pokemon: shiny

Configurations:

Config.yml: This is the config that contains all the settings and rewards.

config.yml

All configs are generated by default when the mod is first loaded in the server and can be found in config/pixelloot

    kill: #This is the event that triggers it for example this is when a wild pokemon is defeated

        enabled: true #You can choose to enable or disable any of the triggers

        chance: 25 #The chance of this event triggering the rewards this would be a 25% chance

        rewards: #Here you can list as many rewards as you'd like in the same format you see below.

            '0': #The ID of the reward this number should always increase by 1 when making new rewards

                name: §bDiamond #The name of the reward to be displayed when a player gets a reward you can use the & sign for colors

                chance: 25 #The chance of this reward being the one picked when the event is triggered

                commands: #Only 1 command can be done with a reward so dont try to use multiple in one reward

                - give %player% diamond #The command the console should run when this triggered. Any form of commands can be used even spigot commands. You can use %player% as the placeholder for the players name

IT IS HIGHLY RECOMMENDED TO CHANGE THE REWARDS BEFORE PUTTING YOUR SERVER IN PRODUCTION BECAUSE THEY ARE JUST RANDOM ITEMS!!!!

Lang.yml: This is the lang config that contains all messages which can be changed to fit your needs. lang.yml

The lang file comes generated with default messages as seen above. You can & for colors and you can use {rewardname} as a placeholder. {rewardname} grabs the name of the reward from the config file and uses whatever color is associated with it. For example §bDiamond would be Diamond. 

If you need any assistance or want to give feedback or report a bug reach out to me on discord @ _spin

Screenshots

Gallery

  • Kill reward
    Kill reward
  • Capture reward
    Capture reward
  • Trainer Reward
    Trainer Reward
  • Boss Defeat Reward
    Boss Defeat Reward
  • Legendary Capture reward
    Legendary Capture reward
  • Shiny Capture
    Shiny Capture
  • Config.yml
    Config.yml
  • lang.yml
    lang.yml

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~13,000
Total Downloads
CurseForge
~10,000
Modrinth
~3,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works