Podium Port
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Fork of Podium updated to 26.2! A tiny mod that disables Sodium's PojavLauncher check.
Enhances game performance and optimizes resource usage.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Podium Port
A fork of the mod Podium
Pojav + Sodium + Ported = Podium Port
A tiny Mixin mod that disables Sodium's PojavLauncher check. Requires Sodium to run.

Disclaimer
This doesn't magically make Sodium work on all devices or renderers. You're still on your own when it comes to compatibility issues.
Requirements
- Minecraft: 1.20+
- Loader: Fabric 0.15 or newer or NeoForge
- Java: 21 or newer
- Sodium: 0.5.13 or newer
- Launcher: PojavLauncher with MobileGlues or LTW
Installation
- Download the latest release of Podium Port from Modrinth or Curseforge.
- Make sure you have Fabric Loader or NeoForge installed on your PojavLauncher or Amethyst instance.
- Put the
podium-2.0.0.jarinto yourmodsfolder alongside Sodium. - Use a supported renderer like LTW or MobileGlues.
- Launch the game. If everything works, Sodium will no longer crash due to the Pojav check.
What's the deal with Sodium and PojavLauncher?
Sodium replaces Minecraft's rendering engine with something far more efficient, but that comes at a cost. PojavLauncher is known to struggle with mods that mess with rendering in non-standard ways which is exactly what Sodium does.
These incompatibilities often led to crashes or visual glitches when running Sodium on Pojav. As a result, people (mostly kids) flooded the Sodium support channels asking for help with issues that weren't actually Sodium's fault. This got annoying quickly, so the Sodium team added a launcher check.
Originally, it was just a warning. As of Sodium 0.6.13 (or 0.5.13 on 1.20.1), it crashes the game.
JellySquid, the author of Sodium, has stated that the check for PojavLauncher will remain in the mod.
So why does this mod exist?
Good question.
Yes, Sodium and Pojav have been historically incompatible, but that's changing. Pojav relies on something called renderers, which act as a translation/compatibility layer between the game's graphics code and mobile hardware. Old renderers were notoriously bad: either super slow or completely broken with anything beyond vanilla Minecraft.
But now we have MobileGlues and LTW, two newer renderers that massively improve both compatibility and performance:
- MobileGlues: Developed by Swung0x48 and a few others, offers solid compatibility and decent performance.
- LTW: Developed by Artdeell, amazing performance and great compatibility with Sodium.
Thanks to these, running Sodium on PojavLauncher is no longer guaranteed to cause crashes and visual glitches. Podium simply removes the crash mechanism.
License
MIT. Do whatever you want.
Podium Port
A fork of the mod Podium
NOT OFFICIAL
Pojav + Sodium + Ported = Podium Port
A tiny Mixin mod that disables Sodium's PojavLauncher check. Requires Sodium to run.

Disclaimer
This doesn't magically make Sodium work on all devices or renderers. You're still on your own when it comes to compatibility issues.
Requirements
- Minecraft: 1.20+
- Loader: Fabric 0.15 or newer or NeoForge
- Java: 21 or newer
- Sodium: 0.5.13 or newer
- Launcher: PojavLauncher with MobileGlues or LTW
Installation
- Download the latest release of Podium Port from Modrinth or Curseforge.
- Make sure you have Fabric Loader or NeoForge installed on your PojavLauncher or Amethyst instance.
- Put the
podium-2.0.0.jarinto yourmodsfolder alongside Sodium. - Use a supported renderer like LTW or MobileGlues.
- Launch the game. If everything works, Sodium will no longer crash due to the Pojav check.
What's the deal with Sodium and PojavLauncher?
Sodium replaces Minecraft's rendering engine with something far more efficient, but that comes at a cost. PojavLauncher is known to struggle with mods that mess with rendering in non-standard ways which is exactly what Sodium does.
These incompatibilities often led to crashes or visual glitches when running Sodium on Pojav. As a result, people (mostly kids) flooded the Sodium support channels asking for help with issues that weren't actually Sodium's fault. This got annoying quickly, so the Sodium team added a launcher check.
Originally, it was just a warning. As of Sodium 0.6.13 (or 0.5.13 on 1.20.1), it crashes the game.
JellySquid, the author of Sodium, has stated that the check for PojavLauncher will remain in the mod.
So why does this mod exist?
Good question.
Yes, Sodium and Pojav have been historically incompatible, but that's changing. Pojav relies on something called renderers, which act as a translation/compatibility layer between the game's graphics code and mobile hardware. Old renderers were notoriously bad: either super slow or completely broken with anything beyond vanilla Minecraft.
But now we have MobileGlues and LTW, two newer renderers that massively improve both compatibility and performance:
- MobileGlues: Developed by Swung0x48 and a few others, offers solid compatibility and decent performance.
- LTW: Developed by Artdeell, amazing performance and great compatibility with Sodium.
Thanks to these, running Sodium on PojavLauncher is no longer guaranteed to cause crashes and visual glitches. Podium simply removes the crash mechanism.
License
MIT. Do whatever you want.
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