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PlayerBlockState
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Record chunk scores based on player actions to define player territory.
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Overview
Scores are recorded per chunk from what players actually do: placing and breaking blocks, time spent in a chunk, and deaths. Those scores decide occupation, so territory grows from activity instead of from a drawn claim. Buildings are no longer just spectacles — they become things that change the world.
Chunk types
Natural: Nobody has reached the occupation threshold. Unowned. The starting state of every chunk.
Multiplayer
Organizations follow the same scoring rules. Joining or leaving an organization also merges the player's claimed chunks into (or leaves them with) the organization, so groups can share territory without a separate claiming system.
Note
This mod is largely AI-written and is still in early testing. It has passed small-scale in-game tests and AI-written unit tests.
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