Player Data Fix

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Player Data Fix

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Player data file handling redone - support for account switching in singleplayer, and more.

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QoL & Tweaks
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Type
Mod
License
Creative Commons Attribution Non Commercial Share Alike 4.0 International
Latest Version
Player Data Fix Release 2.1
Authors
CurseForge
Modrinth

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Description

Player Data Fix - Overview:

This mod reworks how minecraft handles storing player data - things like inventory, health, hunger, and your current position.

But what does that mean for you, and your use case? I've split the description up in several kinds of scenarios where this mod would make life a hell of a lot easier. It fixes headaches when it comes to things like server administration, switching accounts in a singleplayer world, and even has the capability to add MMO-style character switching to your game with support for mods like Origins, Vampirism, and MCA.

For Singleplayer and Account Switching

Here's a scenario - you have two accounts, and one singleplayer world. You load the world with account A, and you play the game. You have stuff in your inventory, you're far away from where you started, and then you close the world. Then you switch to account B, and load the world again- then you find that you're exactly where you left off with account A, with the same inventory, location, gamemode, and everything.

That's all well and good, but what if you actually want to use two diffirent accounts like, you know… two diffirent accounts? You want to load into the same world with account B, and be somewhere else, and in the case of mods, be something else? Maybe you want to switch things up with Vampirism and Origins, or try a diffirent set of weapons and spells like any good MMO? This mod makes it possible, and if you use a something like In-game Account Switcher, you can do it infinitely and easily without even having a second account.

For Server Admins

The scenario - you're in charge of a server, and for some reason or another, you want to give the world to the server's players as a download. Now, let's say you have a player named Fred, and he's logged in a few times. So, Fred downloads the world and expects to see whatever he had in his inventory around then- but wait, he has the inventory of someone else entirely? That's not good.

If Fred has this mod installed, this occasional issue would be resolved. The mod would check the world folder for Fred's file in the 'playerdata' folder, and load it instead of what is stored in the world's main level data file. That's one of the things this mod does.

Another function this mod adds is the /playerdata command. You can use it to copy or reset player data in game.

/playerdata <playerTarget> <playerSource>

Where <playerTarget> is the player whose data you're copying to, and <playerSource> is where you're copying from. <playerSource> can also be set to 'new' to reset the player's data.

TL,DR. What the Hell Does It Do?

It makes Minecraft less dumb with keeping people's stuff.

Modpacks?

If you're publishing it, it needs to be on either Modrinth or CurseForge.

Interested in reading sci-fi / fantasy? Check out my books!

Get the first one free here: Seven Systems - Google Play Books

In the stars above, an ancient evil stirs.

An artifact of vast power will shake the foundations of the seven star systems inhabited by all living beings. In the coming storm, only those who have lived in its shadow can stand against evil. A group tied together by the threads of fate and prophesy embark on a quest through the vast worlds of The Seven Systems, and fight those who would succumb to the temptation of darkness. The prince. His brother. The twin guards. The thief. The one who changed, and will change. Will they stand together long enough to do what is necessary… or pay the price? Will the worlds see their next sunrise, the dawn of a new age, or will all fall to the forces of evil? As the scales of power tip and swing, the worlds will never be the same.

With the new day, The Seven Systems are cast into the flames…

Player Data Fix - Overview:

This mod reworks how minecraft handles storing player data - things like inventory, health, hunger, and your current position.

But what does that mean for you, and your use case? I've split the description up in several kinds of scenarios where this mod would make life a hell of a lot easier. It fixes headaches when it comes to things like server administration, switching accounts in a singleplayer world, and even has the capability to add MMO-style character switching to your game with support for mods like Origins, Vampirism, and MCA.

For Singleplayer and Account Switching

Here's a scenario - you have two accounts, and one singleplayer world. You load the world with account A, and you play the game. You have stuff in your inventory, you're far away from where you started, and then you close the world. Then you switch to account B, and load the world again- then you find that you're exactly where you left off with account A, with the same inventory, location, gamemode, and everything.

That's all well and good, but what if you actually want to use two diffirent accounts like, you know... two diffirent accounts? You want to load into the same world with account B, and be somewhere else, and in the case of mods, be something else? Maybe you want to switch things up with Vampirism and Origins, or try a diffirent set of weapons and spells like any good MMO? This mod makes it possible, and if you use a something like In-game Account Switcher, you can do it infinitely and easily without even having a second account.

For Server Admins

The scenario - you're in charge of a server, and for some reason or another, you want to give the world to the server's players as a download. Now, let's say you have a player named Fred, and he's logged in a few times. So, Fred downloads the world and expects to see whatever he had in his inventory around then- but wait, he has the inventory of someone else entirely? That's not good.

If Fred has this mod installed, this occasional issue would be resolved. The mod would check the world folder for Fred's file in the 'playerdata' folder, and load it instead of what is stored in the world's main level data file. That's one of the things this mod does.

Another function this mod adds is the /playerdata command. You can use it to copy or reset player data in game.

/playerdata <playerTarget> <playerSource>

Where <playerTarget> is the player whose data you're copying to, and <playerSource> is where you're copying from. <playerSource> can also be set to 'new' to reset the player's data.

TL,DR. What the Hell Does It Do?

It makes Minecraft less dumb with keeping people's stuff.

Modpacks?

If you're publishing it, it needs to be on either Modrinth or CurseForge.

Interested in reading sci-fi / fantasy? Check out my books!

Seven Systems - Google Play Books There are links to more platforms and formats on my discord.

In the stars above, an ancient evil stirs.

An artifact of vast power will shake the foundations of the seven star systems inhabited by all living beings. In the coming storm, only those who have lived in its shadow can stand against evil. A group tied together by the threads of fate and prophesy embark on a quest through the vast worlds of The Seven Systems, and fight those who would succumb to the temptation of darkness. The prince. His brother. The twin guards. The thief. The one who changed, and will change. Will they stand together long enough to do what is necessary... or pay the price? Will the worlds see their next sunrise, the dawn of a new age, or will all fall to the forces of evil? As the scales of power tip and swing, the worlds will never be the same.

With the new day, The Seven Systems are cast into the flames...

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