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Pixel Loot
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Pixel Loot - Enhancing Pixelmon with Dynamic Rewards
Inspired by anime series and other cultural phenomena, often featuring recognizable characters and settings.
Used for mods with little to no gameplay elements.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
Includes tools and features for server management.
Adds extra features or content to an existing mod.
Includes systems for trading and managing economies.
Inspired by or including content related to the Pokemon franchise.
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Runs on a dedicated server only; does not work in singleplayer.
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Pixel Loot is an innovative Forge mod designed specifically for the Pixelmon universe. It revolutionizes the player experience by introducing a dynamic reward system based on various in-game events. This mod not only enriches the Pixelmon gameplay but also adds a layer of excitement and surprise with its customizable rewards.
Event-Based Rewards: Pixel Loot triggers rewards for players upon completing specific events like defeating wild Pokémon, capturing legendary Pokémon, or conquering bosses. Each event offers a unique reward experience.
CUSTOMIZABLE REWARDS SYSTEM: Server admins can tailor the rewards for each event, controlling both the probability of triggering rewards and the specific rewards themselves. This includes items, Pokémon, or any command-executable reward.
Extensive Configurability: From the odds of receiving rewards to the specific items given, everything is configurable. This allows for a highly personalized gaming experience, adaptable to any server's theme or difficulty level.
Rich Player Experience: Players enjoy a more immersive and rewarding gameplay, with each action potentially leading to exciting rewards. This system also encourages players to engage more with various aspects of the Pixelmon mod.
Dependencies: To ensure a seamless integration, Pixel Loot ONLY requires PIXELMON and FORGE.
PIXEL LOOT IS INTENDED ONLY FOR SERVERS. IT IS NOT RECOMMENDED FOR SINGLE PLAYER USE!!!!
Event-Based Rewards:
Defeating Wild Pokemon:
![]()
Capturing Wild Pokemon:![]()
Defeating Trainers:![]()
Defeating a Boss:![]()
Capturing a Legendary Pokemon:![]()
Capturing a Shiny Pokemon:![]()
Configurations:
Config.yml: This is the config that contains all the settings and rewards.

All configs are generated by default when the mod is first loaded in the server and can be found in config/pixelloot
IT IS HIGHLY RECOMMENDED TO CHANGE THE REWARDS BEFORE PUTTING YOUR SERVER IN PRODUCTION BECAUSE THEY ARE JUST RANDOM ITEMS!!!!
Lang.yml: This is the lang config that contains all messages which can be changed to fit your needs.
The lang file comes generated with default messages as seen above. You can & for colors and you can use {rewardname} as a placeholder. {rewardname} grabs the name of the reward from the config file and uses whatever color is associated with it. For example §bDiamond would be Diamond.
If you need any assistance or want to give feedback or report a bug reach out to me on discord @ _spin
Pixel Loot is an innovative Forge mod designed specifically for the Pixelmon universe. It revolutionizes the player experience by introducing a dynamic reward system based on various in-game events. This mod not only enriches the Pixelmon gameplay but also adds a layer of excitement and surprise with its customizable rewards.
Event-Based Rewards: Pixel Loot triggers rewards for players upon completing specific events like defeating wild Pokémon, capturing legendary Pokémon, or conquering bosses. Each event offers a unique reward experience.
CUSTOMIZABLE REWARDS SYSTEM: Server admins can tailor the rewards for each event, controlling both the probability of triggering rewards and the specific rewards themselves. This includes items, Pokémon, or any command-executable reward.
Extensive Configurability: From the odds of receiving rewards to the specific items given, everything is configurable. This allows for a highly personalized gaming experience, adaptable to any server's theme or difficulty level.
Rich Player Experience: Players enjoy a more immersive and rewarding gameplay, with each action potentially leading to exciting rewards. This system also encourages players to engage more with various aspects of the Pixelmon mod.
Dependencies: To ensure a seamless integration, Pixel Loot ONLY requires PIXELMON and FORGE.
PIXEL LOOT IS INTENDED ONLY FOR SERVERS. IT IS NOT RECOMMENDED FOR SINGLE PLAYER USE!!!!
Event-Based Rewards:
Defeating Wild Pokemon:
Capturing Wild Pokemon:
Defeating Trainers:
Defeating a Boss:
Capturing a Legendary Pokemon:
Capturing a Shiny Pokemon:

Configurations:
Config.yml: This is the config that contains all the settings and rewards.

All configs are generated by default when the mod is first loaded in the server and can be found in config/pixelloot
kill: #This is the event that triggers it for example this is when a wild pokemon is defeated
enabled: true #You can choose to enable or disable any of the triggers
chance: 25 #The chance of this event triggering the rewards this would be a 25% chance
rewards: #Here you can list as many rewards as you'd like in the same format you see below.
'0': #The ID of the reward this number should always increase by 1 when making new rewards
name: §bDiamond #The name of the reward to be displayed when a player gets a reward you can use the & sign for colors
chance: 25 #The chance of this reward being the one picked when the event is triggered
commands: #Only 1 command can be done with a reward so dont try to use multiple in one reward
- give %player% diamond #The command the console should run when this triggered. Any form of commands can be used even spigot commands. You can use %player% as the placeholder for the players name
IT IS HIGHLY RECOMMENDED TO CHANGE THE REWARDS BEFORE PUTTING YOUR SERVER IN PRODUCTION BECAUSE THEY ARE JUST RANDOM ITEMS!!!!
Lang.yml: This is the lang config that contains all messages which can be changed to fit your needs.

The lang file comes generated with default messages as seen above. You can & for colors and you can use {rewardname} as a placeholder. {rewardname} grabs the name of the reward from the config file and uses whatever color is associated with it. For example §bDiamond would be Diamond.
If you need any assistance or want to give feedback or report a bug reach out to me on discord @ _spin
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