Playsound_Pro - 音频播放专业版

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Playsound_Pro - 音频播放专业版

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This mod is an enhanced version of the vanilla /playsound command, adding features such as distance attenuation and looping playback.

Performance & Optimization
Mod Loaders
Forge
Minecraft

Community voices

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Either Side

Install on the client or the server — either alone gives full functionality.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
Playsound_Pro 1.20.1 Forge- 1.0.0

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Identifiers

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CurseForge ID
Modrinth ID

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About

Description

Core Features: 中国用户可以前往:Summer_XTJL - 个人作者 - MC百科|最大的Minecraft中文MOD百科

Can be used together with this mod. F5 Camera control - F5视角控制器 - Minecraft Mods - CurseForge

🎵 Read audio files directly from resource pack

🗺️ Support area audio playback (dynamically adjust volume based on player position)

👥 Multiplayer compatibility (audio calculated independently for each player)

🔧 Rich command system

🌐 Full multi-language support (English & Chinese)

📁 Audio file location

Place your WAV format audio files into the following directory of the resource pack: assets/summer_xtjl_audio/audio/

File Requirements:

Only supports .wav format files

File naming is recommended to use English or numbers

Supports all standard WAV audio parameters

Normal Audio Playback Command

Normal audio playback: /playsound_pro play <category> <loop> <filename>

Parameter Description:

Category: Sound category (controls which in-game volume setting affects the volume)

unlimited - Not affected by in-game volume settings (always maximum volume)

master - Affected by master volume

music - Affected by music volume

record - Affected by jukebox/record volume

weather - Affected by weather volume

block - Affected by block volume

hostile - Affected by hostile mob volume

neutral - Affected by neutral mob volume

player - Affected by player volume

ambient - Affected by ambient volume

voice - Affected by voice volume

Loop: true (loop playback) or false (play once)

Filename: Audio filename (the .wav extension can be omitted)

Example: /playsound_pro play master false test

Area Audio Playback Command

Area audio playback: /playsound_pro play <category> <loop> <filename> x=<x> y=<y> z=<z> dx=<dx> dy=<dy> dz=<dz> center cx=<cx> cy=<cy> cz=<cz> cdx=<cdx> cdy=<cdy> cdz=<cdz> mv=<Minimum volume>

[The farther away from the sound core area, the smaller the volume. Outside the range defined by x y z dx dy dz, no sound can be heard.]

Category: Sound category (controls which in-game volume setting affects the volume)

unlimited - Not affected by in-game volume settings (always maximum volume)

master - Affected by master volume

music - Affected by music volume

record - Affected by jukebox/record volume

weather - Affected by weather volume

block - Affected by block volume

hostile - Affected by hostile mob volume

neutral - Affected by neutral mob volume

player - Affected by player volume

ambient - Affected by ambient volume

voice - Affected by voice volume

Loop: true (loop playback) or false (play once)

Filename: Audio filename (the .wav extension can be omitted)

x=, y=, z=: Starting coordinates of the area

dx=, dy=, dz=: Area dimensions (can be negative, but cannot be 0)

center cx=, cy=, cz=: Starting coordinates of the sound core area [volume is always 100% within the sound core area]

cdx=, cdy=, cdz=: Dimensions of the sound core area

mv=: Minimum volume percentage (0-100), default is 0

Area Audio Features:

Audio only plays when the player is within the detection area

Volume changes dynamically based on player position:

Inside the sound core area: 100% volume

Inside the detection area but outside the core area: Volume gradually decreases with distance Outside the detection area: No sound

The mv parameter sets the minimum volume, ensuring distant players can still hear faint sound [within the detection area range]

Area Audio Logic

 







Core Features: 中国用户可以前往:https://www.mcmod.cn/author/37861.html

Can be used together with this mod. https://modrinth.com/mod/summer_xtjl_f5_camera_control/versions

🎵 Read audio files directly from resource pack

🗺️ Support area audio playback (dynamically adjust volume based on player position)

👥 Multiplayer compatibility (audio calculated independently for each player)

🔧 Rich command system

🌐 Full multi-language support (English & Chinese)

📁 Audio file location

Place your WAV format audio files into the following directory of the resource pack: assets/summer_xtjl_audio/audio/

File Requirements:

Only supports .wav format files

File naming is recommended to use English or numbers

Supports all standard WAV audio parameters

Normal Audio Playback Command

Normal audio playback: /playsound_pro play

Parameter Description:

Category: Sound category (controls which in-game volume setting affects the volume)

unlimited - Not affected by in-game volume settings (always maximum volume)

master - Affected by master volume

music - Affected by music volume

record - Affected by jukebox/record volume

weather - Affected by weather volume

block - Affected by block volume

hostile - Affected by hostile mob volume

neutral - Affected by neutral mob volume

player - Affected by player volume

ambient - Affected by ambient volume

voice - Affected by voice volume

Loop: true (loop playback) or false (play once)

Filename: Audio filename (the .wav extension can be omitted)

Example: /playsound_pro play master false test

Area Audio Playback Command

Area audio playback: /playsound_pro play x= y= z= dx= dy= dz= center cx= cy= cz= cdx= cdy= cdz= mv=<Minimum volume>

[The farther away from the sound core area, the smaller the volume. Outside the range defined by x y z dx dy dz, no sound can be heard.]

Category: Sound category (controls which in-game volume setting affects the volume)

unlimited - Not affected by in-game volume settings (always maximum volume)

master - Affected by master volume

music - Affected by music volume

record - Affected by jukebox/record volume

weather - Affected by weather volume

block - Affected by block volume

hostile - Affected by hostile mob volume

neutral - Affected by neutral mob volume

player - Affected by player volume

ambient - Affected by ambient volume

voice - Affected by voice volume

Loop: true (loop playback) or false (play once)

Filename: Audio filename (the .wav extension can be omitted)

x=, y=, z=: Starting coordinates of the area

dx=, dy=, dz=: Area dimensions (can be negative, but cannot be 0)

center cx=, cy=, cz=: Starting coordinates of the sound core area [volume is always 100% within the sound core area]

cdx=, cdy=, cdz=: Dimensions of the sound core area

mv=: Minimum volume percentage (0-100), default is 0

Area Audio Features:

Audio only plays when the player is within the detection area

Volume changes dynamically based on player position:

Inside the sound core area: 100% volume

Inside the detection area but outside the core area: Volume gradually decreases with distance Outside the detection area: No sound

The mv parameter sets the minimum volume, ensuring distant players can still hear faint sound [within the detection area range]

Area Audio Logic

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