player-acrylic-figure

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Placeable player acrylic figures. Bind by right-click, display skins. Crafting and /paf commands. Works with custom skin loaders.

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Minecraft

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Type
Mod
License
Apache License 2.0
Latest Version
1.1.0
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About

Description

Player Acrylic Figure

A Minecraft mod that adds placeable player acrylic figures—blocks that display a player’s skin, like real acrylic stands.

Mod info

  • Team: 吵闹幻想天团
  • Code: 蓝也 (lan_ye)
  • Art: MoonStarfish

Overview

This mod adds placeable “player acrylic figures.” Once placed, a figure shows the bound player’s skin and can be used to decorate builds or display areas. Player data is stored the same way as vanilla player heads (NBT key SkullOwner only); no skin files are stored locally. The client (including custom skin loaders) resolves skins from SkullOwner when rendering.

Note: The mod is designed for servers; behavior is tuned for server use. In single-player or LAN, behavior follows server-side logic.

Requirements

  • Mod version: 1.1.0
  • Minecraft: 1.20.1
  • Mod loader: Forge

Install Forge for 1.20.1 before installing this mod.

Installation

  1. Have Minecraft 1.20.1 and Forge installed.
  2. Download the mod .jar file.
  3. Put the .jar into your game’s mods folder.
  4. Launch the game.

Servers: Put the mod in the server’s mods folder. Clients must also have the mod installed.


Usage

Getting figures

  • Creative: Open the creative inventory and find “Player Acrylic Figure” in the mod’s tab (unbound).
  • Command: With permission, use /paf get <player> [target] [count] to get a figure bound to that player name (see Commands below). Same effect as /give target playeracrylicfigure:player_acrylic_figure{SkullOwner:"player"}; only the name string is stored, and the game fills in skin data asynchronously.
  • Crafting: In a stonecutter, 1× glass → 1× unbound figure.

Getting the scale debug stick

  • Item ID: playeracrylicfigure:scale_debug_stick
  • Creative: Available in the mod creative tab.
  • Command: Use /give @s playeracrylicfigure:scale_debug_stick.

Binding and placing

  • Binding: Hold an unbound figure and right-click a player to bind it to that player’s skin. The figure will then show that player. Bound figures cannot be re-bound by right-clicking another player; only unbound figures can be bound.
  • Placing: Only bound figures can be placed as blocks; right-click a valid surface to place. Unbound figures cannot be placed (you’ll be told to bind first) and are not consumed.
  • Breaking: Placed figures can be broken by any means (no tool required). They drop a figure item with the same owner, which can be placed again or stacked.

Scale debug stick (1.1.0)

  • Open GUI: While holding the debug stick, sneak + right-click (air or block) to open the transform GUI.
  • Parameters: Three X/Y/Z groups are supported:
    • Scale
    • Offset
    • Rotation
    • Value ranges:
      • Scale: 0.05 ~ 50.00
      • Offset: -16.00 ~ 16.00
      • Rotation: -360.0 ~ 360.0
    • Scale Sync: The GUI has a "Scale Sync" option to keep X/Y/Z scale values uniform.
    • Apply to block: Normal right-click a placed acrylic figure block with the debug stick to apply current values.
    • Interaction policy: Uses a "large render, small interaction anchor" approach, so very large visual scales remain easy to target and interact with.

Copying bound figures

  • In a crafting grid (table or inventory): 1× unbound figure + 1× bound figure (any arrangement) → 2× figures with the same owner as the bound one.

Clearing binding

  • Crafting: Put a bound figure alone in a crafting grid (table or inventory); the recipe clears the binding and returns an unbound figure.
  • Command: /paf clear [target] clears the binding of the figure in the target’s main hand (see Commands below). Target defaults to yourself.

Commands

Main command: /paf (alias: /playeracrylicfigure)

Command Usage Description Permission
get /paf get <player> [target] [count] Gives the target a figure with that player name (sets NBT SkullOwner only; same as /give ... {SkullOwner:"player"}). Does not check if the player exists. Target defaults to you; count defaults to 1, max 64. playeracrylicfigure.command.get (OP 2+)
clear /paf clear [target] Clears the binding of the figure in the target’s main hand. Target defaults to you. If the target is not holding a figure or it’s unbound, you get a message to hold a bound figure. playeracrylicfigure.command.clear (OP 2+)

Recipes

Type Input Output
Stonecutter 1× glass 1× unbound figure
Crafting (any arrangement) 1× unbound figure + 1× bound figure 2× bound figures (same owner as input bound figure)
Crafting 1× bound figure (alone) 1× unbound figure (binding cleared)

The scale debug stick currently has no survival recipe. Get it via Creative mode or /give.


Custom skin loaders

The mod works with custom skin loaders (e.g. CustomSkinLoader). Figures use the same storage as vanilla player heads (only SkullOwner); no skin is stored locally. The client (vanilla SkinManager or a skin mod) resolves the skin from SkullOwner, so the figure shows the same skin the player uses in-game.


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